diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 176 |
1 files changed, 64 insertions, 112 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index f7b77711a..3d3cd21f3 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -16,6 +16,7 @@ #include "common/common_types.h" #include "common/logging/log.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" @@ -27,6 +28,7 @@ namespace OpenGL::GLShader { namespace { +using Tegra::Engines::ShaderType; using Tegra::Shader::Attribute; using Tegra::Shader::AttributeUse; using Tegra::Shader::Header; @@ -41,6 +43,9 @@ using namespace VideoCommon::Shader; using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Operation = const OperationNode&; +class ASTDecompiler; +class ExprDecompiler; + enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat }; struct TextureAoffi {}; @@ -224,7 +229,7 @@ private: Type type{}; }; -constexpr const char* GetTypeString(Type type) { +const char* GetTypeString(Type type) { switch (type) { case Type::Bool: return "bool"; @@ -244,7 +249,7 @@ constexpr const char* GetTypeString(Type type) { } } -constexpr const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) { +const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) { switch (image_type) { case Tegra::Shader::ImageType::Texture1D: return "1D"; @@ -332,16 +337,13 @@ std::string FlowStackTopName(MetaStackClass stack) { return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack)); } -constexpr bool IsVertexShader(ProgramType stage) { - return stage == ProgramType::VertexA || stage == ProgramType::VertexB; +[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) { + return stage == ShaderType::Vertex; } -class ASTDecompiler; -class ExprDecompiler; - class GLSLDecompiler final { public: - explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage, + explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage, std::string suffix) : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {} @@ -428,7 +430,7 @@ private: } void DeclareGeometry() { - if (stage != ProgramType::Geometry) { + if (stage != ShaderType::Geometry) { return; } @@ -511,10 +513,14 @@ private: } void DeclareLocalMemory() { - // TODO(Rodrigo): Unstub kernel local memory size and pass it from a register at - // specialization time. - const u64 local_memory_size = - stage == ProgramType::Compute ? 0x400 : header.GetLocalMemorySize(); + if (stage == ShaderType::Compute) { + code.AddLine("#ifdef LOCAL_MEMORY_SIZE"); + code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory()); + code.AddLine("#endif"); + return; + } + + const u64 local_memory_size = header.GetLocalMemorySize(); if (local_memory_size == 0) { return; } @@ -523,13 +529,6 @@ private: code.AddNewLine(); } - void DeclareSharedMemory() { - if (stage != ProgramType::Compute) { - return; - } - code.AddLine("shared uint {}[];", GetSharedMemory()); - } - void DeclareInternalFlags() { for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) { const auto flag_code = static_cast<InternalFlag>(flag); @@ -579,12 +578,12 @@ private: const u32 location{GetGenericAttributeIndex(index)}; std::string name{GetInputAttribute(index)}; - if (stage == ProgramType::Geometry) { + if (stage == ShaderType::Geometry) { name = "gs_" + name + "[]"; } std::string suffix; - if (stage == ProgramType::Fragment) { + if (stage == ShaderType::Fragment) { const auto input_mode{header.ps.GetAttributeUse(location)}; if (skip_unused && input_mode == AttributeUse::Unused) { return; @@ -596,7 +595,7 @@ private: } void DeclareOutputAttributes() { - if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) { + if (ir.HasPhysicalAttributes() && stage != ShaderType::Fragment) { for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) { DeclareOutputAttribute(ToGenericAttribute(i)); } @@ -621,9 +620,9 @@ private: } void DeclareConstantBuffers() { - for (const auto& entry : ir.GetConstantBuffers()) { - const auto [index, size] = entry; - code.AddLine("layout (std140, binding = CBUF_BINDING_{}) uniform {} {{", index, + u32 binding = device.GetBaseBindings(stage).uniform_buffer; + for (const auto& [index, cbuf] : ir.GetConstantBuffers()) { + code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++, GetConstBufferBlock(index)); code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS); code.AddLine("}};"); @@ -632,9 +631,8 @@ private: } void DeclareGlobalMemory() { - for (const auto& gmem : ir.GetGlobalMemory()) { - const auto& [base, usage] = gmem; - + u32 binding = device.GetBaseBindings(stage).shader_storage_buffer; + for (const auto& [base, usage] : ir.GetGlobalMemory()) { // Since we don't know how the shader will use the shader, hint the driver to disable as // much optimizations as possible std::string qualifier = "coherent volatile"; @@ -644,8 +642,8 @@ private: qualifier += " writeonly"; } - code.AddLine("layout (std430, binding = GMEM_BINDING_{}_{}) {} buffer {} {{", - base.cbuf_index, base.cbuf_offset, qualifier, GetGlobalMemoryBlock(base)); + code.AddLine("layout (std430, binding = {}) {} buffer {} {{", binding++, qualifier, + GetGlobalMemoryBlock(base)); code.AddLine(" uint {}[];", GetGlobalMemory(base)); code.AddLine("}};"); code.AddNewLine(); @@ -653,15 +651,17 @@ private: } void DeclareSamplers() { - const auto& samplers = ir.GetSamplers(); - for (const auto& sampler : samplers) { - const std::string name{GetSampler(sampler)}; - const std::string description{"layout (binding = SAMPLER_BINDING_" + - std::to_string(sampler.GetIndex()) + ") uniform"}; + u32 binding = device.GetBaseBindings(stage).sampler; + for (const auto& sampler : ir.GetSamplers()) { + const std::string name = GetSampler(sampler); + const std::string description = fmt::format("layout (binding = {}) uniform", binding++); + std::string sampler_type = [&]() { + if (sampler.IsBuffer()) { + return "samplerBuffer"; + } switch (sampler.GetType()) { case Tegra::Shader::TextureType::Texture1D: - // Special cased, read below. return "sampler1D"; case Tegra::Shader::TextureType::Texture2D: return "sampler2D"; @@ -681,21 +681,9 @@ private: sampler_type += "Shadow"; } - if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) { - // 1D textures can be aliased to texture buffers, hide the declarations behind a - // preprocessor flag and use one or the other from the GPU state. This has to be - // done because shaders don't have enough information to determine the texture type. - EmitIfdefIsBuffer(sampler); - code.AddLine("{} samplerBuffer {};", description, name); - code.AddLine("#else"); - code.AddLine("{} {} {};", description, sampler_type, name); - code.AddLine("#endif"); - } else { - // The other texture types (2D, 3D and cubes) don't have this issue. - code.AddLine("{} {} {};", description, sampler_type, name); - } + code.AddLine("{} {} {};", description, sampler_type, name); } - if (!samplers.empty()) { + if (!ir.GetSamplers().empty()) { code.AddNewLine(); } } @@ -718,7 +706,7 @@ private: constexpr u32 element_stride = 4; const u32 address{generic_base + index * generic_stride + element * element_stride}; - const bool declared = stage != ProgramType::Fragment || + const bool declared = stage != ShaderType::Fragment || header.ps.GetAttributeUse(index) != AttributeUse::Unused; const std::string value = declared ? ReadAttribute(attribute, element).AsFloat() : "0.0f"; @@ -735,8 +723,8 @@ private: } void DeclareImages() { - const auto& images{ir.GetImages()}; - for (const auto& image : images) { + u32 binding = device.GetBaseBindings(stage).image; + for (const auto& image : ir.GetImages()) { std::string qualifier = "coherent volatile"; if (image.IsRead() && !image.IsWritten()) { qualifier += " readonly"; @@ -746,10 +734,10 @@ private: const char* format = image.IsAtomic() ? "r32ui, " : ""; const char* type_declaration = GetImageTypeDeclaration(image.GetType()); - code.AddLine("layout ({}binding = IMAGE_BINDING_{}) {} uniform uimage{} {};", format, - image.GetIndex(), qualifier, type_declaration, GetImage(image)); + code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++, + qualifier, type_declaration, GetImage(image)); } - if (!images.empty()) { + if (!ir.GetImages().empty()) { code.AddNewLine(); } } @@ -810,7 +798,7 @@ private: } if (const auto abuf = std::get_if<AbufNode>(&*node)) { - UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry, + UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderType::Geometry, "Physical attributes in geometry shaders are not implemented"); if (abuf->IsPhysicalBuffer()) { return {fmt::format("ReadPhysicalAttribute({})", @@ -869,18 +857,13 @@ private: } if (const auto lmem = std::get_if<LmemNode>(&*node)) { - if (stage == ProgramType::Compute) { - LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders"); - } return { fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()), Type::Uint}; } if (const auto smem = std::get_if<SmemNode>(&*node)) { - return { - fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()), - Type::Uint}; + return {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint}; } if (const auto internal_flag = std::get_if<InternalFlagNode>(&*node)) { @@ -910,7 +893,7 @@ private: Expression ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) { const auto GeometryPass = [&](std::string_view name) { - if (stage == ProgramType::Geometry && buffer) { + if (stage == ShaderType::Geometry && buffer) { // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games // set an 0x80000000 index for those and the shader fails to build. Find out why // this happens and what's its intent. @@ -922,11 +905,11 @@ private: switch (attribute) { case Attribute::Index::Position: switch (stage) { - case ProgramType::Geometry: + case ShaderType::Geometry: return {fmt::format("gl_in[{}].gl_Position{}", Visit(buffer).AsUint(), GetSwizzle(element)), Type::Float}; - case ProgramType::Fragment: + case ShaderType::Fragment: return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)), Type::Float}; default: @@ -960,7 +943,7 @@ private: return {"0", Type::Int}; case Attribute::Index::FrontFacing: // TODO(Subv): Find out what the values are for the other elements. - ASSERT(stage == ProgramType::Fragment); + ASSERT(stage == ShaderType::Fragment); switch (element) { case 3: return {"(gl_FrontFacing ? -1 : 0)", Type::Int}; @@ -986,7 +969,7 @@ private: // be found in fragment shaders, so we disable precise there. There are vertex shaders that // also fail to build but nobody seems to care about those. // Note: Only bugged drivers will skip precise. - const bool disable_precise = device.HasPreciseBug() && stage == ProgramType::Fragment; + const bool disable_precise = device.HasPreciseBug() && stage == ShaderType::Fragment; std::string temporary = code.GenerateTemporary(); code.AddLine("{}{} {} = {};", disable_precise ? "" : "precise ", GetTypeString(type), @@ -1280,17 +1263,12 @@ private: } target = std::move(*output); } else if (const auto lmem = std::get_if<LmemNode>(&*dest)) { - if (stage == ProgramType::Compute) { - LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders"); - } target = { fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()), Type::Uint}; } else if (const auto smem = std::get_if<SmemNode>(&*dest)) { - ASSERT(stage == ProgramType::Compute); - target = { - fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()), - Type::Uint}; + ASSERT(stage == ShaderType::Compute); + target = {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint}; } else if (const auto gmem = std::get_if<GmemNode>(&*dest)) { const std::string real = Visit(gmem->GetRealAddress()).AsUint(); const std::string base = Visit(gmem->GetBaseAddress()).AsUint(); @@ -1529,7 +1507,8 @@ private: } Expression HCastFloat(Operation operation) { - return {fmt::format("vec2({})", VisitOperand(operation, 0).AsFloat()), Type::HalfFloat}; + return {fmt::format("vec2({}, 0.0f)", VisitOperand(operation, 0).AsFloat()), + Type::HalfFloat}; } Expression HUnpack(Operation operation) { @@ -1787,27 +1766,14 @@ private: expr += ", "; } - // Store a copy of the expression without the lod to be used with texture buffers - std::string expr_buffer = expr; - - if (meta->lod) { + if (meta->lod && !meta->sampler.IsBuffer()) { expr += ", "; expr += Visit(meta->lod).AsInt(); } expr += ')'; expr += GetSwizzle(meta->element); - expr_buffer += ')'; - expr_buffer += GetSwizzle(meta->element); - - const std::string tmp{code.GenerateTemporary()}; - EmitIfdefIsBuffer(meta->sampler); - code.AddLine("float {} = {};", tmp, expr_buffer); - code.AddLine("#else"); - code.AddLine("float {} = {};", tmp, expr); - code.AddLine("#endif"); - - return {tmp, Type::Float}; + return {std::move(expr), Type::Float}; } Expression TextureGradient(Operation operation) { @@ -1883,7 +1849,7 @@ private: } void PreExit() { - if (stage != ProgramType::Fragment) { + if (stage != ShaderType::Fragment) { return; } const auto& used_registers = ir.GetRegisters(); @@ -1936,27 +1902,21 @@ private: } Expression EmitVertex(Operation operation) { - ASSERT_MSG(stage == ProgramType::Geometry, + ASSERT_MSG(stage == ShaderType::Geometry, "EmitVertex is expected to be used in a geometry shader."); - - // If a geometry shader is attached, it will always flip (it's the last stage before - // fragment). For more info about flipping, refer to gl_shader_gen.cpp. - code.AddLine("gl_Position.xy *= viewport_flip.xy;"); code.AddLine("EmitVertex();"); return {}; } Expression EndPrimitive(Operation operation) { - ASSERT_MSG(stage == ProgramType::Geometry, + ASSERT_MSG(stage == ShaderType::Geometry, "EndPrimitive is expected to be used in a geometry shader."); - code.AddLine("EndPrimitive();"); return {}; } Expression YNegate(Operation operation) { - // Config pack's third value is Y_NEGATE's state. - return {"config_pack[2]", Type::Uint}; + return {"y_direction", Type::Float}; } template <u32 element> @@ -2248,10 +2208,6 @@ private: return "lmem_" + suffix; } - std::string GetSharedMemory() const { - return fmt::format("smem_{}", suffix); - } - std::string GetInternalFlag(InternalFlag flag) const { constexpr std::array InternalFlagNames = {"zero_flag", "sign_flag", "carry_flag", "overflow_flag"}; @@ -2269,10 +2225,6 @@ private: return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image"); } - void EmitIfdefIsBuffer(const Sampler& sampler) { - code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex()); - } - std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const { return fmt::format("{}_{}_{}", name, index, suffix); } @@ -2291,7 +2243,7 @@ private: const Device& device; const ShaderIR& ir; - const ProgramType stage; + const ShaderType stage; const std::string suffix; const Header header; @@ -2546,7 +2498,7 @@ const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f ); )"; } -std::string Decompile(const Device& device, const ShaderIR& ir, ProgramType stage, +std::string Decompile(const Device& device, const ShaderIR& ir, ShaderType stage, const std::string& suffix) { GLSLDecompiler decompiler(device, ir, stage, suffix); decompiler.Decompile(); |