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-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp482
1 files changed, 0 insertions, 482 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
deleted file mode 100644
index 0deb86517..000000000
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ /dev/null
@@ -1,482 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <cstring>
-
-#include <fmt/format.h>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/fs/file.h"
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/logging/log.h"
-#include "common/scm_rev.h"
-#include "common/settings.h"
-#include "common/zstd_compression.h"
-#include "core/core.h"
-#include "core/hle/kernel/k_process.h"
-#include "video_core/engines/shader_type.h"
-#include "video_core/renderer_opengl/gl_shader_cache.h"
-#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-
-namespace OpenGL {
-
-using Tegra::Engines::ShaderType;
-using VideoCommon::Shader::BindlessSamplerMap;
-using VideoCommon::Shader::BoundSamplerMap;
-using VideoCommon::Shader::KeyMap;
-using VideoCommon::Shader::SeparateSamplerKey;
-using ShaderCacheVersionHash = std::array<u8, 64>;
-
-struct ConstBufferKey {
- u32 cbuf = 0;
- u32 offset = 0;
- u32 value = 0;
-};
-
-struct BoundSamplerEntry {
- u32 offset = 0;
- Tegra::Engines::SamplerDescriptor sampler;
-};
-
-struct SeparateSamplerEntry {
- u32 cbuf1 = 0;
- u32 cbuf2 = 0;
- u32 offset1 = 0;
- u32 offset2 = 0;
- Tegra::Engines::SamplerDescriptor sampler;
-};
-
-struct BindlessSamplerEntry {
- u32 cbuf = 0;
- u32 offset = 0;
- Tegra::Engines::SamplerDescriptor sampler;
-};
-
-namespace {
-
-constexpr u32 NativeVersion = 21;
-
-ShaderCacheVersionHash GetShaderCacheVersionHash() {
- ShaderCacheVersionHash hash{};
- const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());
- std::memcpy(hash.data(), Common::g_shader_cache_version, length);
- return hash;
-}
-
-} // Anonymous namespace
-
-ShaderDiskCacheEntry::ShaderDiskCacheEntry() = default;
-
-ShaderDiskCacheEntry::~ShaderDiskCacheEntry() = default;
-
-bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
- if (!file.ReadObject(type)) {
- return false;
- }
- u32 code_size;
- u32 code_size_b;
- if (!file.ReadObject(code_size) || !file.ReadObject(code_size_b)) {
- return false;
- }
- code.resize(code_size);
- code_b.resize(code_size_b);
- if (file.Read(code) != code_size) {
- return false;
- }
- if (HasProgramA() && file.Read(code_b) != code_size_b) {
- return false;
- }
-
- u8 is_texture_handler_size_known;
- u32 texture_handler_size_value;
- u32 num_keys;
- u32 num_bound_samplers;
- u32 num_separate_samplers;
- u32 num_bindless_samplers;
- if (!file.ReadObject(unique_identifier) || !file.ReadObject(bound_buffer) ||
- !file.ReadObject(is_texture_handler_size_known) ||
- !file.ReadObject(texture_handler_size_value) || !file.ReadObject(graphics_info) ||
- !file.ReadObject(compute_info) || !file.ReadObject(num_keys) ||
- !file.ReadObject(num_bound_samplers) || !file.ReadObject(num_separate_samplers) ||
- !file.ReadObject(num_bindless_samplers)) {
- return false;
- }
- if (is_texture_handler_size_known) {
- texture_handler_size = texture_handler_size_value;
- }
-
- std::vector<ConstBufferKey> flat_keys(num_keys);
- std::vector<BoundSamplerEntry> flat_bound_samplers(num_bound_samplers);
- std::vector<SeparateSamplerEntry> flat_separate_samplers(num_separate_samplers);
- std::vector<BindlessSamplerEntry> flat_bindless_samplers(num_bindless_samplers);
- if (file.Read(flat_keys) != flat_keys.size() ||
- file.Read(flat_bound_samplers) != flat_bound_samplers.size() ||
- file.Read(flat_separate_samplers) != flat_separate_samplers.size() ||
- file.Read(flat_bindless_samplers) != flat_bindless_samplers.size()) {
- return false;
- }
- for (const auto& entry : flat_keys) {
- keys.insert({{entry.cbuf, entry.offset}, entry.value});
- }
- for (const auto& entry : flat_bound_samplers) {
- bound_samplers.emplace(entry.offset, entry.sampler);
- }
- for (const auto& entry : flat_separate_samplers) {
- SeparateSamplerKey key;
- key.buffers = {entry.cbuf1, entry.cbuf2};
- key.offsets = {entry.offset1, entry.offset2};
- separate_samplers.emplace(key, entry.sampler);
- }
- for (const auto& entry : flat_bindless_samplers) {
- bindless_samplers.insert({{entry.cbuf, entry.offset}, entry.sampler});
- }
-
- return true;
-}
-
-bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
- if (!file.WriteObject(static_cast<u32>(type)) ||
- !file.WriteObject(static_cast<u32>(code.size())) ||
- !file.WriteObject(static_cast<u32>(code_b.size()))) {
- return false;
- }
- if (file.Write(code) != code.size()) {
- return false;
- }
- if (HasProgramA() && file.Write(code_b) != code_b.size()) {
- return false;
- }
-
- if (!file.WriteObject(unique_identifier) || !file.WriteObject(bound_buffer) ||
- !file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) ||
- !file.WriteObject(texture_handler_size.value_or(0)) || !file.WriteObject(graphics_info) ||
- !file.WriteObject(compute_info) || !file.WriteObject(static_cast<u32>(keys.size())) ||
- !file.WriteObject(static_cast<u32>(bound_samplers.size())) ||
- !file.WriteObject(static_cast<u32>(separate_samplers.size())) ||
- !file.WriteObject(static_cast<u32>(bindless_samplers.size()))) {
- return false;
- }
-
- std::vector<ConstBufferKey> flat_keys;
- flat_keys.reserve(keys.size());
- for (const auto& [address, value] : keys) {
- flat_keys.push_back(ConstBufferKey{address.first, address.second, value});
- }
-
- std::vector<BoundSamplerEntry> flat_bound_samplers;
- flat_bound_samplers.reserve(bound_samplers.size());
- for (const auto& [address, sampler] : bound_samplers) {
- flat_bound_samplers.push_back(BoundSamplerEntry{address, sampler});
- }
-
- std::vector<SeparateSamplerEntry> flat_separate_samplers;
- flat_separate_samplers.reserve(separate_samplers.size());
- for (const auto& [key, sampler] : separate_samplers) {
- SeparateSamplerEntry entry;
- std::tie(entry.cbuf1, entry.cbuf2) = key.buffers;
- std::tie(entry.offset1, entry.offset2) = key.offsets;
- entry.sampler = sampler;
- flat_separate_samplers.push_back(entry);
- }
-
- std::vector<BindlessSamplerEntry> flat_bindless_samplers;
- flat_bindless_samplers.reserve(bindless_samplers.size());
- for (const auto& [address, sampler] : bindless_samplers) {
- flat_bindless_samplers.push_back(
- BindlessSamplerEntry{address.first, address.second, sampler});
- }
-
- return file.Write(flat_keys) == flat_keys.size() &&
- file.Write(flat_bound_samplers) == flat_bound_samplers.size() &&
- file.Write(flat_separate_samplers) == flat_separate_samplers.size() &&
- file.Write(flat_bindless_samplers) == flat_bindless_samplers.size();
-}
-
-ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL() = default;
-
-ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
-
-void ShaderDiskCacheOpenGL::BindTitleID(u64 title_id_) {
- title_id = title_id_;
-}
-
-std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTransferable() {
- // Skip games without title id
- const bool has_title_id = title_id != 0;
- if (!Settings::values.use_disk_shader_cache.GetValue() || !has_title_id) {
- return std::nullopt;
- }
-
- Common::FS::IOFile file{GetTransferablePath(), Common::FS::FileAccessMode::Read,
- Common::FS::FileType::BinaryFile};
- if (!file.IsOpen()) {
- LOG_INFO(Render_OpenGL, "No transferable shader cache found");
- is_usable = true;
- return std::nullopt;
- }
-
- u32 version{};
- if (!file.ReadObject(version)) {
- LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it");
- return std::nullopt;
- }
-
- if (version < NativeVersion) {
- LOG_INFO(Render_OpenGL, "Transferable shader cache is old, removing");
- file.Close();
- InvalidateTransferable();
- is_usable = true;
- return std::nullopt;
- }
- if (version > NativeVersion) {
- LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
- "of the emulator, skipping");
- return std::nullopt;
- }
-
- // Version is valid, load the shaders
- std::vector<ShaderDiskCacheEntry> entries;
- while (static_cast<u64>(file.Tell()) < file.GetSize()) {
- ShaderDiskCacheEntry& entry = entries.emplace_back();
- if (!entry.Load(file)) {
- LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry, skipping");
- return std::nullopt;
- }
- }
-
- is_usable = true;
- return {std::move(entries)};
-}
-
-std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled() {
- if (!is_usable) {
- return {};
- }
-
- Common::FS::IOFile file{GetPrecompiledPath(), Common::FS::FileAccessMode::Read,
- Common::FS::FileType::BinaryFile};
- if (!file.IsOpen()) {
- LOG_INFO(Render_OpenGL, "No precompiled shader cache found");
- return {};
- }
-
- if (const auto result = LoadPrecompiledFile(file)) {
- return *result;
- }
-
- LOG_INFO(Render_OpenGL, "Failed to load precompiled cache");
- file.Close();
- InvalidatePrecompiled();
- return {};
-}
-
-std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::LoadPrecompiledFile(
- Common::FS::IOFile& file) {
- // Read compressed file from disk and decompress to virtual precompiled cache file
- std::vector<u8> compressed(file.GetSize());
- if (file.Read(compressed) != file.GetSize()) {
- return std::nullopt;
- }
- const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
- SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
- precompiled_cache_virtual_file_offset = 0;
-
- ShaderCacheVersionHash file_hash{};
- if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
- precompiled_cache_virtual_file_offset = 0;
- return std::nullopt;
- }
- if (GetShaderCacheVersionHash() != file_hash) {
- LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
- precompiled_cache_virtual_file_offset = 0;
- return std::nullopt;
- }
-
- std::vector<ShaderDiskCachePrecompiled> entries;
- while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
- u32 binary_size;
- auto& entry = entries.emplace_back();
- if (!LoadObjectFromPrecompiled(entry.unique_identifier) ||
- !LoadObjectFromPrecompiled(entry.binary_format) ||
- !LoadObjectFromPrecompiled(binary_size)) {
- return std::nullopt;
- }
-
- entry.binary.resize(binary_size);
- if (!LoadArrayFromPrecompiled(entry.binary.data(), entry.binary.size())) {
- return std::nullopt;
- }
- }
- return entries;
-}
-
-void ShaderDiskCacheOpenGL::InvalidateTransferable() {
- if (!Common::FS::RemoveFile(GetTransferablePath())) {
- LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
- Common::FS::PathToUTF8String(GetTransferablePath()));
- }
- InvalidatePrecompiled();
-}
-
-void ShaderDiskCacheOpenGL::InvalidatePrecompiled() {
- // Clear virtaul precompiled cache file
- precompiled_cache_virtual_file.Resize(0);
-
- if (!Common::FS::RemoveFile(GetPrecompiledPath())) {
- LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}",
- Common::FS::PathToUTF8String(GetPrecompiledPath()));
- }
-}
-
-void ShaderDiskCacheOpenGL::SaveEntry(const ShaderDiskCacheEntry& entry) {
- if (!is_usable) {
- return;
- }
-
- const u64 id = entry.unique_identifier;
- if (stored_transferable.contains(id)) {
- // The shader already exists
- return;
- }
-
- Common::FS::IOFile file = AppendTransferableFile();
- if (!file.IsOpen()) {
- return;
- }
- if (!entry.Save(file)) {
- LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry, removing");
- file.Close();
- InvalidateTransferable();
- return;
- }
-
- stored_transferable.insert(id);
-}
-
-void ShaderDiskCacheOpenGL::SavePrecompiled(u64 unique_identifier, GLuint program) {
- if (!is_usable) {
- return;
- }
-
- // TODO(Rodrigo): This is a design smell. I shouldn't be having to manually write the header
- // when writing the dump. This should be done the moment I get access to write to the virtual
- // file.
- if (precompiled_cache_virtual_file.GetSize() == 0) {
- SavePrecompiledHeaderToVirtualPrecompiledCache();
- }
-
- GLint binary_length;
- glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
-
- GLenum binary_format;
- std::vector<u8> binary(binary_length);
- glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
-
- if (!SaveObjectToPrecompiled(unique_identifier) || !SaveObjectToPrecompiled(binary_format) ||
- !SaveObjectToPrecompiled(static_cast<u32>(binary.size())) ||
- !SaveArrayToPrecompiled(binary.data(), binary.size())) {
- LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016X}, removing",
- unique_identifier);
- InvalidatePrecompiled();
- }
-}
-
-Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
- if (!EnsureDirectories()) {
- return {};
- }
-
- const auto transferable_path{GetTransferablePath()};
- const bool existed = Common::FS::Exists(transferable_path);
-
- Common::FS::IOFile file{transferable_path, Common::FS::FileAccessMode::Append,
- Common::FS::FileType::BinaryFile};
- if (!file.IsOpen()) {
- LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}",
- Common::FS::PathToUTF8String(transferable_path));
- return {};
- }
- if (!existed || file.GetSize() == 0) {
- // If the file didn't exist, write its version
- if (!file.WriteObject(NativeVersion)) {
- LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
- Common::FS::PathToUTF8String(transferable_path));
- return {};
- }
- }
- return file;
-}
-
-void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
- const auto hash{GetShaderCacheVersionHash()};
- if (!SaveArrayToPrecompiled(hash.data(), hash.size())) {
- LOG_ERROR(
- Render_OpenGL,
- "Failed to write precompiled cache version hash to virtual precompiled cache file");
- }
-}
-
-void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
- precompiled_cache_virtual_file_offset = 0;
- const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
- const std::vector<u8> compressed =
- Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
-
- const auto precompiled_path = GetPrecompiledPath();
- Common::FS::IOFile file{precompiled_path, Common::FS::FileAccessMode::Write,
- Common::FS::FileType::BinaryFile};
-
- if (!file.IsOpen()) {
- LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}",
- Common::FS::PathToUTF8String(precompiled_path));
- return;
- }
- if (file.Write(compressed) != compressed.size()) {
- LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
- Common::FS::PathToUTF8String(precompiled_path));
- }
-}
-
-bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
- const auto CreateDir = [](const std::filesystem::path& dir) {
- if (!Common::FS::CreateDir(dir)) {
- LOG_ERROR(Render_OpenGL, "Failed to create directory={}",
- Common::FS::PathToUTF8String(dir));
- return false;
- }
- return true;
- };
-
- return CreateDir(Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)) &&
- CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
- CreateDir(GetPrecompiledDir());
-}
-
-std::filesystem::path ShaderDiskCacheOpenGL::GetTransferablePath() const {
- return GetTransferableDir() / fmt::format("{}.bin", GetTitleID());
-}
-
-std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
- return GetPrecompiledDir() / fmt::format("{}.bin", GetTitleID());
-}
-
-std::filesystem::path ShaderDiskCacheOpenGL::GetTransferableDir() const {
- return GetBaseDir() / "transferable";
-}
-
-std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
- return GetBaseDir() / "precompiled";
-}
-
-std::filesystem::path ShaderDiskCacheOpenGL::GetBaseDir() const {
- return Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "opengl";
-}
-
-std::string ShaderDiskCacheOpenGL::GetTitleID() const {
- return fmt::format("{:016X}", title_id);
-}
-
-} // namespace OpenGL