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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 625 |
1 files changed, 625 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp new file mode 100644 index 000000000..173b76c4e --- /dev/null +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -0,0 +1,625 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/bit_util.h" +#include "common/common_types.h" +#include "common/microprofile.h" +#include "common/scope_exit.h" +#include "core/core.h" +#include "video_core/morton.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_state.h" +#include "video_core/renderer_opengl/gl_texture_cache.h" +#include "video_core/renderer_opengl/utils.h" +#include "video_core/texture_cache/surface_base.h" +#include "video_core/texture_cache/texture_cache.h" +#include "video_core/textures/convert.h" +#include "video_core/textures/texture.h" + +namespace OpenGL { + +using Tegra::Texture::SwizzleSource; +using VideoCore::MortonSwizzleMode; + +using VideoCore::Surface::ComponentType; +using VideoCore::Surface::PixelFormat; +using VideoCore::Surface::SurfaceCompression; +using VideoCore::Surface::SurfaceTarget; +using VideoCore::Surface::SurfaceType; + +MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128)); +MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128)); +MICROPROFILE_DEFINE(OpenGL_Texture_Buffer_Copy, "OpenGL", "Texture Buffer Copy", + MP_RGB(128, 192, 128)); + +namespace { + +struct FormatTuple { + GLint internal_format; + GLenum format; + GLenum type; + ComponentType component_type; + bool compressed; +}; + +constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{ + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U + {GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S + {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI + {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U + {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm, + false}, // A2B10G10R10U + {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U + {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8U + {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI + {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F + {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U + {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI + {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float, + false}, // R11FG11FB10F + {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI + {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, + true}, // DXT1 + {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, + true}, // DXT23 + {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, + true}, // DXT45 + {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1 + {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, + true}, // DXN2UNORM + {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM + {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, + true}, // BC7U + {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float, + true}, // BC6H_UF16 + {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float, + true}, // BC6H_SF16 + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 + {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8 + {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F + {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F + {GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F + {GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F + {GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16U + {GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S + {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI + {GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I + {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16 + {GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F + {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI + {GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I + {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S + {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, + false}, // RGBA8_SRGB + {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U + {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S + {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI + {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBX16F + {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8 + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5 + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4 + {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8 + // Compressed sRGB formats + {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, + true}, // DXT1_SRGB + {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, + true}, // DXT23_SRGB + {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, + true}, // DXT45_SRGB + {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, + true}, // BC7U_SRGB + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5 + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8 + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB + + // Depth formats + {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F + {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm, + false}, // Z16 + + // DepthStencil formats + {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, + false}, // Z24S8 + {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, + false}, // S8Z24 + {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, + ComponentType::Float, false}, // Z32FS8 +}}; + +const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { + ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size()); + const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]}; + return format; +} + +GLenum GetTextureTarget(const SurfaceTarget& target) { + switch (target) { + case SurfaceTarget::TextureBuffer: + return GL_TEXTURE_BUFFER; + case SurfaceTarget::Texture1D: + return GL_TEXTURE_1D; + case SurfaceTarget::Texture2D: + return GL_TEXTURE_2D; + case SurfaceTarget::Texture3D: + return GL_TEXTURE_3D; + case SurfaceTarget::Texture1DArray: + return GL_TEXTURE_1D_ARRAY; + case SurfaceTarget::Texture2DArray: + return GL_TEXTURE_2D_ARRAY; + case SurfaceTarget::TextureCubemap: + return GL_TEXTURE_CUBE_MAP; + case SurfaceTarget::TextureCubeArray: + return GL_TEXTURE_CUBE_MAP_ARRAY; + } + UNREACHABLE(); + return {}; +} + +GLint GetSwizzleSource(SwizzleSource source) { + switch (source) { + case SwizzleSource::Zero: + return GL_ZERO; + case SwizzleSource::R: + return GL_RED; + case SwizzleSource::G: + return GL_GREEN; + case SwizzleSource::B: + return GL_BLUE; + case SwizzleSource::A: + return GL_ALPHA; + case SwizzleSource::OneInt: + case SwizzleSource::OneFloat: + return GL_ONE; + } + UNREACHABLE(); + return GL_NONE; +} + +void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) { + if (params.IsBuffer()) { + return; + } + glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.num_levels - 1); + if (params.num_levels == 1) { + glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f); + } +} + +OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format, + OGLBuffer& texture_buffer) { + OGLTexture texture; + texture.Create(target); + + switch (params.target) { + case SurfaceTarget::Texture1D: + glTextureStorage1D(texture.handle, params.emulated_levels, internal_format, params.width); + break; + case SurfaceTarget::TextureBuffer: + texture_buffer.Create(); + glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(), + nullptr, GL_DYNAMIC_STORAGE_BIT); + glTextureBuffer(texture.handle, internal_format, texture_buffer.handle); + break; + case SurfaceTarget::Texture2D: + case SurfaceTarget::TextureCubemap: + glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width, + params.height); + break; + case SurfaceTarget::Texture3D: + case SurfaceTarget::Texture2DArray: + case SurfaceTarget::TextureCubeArray: + glTextureStorage3D(texture.handle, params.emulated_levels, internal_format, params.width, + params.height, params.depth); + break; + default: + UNREACHABLE(); + } + + ApplyTextureDefaults(params, texture.handle); + + return texture; +} + +} // Anonymous namespace + +CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) + : VideoCommon::SurfaceBase<View>(gpu_addr, params) { + const auto& tuple{GetFormatTuple(params.pixel_format, params.component_type)}; + internal_format = tuple.internal_format; + format = tuple.format; + type = tuple.type; + is_compressed = tuple.compressed; + target = GetTextureTarget(params.target); + texture = CreateTexture(params, target, internal_format, texture_buffer); + DecorateSurfaceName(); + main_view = CreateViewInner( + ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels), + true); +} + +CachedSurface::~CachedSurface() = default; + +void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) { + MICROPROFILE_SCOPE(OpenGL_Texture_Download); + + SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); }); + + for (u32 level = 0; level < params.emulated_levels; ++level) { + glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level))); + glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level))); + const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level); + if (is_compressed) { + glGetCompressedTextureImage(texture.handle, level, + static_cast<GLsizei>(params.GetHostMipmapSize(level)), + staging_buffer.data() + mip_offset); + } else { + glGetTextureImage(texture.handle, level, format, type, + static_cast<GLsizei>(params.GetHostMipmapSize(level)), + staging_buffer.data() + mip_offset); + } + } +} + +void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) { + MICROPROFILE_SCOPE(OpenGL_Texture_Upload); + SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); }); + for (u32 level = 0; level < params.emulated_levels; ++level) { + UploadTextureMipmap(level, staging_buffer); + } +} + +void CachedSurface::UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer) { + glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level))); + glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level))); + + auto compression_type = params.GetCompressionType(); + + const std::size_t mip_offset = compression_type == SurfaceCompression::Converted + ? params.GetConvertedMipmapOffset(level) + : params.GetHostMipmapLevelOffset(level); + const u8* buffer{staging_buffer.data() + mip_offset}; + if (is_compressed) { + const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))}; + switch (params.target) { + case SurfaceTarget::Texture2D: + glCompressedTextureSubImage2D(texture.handle, level, 0, 0, + static_cast<GLsizei>(params.GetMipWidth(level)), + static_cast<GLsizei>(params.GetMipHeight(level)), + internal_format, image_size, buffer); + break; + case SurfaceTarget::Texture3D: + case SurfaceTarget::Texture2DArray: + case SurfaceTarget::TextureCubeArray: + glCompressedTextureSubImage3D(texture.handle, level, 0, 0, 0, + static_cast<GLsizei>(params.GetMipWidth(level)), + static_cast<GLsizei>(params.GetMipHeight(level)), + static_cast<GLsizei>(params.GetMipDepth(level)), + internal_format, image_size, buffer); + break; + case SurfaceTarget::TextureCubemap: { + const std::size_t layer_size{params.GetHostLayerSize(level)}; + for (std::size_t face = 0; face < params.depth; ++face) { + glCompressedTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face), + static_cast<GLsizei>(params.GetMipWidth(level)), + static_cast<GLsizei>(params.GetMipHeight(level)), 1, + internal_format, static_cast<GLsizei>(layer_size), + buffer); + buffer += layer_size; + } + break; + } + default: + UNREACHABLE(); + } + } else { + switch (params.target) { + case SurfaceTarget::Texture1D: + glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type, + buffer); + break; + case SurfaceTarget::TextureBuffer: + ASSERT(level == 0); + glNamedBufferSubData(texture_buffer.handle, 0, + params.GetMipWidth(level) * params.GetBytesPerPixel(), buffer); + break; + case SurfaceTarget::Texture1DArray: + case SurfaceTarget::Texture2D: + glTextureSubImage2D(texture.handle, level, 0, 0, params.GetMipWidth(level), + params.GetMipHeight(level), format, type, buffer); + break; + case SurfaceTarget::Texture3D: + case SurfaceTarget::Texture2DArray: + case SurfaceTarget::TextureCubeArray: + glTextureSubImage3D( + texture.handle, level, 0, 0, 0, static_cast<GLsizei>(params.GetMipWidth(level)), + static_cast<GLsizei>(params.GetMipHeight(level)), + static_cast<GLsizei>(params.GetMipDepth(level)), format, type, buffer); + break; + case SurfaceTarget::TextureCubemap: + for (std::size_t face = 0; face < params.depth; ++face) { + glTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face), + params.GetMipWidth(level), params.GetMipHeight(level), 1, + format, type, buffer); + buffer += params.GetHostLayerSize(level); + } + break; + default: + UNREACHABLE(); + } + } +} + +void CachedSurface::DecorateSurfaceName() { + LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName()); +} + +void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) { + LabelGLObject(GL_TEXTURE, texture_view.handle, gpu_addr, prefix); +} + +View CachedSurface::CreateView(const ViewParams& view_key) { + return CreateViewInner(view_key, false); +} + +View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_proxy) { + auto view = std::make_shared<CachedSurfaceView>(*this, view_key, is_proxy); + views[view_key] = view; + if (!is_proxy) + view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++)); + return view; +} + +CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params, + const bool is_proxy) + : VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} { + target = GetTextureTarget(params.target); + if (!is_proxy) { + texture_view = CreateTextureView(); + } + swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A); +} + +CachedSurfaceView::~CachedSurfaceView() = default; + +void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const { + ASSERT(params.num_layers == 1 && params.num_levels == 1); + + const auto& owner_params = surface.GetSurfaceParams(); + + switch (owner_params.target) { + case SurfaceTarget::Texture1D: + glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(), + params.base_level); + break; + case SurfaceTarget::Texture2D: + glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(), + params.base_level); + break; + case SurfaceTarget::Texture1DArray: + case SurfaceTarget::Texture2DArray: + case SurfaceTarget::TextureCubemap: + case SurfaceTarget::TextureCubeArray: + glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level, + params.base_layer); + break; + default: + UNIMPLEMENTED(); + } +} + +void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source, + SwizzleSource z_source, SwizzleSource w_source) { + u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source); + if (new_swizzle == swizzle) + return; + swizzle = new_swizzle; + const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source), + GetSwizzleSource(z_source), + GetSwizzleSource(w_source)}; + const GLuint handle = GetTexture(); + glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data()); +} + +OGLTextureView CachedSurfaceView::CreateTextureView() const { + const auto& owner_params = surface.GetSurfaceParams(); + OGLTextureView texture_view; + texture_view.Create(); + + const GLuint handle{texture_view.handle}; + const FormatTuple& tuple{ + GetFormatTuple(owner_params.pixel_format, owner_params.component_type)}; + + glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level, + params.num_levels, params.base_layer, params.num_layers); + + ApplyTextureDefaults(owner_params, handle); + + return texture_view; +} + +TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system, + VideoCore::RasterizerInterface& rasterizer, + const Device& device) + : TextureCacheBase{system, rasterizer} { + src_framebuffer.Create(); + dst_framebuffer.Create(); +} + +TextureCacheOpenGL::~TextureCacheOpenGL() = default; + +Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) { + return std::make_shared<CachedSurface>(gpu_addr, params); +} + +void TextureCacheOpenGL::ImageCopy(Surface& src_surface, Surface& dst_surface, + const VideoCommon::CopyParams& copy_params) { + const auto& src_params = src_surface->GetSurfaceParams(); + const auto& dst_params = dst_surface->GetSurfaceParams(); + if (src_params.type != dst_params.type) { + // A fallback is needed + return; + } + const auto src_handle = src_surface->GetTexture(); + const auto src_target = src_surface->GetTarget(); + const auto dst_handle = dst_surface->GetTexture(); + const auto dst_target = dst_surface->GetTarget(); + glCopyImageSubData(src_handle, src_target, copy_params.source_level, copy_params.source_x, + copy_params.source_y, copy_params.source_z, dst_handle, dst_target, + copy_params.dest_level, copy_params.dest_x, copy_params.dest_y, + copy_params.dest_z, copy_params.width, copy_params.height, + copy_params.depth); +} + +void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view, + const Tegra::Engines::Fermi2D::Config& copy_config) { + const auto& src_params{src_view->GetSurfaceParams()}; + const auto& dst_params{dst_view->GetSurfaceParams()}; + + OpenGLState prev_state{OpenGLState::GetCurState()}; + SCOPE_EXIT({ + prev_state.AllDirty(); + prev_state.Apply(); + }); + + OpenGLState state; + state.draw.read_framebuffer = src_framebuffer.handle; + state.draw.draw_framebuffer = dst_framebuffer.handle; + state.AllDirty(); + state.Apply(); + + u32 buffers{}; + + UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D); + UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D); + + if (src_params.type == SurfaceType::ColorTexture) { + src_view->Attach(GL_COLOR_ATTACHMENT0, GL_READ_FRAMEBUFFER); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, + 0); + + dst_view->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, + 0); + + buffers = GL_COLOR_BUFFER_BIT; + } else if (src_params.type == SurfaceType::Depth) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + src_view->Attach(GL_DEPTH_ATTACHMENT, GL_READ_FRAMEBUFFER); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + dst_view->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + + buffers = GL_DEPTH_BUFFER_BIT; + } else if (src_params.type == SurfaceType::DepthStencil) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + src_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_READ_FRAMEBUFFER); + + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + dst_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER); + + buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; + } + + const Common::Rectangle<u32>& src_rect = copy_config.src_rect; + const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect; + const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear; + + glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, + dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, + is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST); +} + +void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface) { + MICROPROFILE_SCOPE(OpenGL_Texture_Buffer_Copy); + const auto& src_params = src_surface->GetSurfaceParams(); + const auto& dst_params = dst_surface->GetSurfaceParams(); + UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1); + + const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type); + const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type); + + const std::size_t source_size = src_surface->GetHostSizeInBytes(); + const std::size_t dest_size = dst_surface->GetHostSizeInBytes(); + + const std::size_t buffer_size = std::max(source_size, dest_size); + + GLuint copy_pbo_handle = FetchPBO(buffer_size); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle); + + if (source_format.compressed) { + glGetCompressedTextureImage(src_surface->GetTexture(), 0, static_cast<GLsizei>(source_size), + nullptr); + } else { + glGetTextureImage(src_surface->GetTexture(), 0, source_format.format, source_format.type, + static_cast<GLsizei>(source_size), nullptr); + } + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo_handle); + + const GLsizei width = static_cast<GLsizei>(dst_params.width); + const GLsizei height = static_cast<GLsizei>(dst_params.height); + const GLsizei depth = static_cast<GLsizei>(dst_params.depth); + if (dest_format.compressed) { + LOG_CRITICAL(HW_GPU, "Compressed buffer copy is unimplemented!"); + UNREACHABLE(); + } else { + switch (dst_params.target) { + case SurfaceTarget::Texture1D: + glTextureSubImage1D(dst_surface->GetTexture(), 0, 0, width, dest_format.format, + dest_format.type, nullptr); + break; + case SurfaceTarget::Texture2D: + glTextureSubImage2D(dst_surface->GetTexture(), 0, 0, 0, width, height, + dest_format.format, dest_format.type, nullptr); + break; + case SurfaceTarget::Texture3D: + case SurfaceTarget::Texture2DArray: + case SurfaceTarget::TextureCubeArray: + glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth, + dest_format.format, dest_format.type, nullptr); + break; + case SurfaceTarget::TextureCubemap: + glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth, + dest_format.format, dest_format.type, nullptr); + break; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}", + static_cast<u32>(dst_params.target)); + UNREACHABLE(); + } + } + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + + glTextureBarrier(); +} + +GLuint TextureCacheOpenGL::FetchPBO(std::size_t buffer_size) { + ASSERT_OR_EXECUTE(buffer_size > 0, { return 0; }); + const u32 l2 = Common::Log2Ceil64(static_cast<u64>(buffer_size)); + OGLBuffer& cp = copy_pbo_cache[l2]; + if (cp.handle == 0) { + const std::size_t ceil_size = 1ULL << l2; + cp.Create(); + cp.MakeStreamCopy(ceil_size); + } + return cp.handle; +} + +} // namespace OpenGL |