diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 50 |
1 files changed, 20 insertions, 30 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index f141c4e3b..74cc33476 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -112,14 +112,15 @@ std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskC ShaderDiskCacheOpenGL::LoadTransferable() { // Skip games without title id const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0; - if (!Settings::values.use_disk_shader_cache || !has_title_id) + if (!Settings::values.use_disk_shader_cache || !has_title_id) { return {}; - tried_to_load = true; + } FileUtil::IOFile file(GetTransferablePath(), "rb"); if (!file.IsOpen()) { LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}", GetTitleID()); + is_usable = true; return {}; } @@ -135,6 +136,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() { LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing"); file.Close(); InvalidateTransferable(); + is_usable = true; return {}; } if (version > NativeVersion) { @@ -180,13 +182,15 @@ ShaderDiskCacheOpenGL::LoadTransferable() { } } - return {{raws, usages}}; + is_usable = true; + return {{std::move(raws), std::move(usages)}}; } std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap> ShaderDiskCacheOpenGL::LoadPrecompiled() { - if (!IsUsable()) + if (!is_usable) { return {}; + } FileUtil::IOFile file(GetPrecompiledPath(), "rb"); if (!file.IsOpen()) { @@ -343,20 +347,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn u8 is_bindless{}; u8 is_written{}; u8 is_read{}; - u8 is_size_known{}; - u32 size{}; + u8 is_atomic{}; if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless) || !LoadObjectFromPrecompiled(is_written) || !LoadObjectFromPrecompiled(is_read) || - !LoadObjectFromPrecompiled(is_size_known) || !LoadObjectFromPrecompiled(size)) { + !LoadObjectFromPrecompiled(is_atomic)) { return {}; } entry.entries.images.emplace_back( static_cast<std::size_t>(offset), static_cast<std::size_t>(index), static_cast<Tegra::Shader::ImageType>(type), is_bindless != 0, is_written != 0, - is_read != 0, - is_size_known ? std::make_optional(static_cast<Tegra::Shader::ImageAtomicSize>(size)) - : std::nullopt); + is_read != 0, is_atomic != 0); } u32 global_memory_count{}; @@ -382,12 +383,6 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn } } - bool shader_viewport_layer_array{}; - if (!LoadObjectFromPrecompiled(shader_viewport_layer_array)) { - return {}; - } - entry.entries.shader_viewport_layer_array = shader_viewport_layer_array; - u64 shader_length{}; if (!LoadObjectFromPrecompiled(shader_length)) { return {}; @@ -435,14 +430,13 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std: return false; } for (const auto& image : entries.images) { - const u32 size = image.IsSizeKnown() ? static_cast<u32>(image.GetSize()) : 0U; if (!SaveObjectToPrecompiled(static_cast<u64>(image.GetOffset())) || !SaveObjectToPrecompiled(static_cast<u64>(image.GetIndex())) || !SaveObjectToPrecompiled(static_cast<u32>(image.GetType())) || !SaveObjectToPrecompiled(static_cast<u8>(image.IsBindless() ? 1 : 0)) || !SaveObjectToPrecompiled(static_cast<u8>(image.IsWritten() ? 1 : 0)) || !SaveObjectToPrecompiled(static_cast<u8>(image.IsRead() ? 1 : 0)) || - !SaveObjectToPrecompiled(image.IsSizeKnown()) || !SaveObjectToPrecompiled(size)) { + !SaveObjectToPrecompiled(static_cast<u8>(image.IsAtomic() ? 1 : 0))) { return false; } } @@ -464,10 +458,6 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std: } } - if (!SaveObjectToPrecompiled(entries.shader_viewport_layer_array)) { - return false; - } - if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) { return false; } @@ -493,8 +483,9 @@ void ShaderDiskCacheOpenGL::InvalidatePrecompiled() { } void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) { - if (!IsUsable()) + if (!is_usable) { return; + } const u64 id = entry.GetUniqueIdentifier(); if (transferable.find(id) != transferable.end()) { @@ -515,8 +506,9 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) { } void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) { - if (!IsUsable()) + if (!is_usable) { return; + } const auto it = transferable.find(usage.unique_identifier); ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously"); @@ -542,8 +534,9 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) { void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code, const GLShader::ShaderEntries& entries) { - if (!IsUsable()) + if (!is_usable) { return; + } if (precompiled_cache_virtual_file.GetSize() == 0) { SavePrecompiledHeaderToVirtualPrecompiledCache(); @@ -557,8 +550,9 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str } void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) { - if (!IsUsable()) + if (!is_usable) { return; + } GLint binary_length{}; glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length); @@ -579,10 +573,6 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p } } -bool ShaderDiskCacheOpenGL::IsUsable() const { - return tried_to_load && Settings::values.use_disk_shader_cache; -} - FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { if (!EnsureDirectories()) return {}; |