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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 9044a3813..4f8b675bf 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -408,15 +408,26 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// If enabled, clamp specular component if lighting result is negative
std::string clamp_highlights = config.lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
- // Lookup specular "distribution 0" LUT value
+ // Specular 0 component
std::string d0_lut_value = "1.0";
- if (config.lighting.lut_d0.enable) {
+ if (config.lighting.lut_d0.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution0)) {
+ // Lookup specular "distribution 0" LUT value
std::string d0_lut_index = GetLutIndex(light_config.num, config.lighting.lut_d0.type, config.lighting.lut_d0.abs_input);
d0_lut_value = "(" + std::to_string(config.lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, d0_lut_index) + ")";
}
+ std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
+
+ // Specular 1 component
+ std::string d1_lut_value = "1.0";
+ if (config.lighting.lut_d1.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution1)) {
+ // Lookup specular "distribution 1" LUT value
+ std::string d1_lut_index = GetLutIndex(light_config.num, config.lighting.lut_d1.type, config.lighting.lut_d1.abs_input);
+ d1_lut_value = "(" + std::to_string(config.lighting.lut_d1.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution1, d1_lut_index) + ")";
+ }
+ std::string specular_1 = "(" + d1_lut_value + " * " + light_src + ".specular_1)";
// Compute secondary fragment color (specular lighting) function
- out += "specular_sum += " + clamp_highlights + " * " + d0_lut_value + " * " + light_src + ".specular_0 * " + dist_atten + ";\n";
+ out += "specular_sum += (" + specular_0 + " + " + specular_1 + ") * " + clamp_highlights + " * " + dist_atten + ";\n";
}
// Sum final lighting result