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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index cedfe30b1..bfc975a04 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -191,10 +191,12 @@ public:
// TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
// unlikely that shaders will use 20 nested SSYs and PBKs.
- constexpr u32 FLOW_STACK_SIZE = 20;
- for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
- code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
- code.AddLine("uint {} = 0u;", FlowStackTopName(stack));
+ if (!ir.IsFlowStackDisabled()) {
+ constexpr u32 FLOW_STACK_SIZE = 20;
+ for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
+ code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
+ code.AddLine("uint {} = 0u;", FlowStackTopName(stack));
+ }
}
code.AddLine("while (true) {{");