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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp86
1 files changed, 24 insertions, 62 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index b5a43e79e..0e22eede9 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -16,17 +16,8 @@ using VideoCommon::Shader::CompilerSettings;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::ShaderIR;
-static constexpr u32 PROGRAM_OFFSET = 10;
-static constexpr u32 COMPUTE_OFFSET = 0;
-
-static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true};
-
-ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
- const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
-
- std::string out = "// Shader Unique Id: VS" + id + "\n\n";
- out += GetCommonDeclarations();
-
+std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b) {
+ std::string out = GetCommonDeclarations();
out += R"(
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
vec4 viewport_flip;
@@ -34,17 +25,10 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
};
)";
-
- const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
- const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
- ProgramResult program = Decompile(device, program_ir, stage, "vertex");
- out += program.first;
-
- if (setup.IsDualProgram()) {
- const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b,
- settings);
- ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
- out += program_b.first;
+ const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB;
+ out += Decompile(device, ir, stage, "vertex");
+ if (ir_b) {
+ out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b");
}
out += R"(
@@ -52,7 +36,7 @@ void main() {
execute_vertex();
)";
- if (setup.IsDualProgram()) {
+ if (ir_b) {
out += " execute_vertex_b();";
}
@@ -66,17 +50,13 @@ void main() {
// Viewport can be flipped, which is unsupported by glViewport
gl_Position.xy *= viewport_flip.xy;
}
-})";
-
- return {std::move(out), std::move(program.second)};
+}
+)";
+ return out;
}
-ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
- const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
-
- std::string out = "// Shader Unique Id: GS" + id + "\n\n";
- out += GetCommonDeclarations();
-
+std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) {
+ std::string out = GetCommonDeclarations();
out += R"(
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
vec4 viewport_flip;
@@ -84,25 +64,18 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
};
)";
-
- const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
- ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
- out += program.first;
+ out += Decompile(device, ir, ProgramType::Geometry, "geometry");
out += R"(
void main() {
execute_geometry();
-};)";
-
- return {std::move(out), std::move(program.second)};
+}
+)";
+ return out;
}
-ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
- const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
-
- std::string out = "// Shader Unique Id: FS" + id + "\n\n";
- out += GetCommonDeclarations();
-
+std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir) {
+ std::string out = GetCommonDeclarations();
out += R"(
layout (location = 0) out vec4 FragColor0;
layout (location = 1) out vec4 FragColor1;
@@ -119,36 +92,25 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
};
)";
-
- const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
- ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
- out += program.first;
+ out += Decompile(device, ir, ProgramType::Fragment, "fragment");
out += R"(
void main() {
execute_fragment();
}
-
)";
- return {std::move(out), std::move(program.second)};
+ return out;
}
-ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup) {
- const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
-
- std::string out = "// Shader Unique Id: CS" + id + "\n\n";
- out += GetCommonDeclarations();
-
- const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings);
- ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
- out += program.first;
-
+std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) {
+ std::string out = GetCommonDeclarations();
+ out += Decompile(device, ir, ProgramType::Compute, "compute");
out += R"(
void main() {
execute_compute();
}
)";
- return {std::move(out), std::move(program.second)};
+ return out;
}
} // namespace OpenGL::GLShader