diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index e848058d7..228727054 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -40,6 +40,8 @@ public: struct { bool enabled; // GL_BLEND + GLenum rgb_equation; // GL_BLEND_EQUATION_RGB + GLenum a_equation; // GL_BLEND_EQUATION_ALPHA GLenum src_rgb_func; // GL_BLEND_SRC_RGB GLenum dst_rgb_func; // GL_BLEND_DST_RGB GLenum src_a_func; // GL_BLEND_SRC_ALPHA @@ -63,15 +65,15 @@ public: struct { GLuint texture_1d; // GL_TEXTURE_BINDING_1D - } lighting_lut[6]; + } lighting_luts[6]; struct { - GLuint framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING + GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING + GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING GLuint shader_program; // GL_CURRENT_PROGRAM - bool shader_dirty; } draw; OpenGLState(); @@ -82,14 +84,18 @@ public: } /// Apply this state as the current OpenGL state - void Apply(); - - static void ResetTexture(GLuint id); - static void ResetSampler(GLuint id); - static void ResetProgram(GLuint id); - static void ResetBuffer(GLuint id); - static void ResetVertexArray(GLuint id); - static void ResetFramebuffer(GLuint id); + void Apply() const; + + /// Check the status of the current OpenGL read or draw framebuffer configuration + static GLenum CheckFBStatus(GLenum target); + + /// Resets and unbinds any references to the given resource in the current OpenGL state + static void ResetTexture(GLuint handle); + static void ResetSampler(GLuint handle); + static void ResetProgram(GLuint handle); + static void ResetBuffer(GLuint handle); + static void ResetVertexArray(GLuint handle); + static void ResetFramebuffer(GLuint handle); private: static OpenGLState cur_state; |