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-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index aef841c1d..f8bc23868 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -4,6 +4,7 @@
#pragma once
+#include <filesystem>
#include <optional>
#include <string>
#include <tuple>
@@ -108,19 +109,19 @@ private:
bool EnsureDirectories() const;
/// Gets current game's transferable file path
- std::string GetTransferablePath() const;
+ std::filesystem::path GetTransferablePath() const;
/// Gets current game's precompiled file path
- std::string GetPrecompiledPath() const;
+ std::filesystem::path GetPrecompiledPath() const;
/// Get user's transferable directory path
- std::string GetTransferableDir() const;
+ std::filesystem::path GetTransferableDir() const;
/// Get user's precompiled directory path
- std::string GetPrecompiledDir() const;
+ std::filesystem::path GetPrecompiledDir() const;
/// Get user's shader directory path
- std::string GetBaseDir() const;
+ std::filesystem::path GetBaseDir() const;
/// Get current game's title id
std::string GetTitleID() const;