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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp80
1 files changed, 47 insertions, 33 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 015e69da9..aa60b2e7f 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -24,6 +24,42 @@ using TevStageConfig = TexturingRegs::TevStageConfig;
namespace GLShader {
+static const std::string UniformBlockDef = R"(
+#define NUM_TEV_STAGES 6
+#define NUM_LIGHTS 8
+
+struct LightSrc {
+ vec3 specular_0;
+ vec3 specular_1;
+ vec3 diffuse;
+ vec3 ambient;
+ vec3 position;
+ vec3 spot_direction;
+ float dist_atten_bias;
+ float dist_atten_scale;
+};
+
+layout (std140) uniform shader_data {
+ vec2 framebuffer_scale;
+ int alphatest_ref;
+ float depth_scale;
+ float depth_offset;
+ int scissor_x1;
+ int scissor_y1;
+ int scissor_x2;
+ int scissor_y2;
+ vec3 fog_color;
+ vec2 proctex_noise_f;
+ vec2 proctex_noise_a;
+ vec2 proctex_noise_p;
+ vec3 lighting_global_ambient;
+ LightSrc light_src[NUM_LIGHTS];
+ vec4 const_color[NUM_TEV_STAGES];
+ vec4 tev_combiner_buffer_color;
+ vec4 clip_coef;
+};
+)";
+
PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
PicaShaderConfig res;
@@ -1008,8 +1044,6 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
std::string out = R"(
#version 330 core
-#define NUM_TEV_STAGES 6
-#define NUM_LIGHTS 8
in vec4 primary_color;
in vec2 texcoord[3];
@@ -1021,36 +1055,6 @@ in vec4 gl_FragCoord;
out vec4 color;
-struct LightSrc {
- vec3 specular_0;
- vec3 specular_1;
- vec3 diffuse;
- vec3 ambient;
- vec3 position;
- vec3 spot_direction;
- float dist_atten_bias;
- float dist_atten_scale;
-};
-
-layout (std140) uniform shader_data {
- vec2 framebuffer_scale;
- int alphatest_ref;
- float depth_scale;
- float depth_offset;
- int scissor_x1;
- int scissor_y1;
- int scissor_x2;
- int scissor_y2;
- vec3 fog_color;
- vec2 proctex_noise_f;
- vec2 proctex_noise_a;
- vec2 proctex_noise_p;
- vec3 lighting_global_ambient;
- LightSrc light_src[NUM_LIGHTS];
- vec4 const_color[NUM_TEV_STAGES];
- vec4 tev_combiner_buffer_color;
-};
-
uniform sampler2D tex[3];
uniform samplerBuffer lighting_lut;
uniform samplerBuffer fog_lut;
@@ -1059,7 +1063,11 @@ uniform samplerBuffer proctex_color_map;
uniform samplerBuffer proctex_alpha_map;
uniform samplerBuffer proctex_lut;
uniform samplerBuffer proctex_diff_lut;
+)";
+
+ out += UniformBlockDef;
+ out += R"(
// Rotate the vector v by the quaternion q
vec3 quaternion_rotate(vec4 q, vec3 v) {
return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);
@@ -1190,6 +1198,12 @@ out float texcoord0_w;
out vec4 normquat;
out vec3 view;
+)";
+
+ out += UniformBlockDef;
+
+ out += R"(
+
void main() {
primary_color = vert_color;
texcoord[0] = vert_texcoord0;
@@ -1200,7 +1214,7 @@ void main() {
view = vert_view;
gl_Position = vert_position;
gl_ClipDistance[0] = -vert_position.z; // fixed PICA clipping plane z <= 0
- // TODO (wwylele): calculate gl_ClipDistance[1] from user-defined clipping plane
+ gl_ClipDistance[1] = dot(clip_coef, vert_position);
}
)";