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-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 67f2be056..7fceedce8 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -38,7 +38,7 @@ void SetShaderSamplerBindings(GLuint shader) {
cur_state.Apply();
// Set the texture samplers to correspond to different texture units
- for (u32 texture = 0; texture < 32; ++texture) {
+ for (u32 texture = 0; texture < NumTextureSamplers; ++texture) {
// Set the texture samplers to correspond to different texture units
std::string uniform_name = "tex[" + std::to_string(texture) + "]";
GLint uniform_tex = glGetUniformLocation(shader, uniform_name.c_str());