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-rw-r--r--src/video_core/renderer_opengl/gl_state.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 4e34fcfc2..c9a839736 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -14,14 +14,10 @@ namespace OpenGL {
class OpenGLState {
public:
struct {
- GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
- GLuint draw_framebuffer = 0; // GL_DRAW_FRAMEBUFFER_BINDING
GLuint shader_program = 0; // GL_CURRENT_PROGRAM
GLuint program_pipeline = 0; // GL_PROGRAM_PIPELINE_BINDING
} draw;
- GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING
-
OpenGLState();
/// Get the currently active OpenGL state
@@ -32,16 +28,12 @@ public:
/// Apply this state as the current OpenGL state
void Apply();
- void ApplyFramebufferState();
void ApplyShaderProgram();
void ApplyProgramPipeline();
- void ApplyRenderBuffer();
/// Resets any references to the given resource
OpenGLState& ResetProgram(GLuint handle);
OpenGLState& ResetPipeline(GLuint handle);
- OpenGLState& ResetFramebuffer(GLuint handle);
- OpenGLState& ResetRenderbuffer(GLuint handle);
private:
static OpenGLState cur_state;