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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp52
1 files changed, 32 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 2f7d98d8b..6956535e5 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -396,6 +396,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
UNREACHABLE_MSG("Invalid image format={}", format);
return GL_R32UI;
}
+
+[[nodiscard]] u32 NextPow2(u32 value) {
+ return 1U << (32U - std::countl_zero(value - 1U));
+}
} // Anonymous namespace
ImageBufferMap::~ImageBufferMap() {
@@ -522,6 +526,12 @@ void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
}
}
+void TextureCacheRuntime::ConvertImage(Image& dst, Image& src,
+ std::span<const VideoCommon::ImageCopy> copies) {
+ LOG_DEBUG(Render_OpenGL, "Converting {} to {}", src.info.format, dst.info.format);
+ format_conversion_pass.ConvertImage(dst, src, copies);
+}
+
bool TextureCacheRuntime::CanImageBeCopied(const Image& dst, const Image& src) {
if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) {
return false;
@@ -538,7 +548,7 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src,
ASSERT(src.info.type == ImageType::e3D);
util_shaders.CopyBC4(dst, src, copies);
} else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
- bgr_copy_pass.CopyBGR(dst, src, copies);
+ format_conversion_pass.ConvertImage(dst, src, copies);
} else {
UNREACHABLE();
}
@@ -1286,35 +1296,37 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
Framebuffer::~Framebuffer() = default;
-void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
- std::span<const VideoCommon::ImageCopy> copies) {
- static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
+void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
+ std::span<const VideoCommon::ImageCopy> copies) {
+ const GLenum dst_target = ImageTarget(dst_image.info);
+ const GLenum src_target = ImageTarget(src_image.info);
const u32 img_bpp = BytesPerBlock(src_image.info.format);
for (const ImageCopy& copy : copies) {
- ASSERT(copy.src_offset == zero_offset);
- ASSERT(copy.dst_offset == zero_offset);
- const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers);
- const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp;
- if (bgr_pbo_size < copy_size) {
- bgr_pbo.Create();
- bgr_pbo_size = copy_size;
- glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
+ const auto src_origin = MakeCopyOrigin(copy.src_offset, copy.src_subresource, src_target);
+ const auto dst_origin = MakeCopyOrigin(copy.dst_offset, copy.dst_subresource, dst_target);
+ const auto region = MakeCopyRegion(copy.extent, copy.dst_subresource, dst_target);
+ const u32 copy_size = region.width * region.height * region.depth * img_bpp;
+ if (pbo_size < copy_size) {
+ intermediate_pbo.Create();
+ pbo_size = NextPow2(copy_size);
+ glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
}
// Copy from source to PBO
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
- glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
- glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
- num_src_layers, src_image.GlFormat(), src_image.GlType(),
- static_cast<GLsizei>(bgr_pbo_size), nullptr);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle);
+ glGetTextureSubImage(src_image.Handle(), src_origin.level, src_origin.x, src_origin.y,
+ src_origin.z, region.width, region.height, region.depth,
+ src_image.GlFormat(), src_image.GlType(),
+ static_cast<GLsizei>(pbo_size), nullptr);
// Copy from PBO to destination in desired GL format
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle);
- glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
- copy.dst_subresource.num_layers, dst_image.GlFormat(),
- dst_image.GlType(), nullptr);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle);
+ glTextureSubImage3D(dst_image.Handle(), dst_origin.level, dst_origin.x, dst_origin.y,
+ dst_origin.z, region.width, region.height, region.depth,
+ dst_image.GlFormat(), dst_image.GlType(), nullptr);
}
}