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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_manager.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 6a30c28d2..eaf3e03a0 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -2,15 +2,15 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "core/core.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace OpenGL::GLShader {
-void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
- const auto& regs = gpu.regs;
- const auto& state = gpu.state;
+using Tegra::Engines::Maxwell3D;
+
+void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
+ const auto& regs = maxwell.regs;
+ const auto& state = maxwell.state;
// TODO(bunnei): Support more than one viewport
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
@@ -18,7 +18,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
u32 func = static_cast<u32>(regs.alpha_test_func);
// Normalize the gl variants of opCompare to be the same as the normal variants
- u32 op_gl_variant_base = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never);
+ const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never);
if (func >= op_gl_variant_base) {
func = func - op_gl_variant_base + 1U;
}
@@ -31,8 +31,9 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
// Assign in which stage the position has to be flipped
// (the last stage before the fragment shader).
- if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) {
- flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
+ constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
+ if (maxwell.regs.shader_config[geometry_index].enable) {
+ flip_stage = geometry_index;
} else {
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
}