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-rw-r--r--src/video_core/renderer_opengl/gl_state_tracker.h32
1 files changed, 24 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_state_tracker.h b/src/video_core/renderer_opengl/gl_state_tracker.h
index 574615d3c..94c905116 100644
--- a/src/video_core/renderer_opengl/gl_state_tracker.h
+++ b/src/video_core/renderer_opengl/gl_state_tracker.h
@@ -28,10 +28,6 @@ enum : u8 {
VertexFormat0,
VertexFormat31 = VertexFormat0 + 31,
- VertexBuffers,
- VertexBuffer0,
- VertexBuffer31 = VertexBuffer0 + 31,
-
VertexInstances,
VertexInstance0,
VertexInstance31 = VertexInstance0 + 31,
@@ -92,8 +88,6 @@ class StateTracker {
public:
explicit StateTracker(Tegra::GPU& gpu);
- void InvalidateStreamBuffer();
-
void BindIndexBuffer(GLuint new_index_buffer) {
if (index_buffer == new_index_buffer) {
return;
@@ -110,13 +104,32 @@ public:
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
}
+ void ClipControl(GLenum new_origin, GLenum new_depth) {
+ if (new_origin == origin && new_depth == depth) {
+ return;
+ }
+ origin = new_origin;
+ depth = new_depth;
+ glClipControl(origin, depth);
+ }
+
+ void SetYNegate(bool new_y_negate) {
+ if (new_y_negate == y_negate) {
+ return;
+ }
+ // Y_NEGATE is mapped to gl_FrontMaterial.ambient.a
+ y_negate = new_y_negate;
+ const std::array ambient{0.0f, 0.0f, 0.0f, y_negate ? -1.0f : 1.0f};
+ glMaterialfv(GL_FRONT, GL_AMBIENT, ambient.data());
+ }
+
void NotifyScreenDrawVertexArray() {
flags[OpenGL::Dirty::VertexFormats] = true;
flags[OpenGL::Dirty::VertexFormat0 + 0] = true;
flags[OpenGL::Dirty::VertexFormat0 + 1] = true;
- flags[OpenGL::Dirty::VertexBuffers] = true;
- flags[OpenGL::Dirty::VertexBuffer0] = true;
+ flags[VideoCommon::Dirty::VertexBuffers] = true;
+ flags[VideoCommon::Dirty::VertexBuffer0] = true;
flags[OpenGL::Dirty::VertexInstances] = true;
flags[OpenGL::Dirty::VertexInstance0 + 0] = true;
@@ -202,6 +215,9 @@ private:
GLuint framebuffer = 0;
GLuint index_buffer = 0;
+ GLenum origin = GL_LOWER_LEFT;
+ GLenum depth = GL_NEGATIVE_ONE_TO_ONE;
+ bool y_negate = false;
};
} // namespace OpenGL