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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index b1804e9ea..22242cce9 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -835,7 +835,8 @@ private: void DeclareConstantBuffers() { u32 binding = device.GetBaseBindings(stage).uniform_buffer; - for (const auto& [index, cbuf] : ir.GetConstantBuffers()) { + for (const auto& buffers : ir.GetConstantBuffers()) { + const auto index = buffers.first; code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++, GetConstBufferBlock(index)); code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS); @@ -1144,6 +1145,7 @@ private: return {"gl_FragCoord"s + GetSwizzle(element), Type::Float}; default: UNREACHABLE(); + return {"0", Type::Int}; } case Attribute::Index::FrontColor: return {"gl_Color"s + GetSwizzle(element), Type::Float}; |