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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_gen.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 8763d9c71..6abf948f8 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -16,7 +16,7 @@ using VideoCommon::Shader::ShaderIR;
static constexpr u32 PROGRAM_OFFSET{10};
-ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
+ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -34,14 +34,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
)";
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
- ProgramResult program = Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
+ ProgramResult program =
+ Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
out += program.first;
if (setup.IsDualProgram()) {
ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
ProgramResult program_b =
- Decompile(program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
+ Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
out += program_b.first;
}
@@ -57,6 +58,9 @@ void main() {
}
out += R"(
+
+ // Set Position Y direction
+ position.y *= utof(config_pack[2]);
// Check if the flip stage is VertexB
// Config pack's second value is flip_stage
if (config_pack[1] == 1) {
@@ -75,7 +79,7 @@ void main() {
return {out, program.second};
}
-ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
+ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -95,7 +99,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
)";
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
ProgramResult program =
- Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
+ Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
out += program.first;
out += R"(
@@ -106,7 +110,7 @@ void main() {
return {out, program.second};
}
-ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
+ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -158,7 +162,7 @@ bool AlphaFunc(in float value) {
)";
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
ProgramResult program =
- Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
+ Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
out += program.first;