summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_texture_cache.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_opengl/gl_texture_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp614
1 files changed, 614 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
new file mode 100644
index 000000000..08ae1a429
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -0,0 +1,614 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/bit_util.h"
+#include "common/common_types.h"
+#include "common/microprofile.h"
+#include "common/scope_exit.h"
+#include "core/core.h"
+#include "video_core/morton.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_texture_cache.h"
+#include "video_core/renderer_opengl/utils.h"
+#include "video_core/texture_cache/surface_base.h"
+#include "video_core/texture_cache/texture_cache.h"
+#include "video_core/textures/convert.h"
+#include "video_core/textures/texture.h"
+
+namespace OpenGL {
+
+using Tegra::Texture::SwizzleSource;
+using VideoCore::MortonSwizzleMode;
+
+using VideoCore::Surface::ComponentType;
+using VideoCore::Surface::PixelFormat;
+using VideoCore::Surface::SurfaceCompression;
+using VideoCore::Surface::SurfaceTarget;
+using VideoCore::Surface::SurfaceType;
+
+MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128));
+MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128));
+
+namespace {
+
+struct FormatTuple {
+ GLint internal_format;
+ GLenum format;
+ GLenum type;
+ ComponentType component_type;
+ bool compressed;
+};
+
+constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
+ {GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
+ {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
+ {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
+ false}, // A2B10G10R10U
+ {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U
+ {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8U
+ {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
+ {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
+ {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
+ {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
+ {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
+ false}, // R11FG11FB10F
+ {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
+ {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT1
+ {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT23
+ {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT45
+ {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
+ {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXN2UNORM
+ {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
+ {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // BC7U
+ {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
+ true}, // BC6H_UF16
+ {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
+ true}, // BC6H_SF16
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
+ {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
+ {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
+ {GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
+ {GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
+ {GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16U
+ {GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
+ {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
+ {GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
+ {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
+ {GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
+ {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
+ {GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
+ {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
+ {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm,
+ false}, // RGBA8_SRGB
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
+ {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
+ {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
+ {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
+ {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
+ // Compressed sRGB formats
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT1_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT23_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXT45_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // BC7U_SRGB
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
+
+ // Depth formats
+ {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
+ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
+ false}, // Z16
+
+ // DepthStencil formats
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
+ false}, // Z24S8
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
+ false}, // S8Z24
+ {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
+ ComponentType::Float, false}, // Z32FS8
+}};
+
+const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
+ ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
+ const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
+ ASSERT(component_type == format.component_type);
+ return format;
+}
+
+GLenum GetTextureTarget(const SurfaceTarget& target) {
+ switch (target) {
+ case SurfaceTarget::TextureBuffer:
+ return GL_TEXTURE_BUFFER;
+ case SurfaceTarget::Texture1D:
+ return GL_TEXTURE_1D;
+ case SurfaceTarget::Texture2D:
+ return GL_TEXTURE_2D;
+ case SurfaceTarget::Texture3D:
+ return GL_TEXTURE_3D;
+ case SurfaceTarget::Texture1DArray:
+ return GL_TEXTURE_1D_ARRAY;
+ case SurfaceTarget::Texture2DArray:
+ return GL_TEXTURE_2D_ARRAY;
+ case SurfaceTarget::TextureCubemap:
+ return GL_TEXTURE_CUBE_MAP;
+ case SurfaceTarget::TextureCubeArray:
+ return GL_TEXTURE_CUBE_MAP_ARRAY;
+ }
+ UNREACHABLE();
+ return {};
+}
+
+GLint GetSwizzleSource(SwizzleSource source) {
+ switch (source) {
+ case SwizzleSource::Zero:
+ return GL_ZERO;
+ case SwizzleSource::R:
+ return GL_RED;
+ case SwizzleSource::G:
+ return GL_GREEN;
+ case SwizzleSource::B:
+ return GL_BLUE;
+ case SwizzleSource::A:
+ return GL_ALPHA;
+ case SwizzleSource::OneInt:
+ case SwizzleSource::OneFloat:
+ return GL_ONE;
+ }
+ UNREACHABLE();
+ return GL_NONE;
+}
+
+void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
+ glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.num_levels - 1);
+ if (params.num_levels == 1) {
+ glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
+ }
+}
+
+OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format,
+ OGLBuffer& texture_buffer) {
+ OGLTexture texture;
+ texture.Create(target);
+
+ switch (params.target) {
+ case SurfaceTarget::Texture1D:
+ glTextureStorage1D(texture.handle, params.emulated_levels, internal_format, params.width);
+ break;
+ case SurfaceTarget::TextureBuffer:
+ texture_buffer.Create();
+ glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
+ nullptr, GL_DYNAMIC_STORAGE_BIT);
+ glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
+ case SurfaceTarget::Texture2D:
+ case SurfaceTarget::TextureCubemap:
+ glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
+ params.height);
+ break;
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glTextureStorage3D(texture.handle, params.emulated_levels, internal_format, params.width,
+ params.height, params.depth);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ ApplyTextureDefaults(params, texture.handle);
+
+ return texture;
+}
+
+} // Anonymous namespace
+
+CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
+ : VideoCommon::SurfaceBase<View>(gpu_addr, params) {
+ const auto& tuple{GetFormatTuple(params.pixel_format, params.component_type)};
+ internal_format = tuple.internal_format;
+ format = tuple.format;
+ type = tuple.type;
+ is_compressed = tuple.compressed;
+ target = GetTextureTarget(params.target);
+ texture = CreateTexture(params, target, internal_format, texture_buffer);
+ DecorateSurfaceName();
+ main_view = CreateViewInner(
+ ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels),
+ true);
+}
+
+CachedSurface::~CachedSurface() = default;
+
+void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
+ MICROPROFILE_SCOPE(OpenGL_Texture_Download);
+
+ SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
+
+ for (u32 level = 0; level < params.emulated_levels; ++level) {
+ glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
+ glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
+ const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
+ if (is_compressed) {
+ glGetCompressedTextureImage(texture.handle, level,
+ static_cast<GLsizei>(params.GetHostMipmapSize(level)),
+ staging_buffer.data() + mip_offset);
+ } else {
+ glGetTextureImage(texture.handle, level, format, type,
+ static_cast<GLsizei>(params.GetHostMipmapSize(level)),
+ staging_buffer.data() + mip_offset);
+ }
+ }
+}
+
+void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) {
+ MICROPROFILE_SCOPE(OpenGL_Texture_Upload);
+ SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
+ for (u32 level = 0; level < params.emulated_levels; ++level) {
+ UploadTextureMipmap(level, staging_buffer);
+ }
+}
+
+void CachedSurface::UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
+
+ auto compression_type = params.GetCompressionType();
+
+ const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
+ ? params.GetConvertedMipmapOffset(level)
+ : params.GetHostMipmapLevelOffset(level);
+ const u8* buffer{staging_buffer.data() + mip_offset};
+ if (is_compressed) {
+ const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
+ switch (params.target) {
+ case SurfaceTarget::Texture2D:
+ glCompressedTextureSubImage2D(texture.handle, level, 0, 0,
+ static_cast<GLsizei>(params.GetMipWidth(level)),
+ static_cast<GLsizei>(params.GetMipHeight(level)),
+ internal_format, image_size, buffer);
+ break;
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glCompressedTextureSubImage3D(texture.handle, level, 0, 0, 0,
+ static_cast<GLsizei>(params.GetMipWidth(level)),
+ static_cast<GLsizei>(params.GetMipHeight(level)),
+ static_cast<GLsizei>(params.GetMipDepth(level)),
+ internal_format, image_size, buffer);
+ break;
+ case SurfaceTarget::TextureCubemap: {
+ const std::size_t layer_size{params.GetHostLayerSize(level)};
+ for (std::size_t face = 0; face < params.depth; ++face) {
+ glCompressedTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
+ static_cast<GLsizei>(params.GetMipWidth(level)),
+ static_cast<GLsizei>(params.GetMipHeight(level)), 1,
+ internal_format, static_cast<GLsizei>(layer_size),
+ buffer);
+ buffer += layer_size;
+ }
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+ } else {
+ switch (params.target) {
+ case SurfaceTarget::Texture1D:
+ glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type,
+ buffer);
+ break;
+ case SurfaceTarget::TextureBuffer:
+ ASSERT(level == 0);
+ glNamedBufferSubData(texture_buffer.handle, 0,
+ params.GetMipWidth(level) * params.GetBytesPerPixel(), buffer);
+ break;
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2D:
+ glTextureSubImage2D(texture.handle, level, 0, 0, params.GetMipWidth(level),
+ params.GetMipHeight(level), format, type, buffer);
+ break;
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glTextureSubImage3D(
+ texture.handle, level, 0, 0, 0, static_cast<GLsizei>(params.GetMipWidth(level)),
+ static_cast<GLsizei>(params.GetMipHeight(level)),
+ static_cast<GLsizei>(params.GetMipDepth(level)), format, type, buffer);
+ break;
+ case SurfaceTarget::TextureCubemap:
+ for (std::size_t face = 0; face < params.depth; ++face) {
+ glTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
+ params.GetMipWidth(level), params.GetMipHeight(level), 1,
+ format, type, buffer);
+ buffer += params.GetHostLayerSize(level);
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+}
+
+void CachedSurface::DecorateSurfaceName() {
+ LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName());
+}
+
+void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
+ LabelGLObject(GL_TEXTURE, texture_view.handle, gpu_addr, prefix);
+}
+
+View CachedSurface::CreateView(const ViewParams& view_key) {
+ return CreateViewInner(view_key, false);
+}
+
+View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_proxy) {
+ auto view = std::make_shared<CachedSurfaceView>(*this, view_key, is_proxy);
+ views[view_key] = view;
+ if (!is_proxy)
+ view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
+ return view;
+}
+
+CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
+ const bool is_proxy)
+ : VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
+ target = GetTextureTarget(params.target);
+ if (!is_proxy) {
+ texture_view = CreateTextureView();
+ }
+ swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
+}
+
+CachedSurfaceView::~CachedSurfaceView() = default;
+
+void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
+ ASSERT(params.num_layers == 1 && params.num_levels == 1);
+
+ const auto& owner_params = surface.GetSurfaceParams();
+
+ switch (owner_params.target) {
+ case SurfaceTarget::Texture1D:
+ glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(),
+ params.base_level);
+ break;
+ case SurfaceTarget::Texture2D:
+ glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(),
+ params.base_level);
+ break;
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubeArray:
+ glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level,
+ params.base_layer);
+ break;
+ default:
+ UNIMPLEMENTED();
+ }
+}
+
+void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
+ SwizzleSource z_source, SwizzleSource w_source) {
+ u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
+ if (new_swizzle == swizzle)
+ return;
+ swizzle = new_swizzle;
+ const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
+ GetSwizzleSource(z_source),
+ GetSwizzleSource(w_source)};
+ const GLuint handle = GetTexture();
+ glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
+}
+
+OGLTextureView CachedSurfaceView::CreateTextureView() const {
+ const auto& owner_params = surface.GetSurfaceParams();
+ OGLTextureView texture_view;
+ texture_view.Create();
+
+ const GLuint handle{texture_view.handle};
+ const FormatTuple& tuple{
+ GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
+
+ glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level,
+ params.num_levels, params.base_layer, params.num_layers);
+
+ ApplyTextureDefaults(owner_params, handle);
+
+ return texture_view;
+}
+
+TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
+ VideoCore::RasterizerInterface& rasterizer,
+ const Device& device)
+ : TextureCacheBase{system, rasterizer} {
+ src_framebuffer.Create();
+ dst_framebuffer.Create();
+}
+
+TextureCacheOpenGL::~TextureCacheOpenGL() = default;
+
+Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
+ return std::make_shared<CachedSurface>(gpu_addr, params);
+}
+
+void TextureCacheOpenGL::ImageCopy(Surface& src_surface, Surface& dst_surface,
+ const VideoCommon::CopyParams& copy_params) {
+ const auto& src_params = src_surface->GetSurfaceParams();
+ const auto& dst_params = dst_surface->GetSurfaceParams();
+ if (src_params.type != dst_params.type) {
+ // A fallback is needed
+ return;
+ }
+ const auto src_handle = src_surface->GetTexture();
+ const auto src_target = src_surface->GetTarget();
+ const auto dst_handle = dst_surface->GetTexture();
+ const auto dst_target = dst_surface->GetTarget();
+ glCopyImageSubData(src_handle, src_target, copy_params.source_level, copy_params.source_x,
+ copy_params.source_y, copy_params.source_z, dst_handle, dst_target,
+ copy_params.dest_level, copy_params.dest_x, copy_params.dest_y,
+ copy_params.dest_z, copy_params.width, copy_params.height,
+ copy_params.depth);
+}
+
+void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
+ const Tegra::Engines::Fermi2D::Config& copy_config) {
+ const auto& src_params{src_view->GetSurfaceParams()};
+ const auto& dst_params{dst_view->GetSurfaceParams()};
+
+ OpenGLState prev_state{OpenGLState::GetCurState()};
+ SCOPE_EXIT({ prev_state.Apply(); });
+
+ OpenGLState state;
+ state.draw.read_framebuffer = src_framebuffer.handle;
+ state.draw.draw_framebuffer = dst_framebuffer.handle;
+ state.Apply();
+
+ u32 buffers{};
+
+ UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
+ UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
+
+ if (src_params.type == SurfaceType::ColorTexture) {
+ src_view->Attach(GL_COLOR_ATTACHMENT0, GL_READ_FRAMEBUFFER);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+
+ dst_view->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+
+ buffers = GL_COLOR_BUFFER_BIT;
+ } else if (src_params.type == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ src_view->Attach(GL_DEPTH_ATTACHMENT, GL_READ_FRAMEBUFFER);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ dst_view->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT;
+ } else if (src_params.type == SurfaceType::DepthStencil) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ src_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_READ_FRAMEBUFFER);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ dst_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
+
+ buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+ }
+
+ const Common::Rectangle<u32>& src_rect = copy_config.src_rect;
+ const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect;
+ const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
+
+ glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
+ dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
+ is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST);
+}
+
+void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface) {
+ const auto& src_params = src_surface->GetSurfaceParams();
+ const auto& dst_params = dst_surface->GetSurfaceParams();
+ UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1);
+
+ const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
+ const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
+
+ const std::size_t source_size = src_surface->GetHostSizeInBytes();
+ const std::size_t dest_size = dst_surface->GetHostSizeInBytes();
+
+ const std::size_t buffer_size = std::max(source_size, dest_size);
+
+ GLuint copy_pbo_handle = FetchPBO(buffer_size);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
+
+ if (source_format.compressed) {
+ glGetCompressedTextureImage(src_surface->GetTexture(), 0, static_cast<GLsizei>(source_size),
+ nullptr);
+ } else {
+ glGetTextureImage(src_surface->GetTexture(), 0, source_format.format, source_format.type,
+ static_cast<GLsizei>(source_size), nullptr);
+ }
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo_handle);
+
+ const GLsizei width = static_cast<GLsizei>(dst_params.width);
+ const GLsizei height = static_cast<GLsizei>(dst_params.height);
+ const GLsizei depth = static_cast<GLsizei>(dst_params.depth);
+ if (dest_format.compressed) {
+ LOG_CRITICAL(HW_GPU, "Compressed buffer copy is unimplemented!");
+ UNREACHABLE();
+ } else {
+ switch (dst_params.target) {
+ case SurfaceTarget::Texture1D:
+ glTextureSubImage1D(dst_surface->GetTexture(), 0, 0, width, dest_format.format,
+ dest_format.type, nullptr);
+ break;
+ case SurfaceTarget::Texture2D:
+ glTextureSubImage2D(dst_surface->GetTexture(), 0, 0, 0, width, height,
+ dest_format.format, dest_format.type, nullptr);
+ break;
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth,
+ dest_format.format, dest_format.type, nullptr);
+ break;
+ case SurfaceTarget::TextureCubemap:
+ glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth,
+ dest_format.format, dest_format.type, nullptr);
+ break;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
+ static_cast<u32>(dst_params.target));
+ UNREACHABLE();
+ }
+ }
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ glTextureBarrier();
+}
+
+GLuint TextureCacheOpenGL::FetchPBO(std::size_t buffer_size) {
+ ASSERT_OR_EXECUTE(buffer_size > 0, { return 0; });
+ const u32 l2 = Common::Log2Ceil64(static_cast<u64>(buffer_size));
+ OGLBuffer& cp = copy_pbo_cache[l2];
+ if (cp.handle == 0) {
+ const std::size_t ceil_size = 1ULL << l2;
+ cp.Create();
+ cp.MakeStreamCopy(ceil_size);
+ }
+ return cp.handle;
+}
+
+} // namespace OpenGL