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-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index b86cd96e8..3de15ba9b 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -11,9 +11,6 @@
namespace OpenGL::GLShader {
-/// Number of OpenGL texture samplers that can be used in the fragment shader
-static constexpr std::size_t NumTextureSamplers = 32;
-
using Tegra::Engines::Maxwell3D;
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned