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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 4e02671dd..cf99cff76 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -371,12 +371,13 @@ vec4 primary_fragment_color = vec4(0.0);
for (unsigned light_index = 0; light_index < config.num_lights; ++light_index) {
unsigned num = config.light_src[light_index].num;
+ std::string light_src = "light_src[" + std::to_string(num) + "]";
std::string light_vector;
if (config.light_src[light_index].directional)
- light_vector = "normalize(-light_src[" + std::to_string(num) + "].position)";
+ light_vector = "normalize(-" + light_src + ".position)";
else
- light_vector = "normalize(light_src[" + std::to_string(num) + "].position - fragment_position)";
+ light_vector = "normalize(" + light_src + ".position - fragment_position)";
std::string dot_product;
if (config.light_src[light_index].two_sided_diffuse)
@@ -384,7 +385,19 @@ vec4 primary_fragment_color = vec4(0.0);
else
dot_product = "max(dot(" + light_vector + ", normal), 0.0)";
- out += "diffuse_sum += ((light_src[" + std::to_string(num) + "].diffuse * " + dot_product + ") + light_src[" + std::to_string(num) + "].ambient) * 1.0;\n";
+ std::string dist_atten = "1.0";
+ if (config.light_src[light_index].dist_atten_enabled) {
+ std::string scale = std::to_string(config.light_src[light_index].dist_atten_scale);
+ std::string bias = std::to_string(config.light_src[light_index].dist_atten_bias);
+ std::string lut_index = "(" + scale + " * length(fragment_position - " + light_src + ".position) + " + bias + ")";
+ std::string clamped_lut_index = "((clamp(int(" + lut_index + " * 256.0), 0, 255)))";
+
+ unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + num);
+
+ dist_atten = "lighting_lut_" + std::to_string(lut_num /4) + "[" + clamped_lut_index + "][" + std::to_string(lut_num & 3) + "]";
+ }
+
+ out += "diffuse_sum += ((light_src[" + std::to_string(num) + "].diffuse * " + dot_product + ") + light_src[" + std::to_string(num) + "].ambient) * " + dist_atten + ";\n";
}
out += "diffuse_sum += lighting_global_ambient;\n";