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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 6251a4be2..1290fa4cd 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -448,17 +448,19 @@ private:
for (const auto& index : declr_input_attribute) {
// TODO(bunnei): Use proper number of elements for these
- declarations.AddLine(
- "layout(location = " + std::to_string(static_cast<u32>(index) - 8) + ") in vec4 " +
- GetInputAttribute(index) + ";");
+ declarations.AddLine("layout(location = " +
+ std::to_string(static_cast<u32>(index) -
+ static_cast<u32>(Attribute::Index::Attribute_0)) +
+ ") in vec4 " + GetInputAttribute(index) + ";");
}
declarations.AddLine("");
for (const auto& index : declr_output_attribute) {
// TODO(bunnei): Use proper number of elements for these
- declarations.AddLine(
- "layout(location = " + std::to_string(static_cast<u32>(index) - 8) + ") out vec4 " +
- GetOutputAttribute(index) + ";");
+ declarations.AddLine("layout(location = " +
+ std::to_string(static_cast<u32>(index) -
+ static_cast<u32>(Attribute::Index::Attribute_0)) +
+ ") out vec4 " + GetOutputAttribute(index) + ";");
}
declarations.AddLine("");
}