summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp1351
1 files changed, 919 insertions, 432 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 739477cc9..8fa9e6534 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -14,10 +14,12 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
+#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
+#include "video_core/shader/node.h"
#include "video_core/shader/shader_ir.h"
namespace OpenGL::GLShader {
@@ -36,19 +38,18 @@ using namespace std::string_literals;
using namespace VideoCommon::Shader;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
using Operation = const OperationNode&;
-enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
+enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
struct TextureAoffi {};
using TextureArgument = std::pair<Type, Node>;
using TextureIR = std::variant<TextureAoffi, TextureArgument>;
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
- static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float));
+ static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
-class ShaderWriter {
+class ShaderWriter final {
public:
void AddExpression(std::string_view text) {
DEBUG_ASSERT(scope >= 0);
@@ -93,9 +94,177 @@ private:
u32 temporary_index = 1;
};
+class Expression final {
+public:
+ Expression(std::string code, Type type) : code{std::move(code)}, type{type} {
+ ASSERT(type != Type::Void);
+ }
+ Expression() : type{Type::Void} {}
+
+ Type GetType() const {
+ return type;
+ }
+
+ std::string GetCode() const {
+ return code;
+ }
+
+ void CheckVoid() const {
+ ASSERT(type == Type::Void);
+ }
+
+ std::string As(Type type) const {
+ switch (type) {
+ case Type::Bool:
+ return AsBool();
+ case Type::Bool2:
+ return AsBool2();
+ case Type::Float:
+ return AsFloat();
+ case Type::Int:
+ return AsInt();
+ case Type::Uint:
+ return AsUint();
+ case Type::HalfFloat:
+ return AsHalfFloat();
+ default:
+ UNREACHABLE_MSG("Invalid type");
+ return code;
+ }
+ }
+
+ std::string AsBool() const {
+ switch (type) {
+ case Type::Bool:
+ return code;
+ default:
+ UNREACHABLE_MSG("Incompatible types");
+ return code;
+ }
+ }
+
+ std::string AsBool2() const {
+ switch (type) {
+ case Type::Bool2:
+ return code;
+ default:
+ UNREACHABLE_MSG("Incompatible types");
+ return code;
+ }
+ }
+
+ std::string AsFloat() const {
+ switch (type) {
+ case Type::Float:
+ return code;
+ case Type::Uint:
+ return fmt::format("utof({})", code);
+ case Type::Int:
+ return fmt::format("itof({})", code);
+ case Type::HalfFloat:
+ return fmt::format("utof(packHalf2x16({}))", code);
+ default:
+ UNREACHABLE_MSG("Incompatible types");
+ return code;
+ }
+ }
+
+ std::string AsInt() const {
+ switch (type) {
+ case Type::Float:
+ return fmt::format("ftoi({})", code);
+ case Type::Uint:
+ return fmt::format("int({})", code);
+ case Type::Int:
+ return code;
+ case Type::HalfFloat:
+ return fmt::format("int(packHalf2x16({}))", code);
+ default:
+ UNREACHABLE_MSG("Incompatible types");
+ return code;
+ }
+ }
+
+ std::string AsUint() const {
+ switch (type) {
+ case Type::Float:
+ return fmt::format("ftou({})", code);
+ case Type::Uint:
+ return code;
+ case Type::Int:
+ return fmt::format("uint({})", code);
+ case Type::HalfFloat:
+ return fmt::format("packHalf2x16({})", code);
+ default:
+ UNREACHABLE_MSG("Incompatible types");
+ return code;
+ }
+ }
+
+ std::string AsHalfFloat() const {
+ switch (type) {
+ case Type::Float:
+ return fmt::format("unpackHalf2x16(ftou({}))", code);
+ case Type::Uint:
+ return fmt::format("unpackHalf2x16({})", code);
+ case Type::Int:
+ return fmt::format("unpackHalf2x16(int({}))", code);
+ case Type::HalfFloat:
+ return code;
+ default:
+ UNREACHABLE_MSG("Incompatible types");
+ return code;
+ }
+ }
+
+private:
+ std::string code;
+ Type type{};
+};
+
+constexpr const char* GetTypeString(Type type) {
+ switch (type) {
+ case Type::Bool:
+ return "bool";
+ case Type::Bool2:
+ return "bvec2";
+ case Type::Float:
+ return "float";
+ case Type::Int:
+ return "int";
+ case Type::Uint:
+ return "uint";
+ case Type::HalfFloat:
+ return "vec2";
+ default:
+ UNREACHABLE_MSG("Invalid type");
+ return "<invalid type>";
+ }
+}
+
+constexpr const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
+ switch (image_type) {
+ case Tegra::Shader::ImageType::Texture1D:
+ return "1D";
+ case Tegra::Shader::ImageType::TextureBuffer:
+ return "Buffer";
+ case Tegra::Shader::ImageType::Texture1DArray:
+ return "1DArray";
+ case Tegra::Shader::ImageType::Texture2D:
+ return "2D";
+ case Tegra::Shader::ImageType::Texture2DArray:
+ return "2DArray";
+ case Tegra::Shader::ImageType::Texture3D:
+ return "3D";
+ default:
+ UNREACHABLE();
+ return "1D";
+ }
+}
+
/// Generates code to use for a swizzle operation.
constexpr const char* GetSwizzle(u32 element) {
- constexpr std::array<const char*, 4> swizzle = {".x", ".y", ".z", ".w"};
+ constexpr std::array swizzle = {".x", ".y", ".z", ".w"};
return swizzle.at(element);
}
@@ -134,8 +303,8 @@ constexpr bool IsGenericAttribute(Attribute::Index index) {
return index >= Attribute::Index::Attribute_0 && index <= Attribute::Index::Attribute_31;
}
-constexpr Attribute::Index ToGenericAttribute(u32 value) {
- return static_cast<Attribute::Index>(value + static_cast<u32>(Attribute::Index::Attribute_0));
+constexpr Attribute::Index ToGenericAttribute(u64 value) {
+ return static_cast<Attribute::Index>(value + static_cast<u64>(Attribute::Index::Attribute_0));
}
u32 GetGenericAttributeIndex(Attribute::Index index) {
@@ -143,9 +312,31 @@ u32 GetGenericAttributeIndex(Attribute::Index index) {
return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
}
+constexpr const char* GetFlowStackPrefix(MetaStackClass stack) {
+ switch (stack) {
+ case MetaStackClass::Ssy:
+ return "ssy";
+ case MetaStackClass::Pbk:
+ return "pbk";
+ }
+ return {};
+}
+
+std::string FlowStackName(MetaStackClass stack) {
+ return fmt::format("{}_flow_stack", GetFlowStackPrefix(stack));
+}
+
+std::string FlowStackTopName(MetaStackClass stack) {
+ return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
+}
+
+constexpr bool IsVertexShader(ProgramType stage) {
+ return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
+}
+
class GLSLDecompiler final {
public:
- explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage,
+ explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
std::string suffix)
: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
@@ -155,6 +346,7 @@ public:
DeclareRegisters();
DeclarePredicates();
DeclareLocalMemory();
+ DeclareSharedMemory();
DeclareInternalFlags();
DeclareInputAttributes();
DeclareOutputAttributes();
@@ -162,19 +354,24 @@ public:
DeclareGlobalMemory();
DeclareSamplers();
DeclarePhysicalAttributeReader();
+ DeclareImages();
code.AddLine("void execute_{}() {{", suffix);
++code.scope;
// VM's program counter
const auto first_address = ir.GetBasicBlocks().begin()->first;
- code.AddLine("uint jmp_to = {}u;", first_address);
+ code.AddLine("uint jmp_to = {}U;", first_address);
// TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
// unlikely that shaders will use 20 nested SSYs and PBKs.
- constexpr u32 FLOW_STACK_SIZE = 20;
- code.AddLine("uint flow_stack[{}];", FLOW_STACK_SIZE);
- code.AddLine("uint flow_stack_top = 0u;");
+ if (!ir.IsFlowStackDisabled()) {
+ constexpr u32 FLOW_STACK_SIZE = 20;
+ for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
+ code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
+ code.AddLine("uint {} = 0U;", FlowStackTopName(stack));
+ }
+ }
code.AddLine("while (true) {{");
++code.scope;
@@ -183,7 +380,7 @@ public:
for (const auto& pair : ir.GetBasicBlocks()) {
const auto [address, bb] = pair;
- code.AddLine("case 0x{:x}u: {{", address);
+ code.AddLine("case 0x{:X}U: {{", address);
++code.scope;
VisitBlock(bb);
@@ -214,8 +411,10 @@ public:
for (const auto& sampler : ir.GetSamplers()) {
entries.samplers.emplace_back(sampler);
}
- for (const auto& gmem_pair : ir.GetGlobalMemory()) {
- const auto& [base, usage] = gmem_pair;
+ for (const auto& [offset, image] : ir.GetImages()) {
+ entries.images.emplace_back(image);
+ }
+ for (const auto& [base, usage] : ir.GetGlobalMemory()) {
entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset,
usage.is_read, usage.is_written);
}
@@ -225,19 +424,15 @@ public:
}
private:
- using OperationDecompilerFn = std::string (GLSLDecompiler::*)(Operation);
- using OperationDecompilersArray =
- std::array<OperationDecompilerFn, static_cast<std::size_t>(OperationCode::Amount)>;
-
void DeclareVertex() {
- if (stage != ShaderStage::Vertex)
+ if (!IsVertexShader(stage))
return;
DeclareVertexRedeclarations();
}
void DeclareGeometry() {
- if (stage != ShaderStage::Geometry) {
+ if (stage != ProgramType::Geometry) {
return;
}
@@ -256,22 +451,43 @@ private:
}
void DeclareVertexRedeclarations() {
- bool clip_distances_declared = false;
-
code.AddLine("out gl_PerVertex {{");
++code.scope;
code.AddLine("vec4 gl_Position;");
- for (const auto o : ir.GetOutputAttributes()) {
- if (o == Attribute::Index::PointSize)
- code.AddLine("float gl_PointSize;");
- if (!clip_distances_declared && (o == Attribute::Index::ClipDistances0123 ||
- o == Attribute::Index::ClipDistances4567)) {
+ for (const auto attribute : ir.GetOutputAttributes()) {
+ if (attribute == Attribute::Index::ClipDistances0123 ||
+ attribute == Attribute::Index::ClipDistances4567) {
code.AddLine("float gl_ClipDistance[];");
- clip_distances_declared = true;
+ break;
}
}
+ if (!IsVertexShader(stage) || device.HasVertexViewportLayer()) {
+ if (ir.UsesLayer()) {
+ code.AddLine("int gl_Layer;");
+ }
+ if (ir.UsesViewportIndex()) {
+ code.AddLine("int gl_ViewportIndex;");
+ }
+ } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && IsVertexShader(stage) &&
+ !device.HasVertexViewportLayer()) {
+ LOG_ERROR(
+ Render_OpenGL,
+ "GL_ARB_shader_viewport_layer_array is not available and its required by a shader");
+ }
+
+ if (ir.UsesPointSize()) {
+ code.AddLine("float gl_PointSize;");
+ }
+
+ if (ir.UsesInstanceId()) {
+ code.AddLine("int gl_InstanceID;");
+ }
+
+ if (ir.UsesVertexId()) {
+ code.AddLine("int gl_VertexID;");
+ }
--code.scope;
code.AddLine("}};");
@@ -281,7 +497,7 @@ private:
void DeclareRegisters() {
const auto& registers = ir.GetRegisters();
for (const u32 gpr : registers) {
- code.AddLine("float {} = 0;", GetRegister(gpr));
+ code.AddLine("float {} = 0.0f;", GetRegister(gpr));
}
if (!registers.empty()) {
code.AddNewLine();
@@ -299,11 +515,23 @@ private:
}
void DeclareLocalMemory() {
- if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
- const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
- code.AddLine("float {}[{}];", GetLocalMemory(), element_count);
- code.AddNewLine();
+ // TODO(Rodrigo): Unstub kernel local memory size and pass it from a register at
+ // specialization time.
+ const u64 local_memory_size =
+ stage == ProgramType::Compute ? 0x400 : header.GetLocalMemorySize();
+ if (local_memory_size == 0) {
+ return;
+ }
+ const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
+ code.AddLine("uint {}[{}];", GetLocalMemory(), element_count);
+ code.AddNewLine();
+ }
+
+ void DeclareSharedMemory() {
+ if (stage != ProgramType::Compute) {
+ return;
}
+ code.AddLine("shared uint {}[];", GetSharedMemory());
}
void DeclareInternalFlags() {
@@ -325,8 +553,6 @@ private:
return "noperspective ";
default:
case AttributeUse::Unused:
- UNREACHABLE_MSG("Unused attribute being fetched");
- return {};
UNIMPLEMENTED_MSG("Unknown attribute usage index={}", static_cast<u32>(attribute));
return {};
}
@@ -357,12 +583,12 @@ private:
const u32 location{GetGenericAttributeIndex(index)};
std::string name{GetInputAttribute(index)};
- if (stage == ShaderStage::Geometry) {
+ if (stage == ProgramType::Geometry) {
name = "gs_" + name + "[]";
}
std::string suffix;
- if (stage == ShaderStage::Fragment) {
+ if (stage == ProgramType::Fragment) {
const auto input_mode{header.ps.GetAttributeUse(location)};
if (skip_unused && input_mode == AttributeUse::Unused) {
return;
@@ -374,7 +600,7 @@ private:
}
void DeclareOutputAttributes() {
- if (ir.HasPhysicalAttributes() && stage != ShaderStage::Fragment) {
+ if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) {
for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
DeclareOutputAttribute(ToGenericAttribute(i));
}
@@ -403,7 +629,7 @@ private:
const auto [index, size] = entry;
code.AddLine("layout (std140, binding = CBUF_BINDING_{}) uniform {} {{", index,
GetConstBufferBlock(index));
- code.AddLine(" vec4 {}[MAX_CONSTBUFFER_ELEMENTS];", GetConstBuffer(index));
+ code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS);
code.AddLine("}};");
code.AddNewLine();
}
@@ -424,7 +650,7 @@ private:
code.AddLine("layout (std430, binding = GMEM_BINDING_{}_{}) {} buffer {} {{",
base.cbuf_index, base.cbuf_offset, qualifier, GetGlobalMemoryBlock(base));
- code.AddLine(" float {}[];", GetGlobalMemory(base));
+ code.AddLine(" uint {}[];", GetGlobalMemory(base));
code.AddLine("}};");
code.AddNewLine();
}
@@ -433,9 +659,13 @@ private:
void DeclareSamplers() {
const auto& samplers = ir.GetSamplers();
for (const auto& sampler : samplers) {
- std::string sampler_type = [&sampler] {
+ const std::string name{GetSampler(sampler)};
+ const std::string description{"layout (binding = SAMPLER_BINDING_" +
+ std::to_string(sampler.GetIndex()) + ") uniform"};
+ std::string sampler_type = [&]() {
switch (sampler.GetType()) {
case Tegra::Shader::TextureType::Texture1D:
+ // Special cased, read below.
return "sampler1D";
case Tegra::Shader::TextureType::Texture2D:
return "sampler2D";
@@ -455,8 +685,19 @@ private:
sampler_type += "Shadow";
}
- code.AddLine("layout (binding = SAMPLER_BINDING_{}) uniform {} {};", sampler.GetIndex(),
- sampler_type, GetSampler(sampler));
+ if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) {
+ // 1D textures can be aliased to texture buffers, hide the declarations behind a
+ // preprocessor flag and use one or the other from the GPU state. This has to be
+ // done because shaders don't have enough information to determine the texture type.
+ EmitIfdefIsBuffer(sampler);
+ code.AddLine("{} samplerBuffer {};", description, name);
+ code.AddLine("#else");
+ code.AddLine("{} {} {};", description, sampler_type, name);
+ code.AddLine("#endif");
+ } else {
+ // The other texture types (2D, 3D and cubes) don't have this issue.
+ code.AddLine("{} {} {};", description, sampler_type, name);
+ }
}
if (!samplers.empty()) {
code.AddNewLine();
@@ -467,7 +708,7 @@ private:
if (!ir.HasPhysicalAttributes()) {
return;
}
- code.AddLine("float readPhysicalAttribute(uint physical_address) {{");
+ code.AddLine("float ReadPhysicalAttribute(uint physical_address) {{");
++code.scope;
code.AddLine("switch (physical_address) {{");
@@ -476,15 +717,16 @@ private:
for (u32 index = 0; index < num_attributes; ++index) {
const auto attribute{ToGenericAttribute(index)};
for (u32 element = 0; element < 4; ++element) {
- constexpr u32 generic_base{0x80};
- constexpr u32 generic_stride{16};
- constexpr u32 element_stride{4};
+ constexpr u32 generic_base = 0x80;
+ constexpr u32 generic_stride = 16;
+ constexpr u32 element_stride = 4;
const u32 address{generic_base + index * generic_stride + element * element_stride};
- const bool declared{stage != ShaderStage::Fragment ||
- header.ps.GetAttributeUse(index) != AttributeUse::Unused};
- const std::string value{declared ? ReadAttribute(attribute, element) : "0"};
- code.AddLine("case 0x{:x}: return {};", address, value);
+ const bool declared = stage != ProgramType::Fragment ||
+ header.ps.GetAttributeUse(index) != AttributeUse::Unused;
+ const std::string value =
+ declared ? ReadAttribute(attribute, element).AsFloat() : "0.0f";
+ code.AddLine("case 0x{:X}U: return {};", address, value);
}
}
@@ -496,15 +738,33 @@ private:
code.AddNewLine();
}
+ void DeclareImages() {
+ const auto& images{ir.GetImages()};
+ for (const auto& [offset, image] : images) {
+ std::string qualifier = "coherent volatile";
+ if (image.IsRead() && !image.IsWritten()) {
+ qualifier += " readonly";
+ } else if (image.IsWritten() && !image.IsRead()) {
+ qualifier += " writeonly";
+ }
+
+ const char* format = image.IsAtomic() ? "r32ui, " : "";
+ const char* type_declaration = GetImageTypeDeclaration(image.GetType());
+ code.AddLine("layout ({}binding = IMAGE_BINDING_{}) {} uniform uimage{} {};", format,
+ image.GetIndex(), qualifier, type_declaration, GetImage(image));
+ }
+ if (!images.empty()) {
+ code.AddNewLine();
+ }
+ }
+
void VisitBlock(const NodeBlock& bb) {
for (const auto& node : bb) {
- if (const std::string expr = Visit(node); !expr.empty()) {
- code.AddLine(expr);
- }
+ Visit(node).CheckVoid();
}
}
- std::string Visit(const Node& node) {
+ Expression Visit(const Node& node) {
if (const auto operation = std::get_if<OperationNode>(&*node)) {
const auto operation_index = static_cast<std::size_t>(operation->GetCode());
if (operation_index >= operation_decompilers.size()) {
@@ -522,18 +782,18 @@ private:
if (const auto gpr = std::get_if<GprNode>(&*node)) {
const u32 index = gpr->GetIndex();
if (index == Register::ZeroIndex) {
- return "0";
+ return {"0U", Type::Uint};
}
- return GetRegister(index);
+ return {GetRegister(index), Type::Float};
}
if (const auto immediate = std::get_if<ImmediateNode>(&*node)) {
const u32 value = immediate->GetValue();
if (value < 10) {
// For eyecandy avoid using hex numbers on single digits
- return fmt::format("utof({}u)", immediate->GetValue());
+ return {fmt::format("{}U", immediate->GetValue()), Type::Uint};
}
- return fmt::format("utof(0x{:x}u)", immediate->GetValue());
+ return {fmt::format("0x{:X}U", immediate->GetValue()), Type::Uint};
}
if (const auto predicate = std::get_if<PredicateNode>(&*node)) {
@@ -548,17 +808,18 @@ private:
}
}();
if (predicate->IsNegated()) {
- return fmt::format("!({})", value);
+ return {fmt::format("!({})", value), Type::Bool};
}
- return value;
+ return {value, Type::Bool};
}
if (const auto abuf = std::get_if<AbufNode>(&*node)) {
- UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderStage::Geometry,
+ UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry,
"Physical attributes in geometry shaders are not implemented");
if (abuf->IsPhysicalBuffer()) {
- return fmt::format("readPhysicalAttribute(ftou({}))",
- Visit(abuf->GetPhysicalAddress()));
+ return {fmt::format("ReadPhysicalAttribute({})",
+ Visit(abuf->GetPhysicalAddress()).AsUint()),
+ Type::Float};
}
return ReadAttribute(abuf->GetIndex(), abuf->GetElement(), abuf->GetBuffer());
}
@@ -569,56 +830,70 @@ private:
// Direct access
const u32 offset_imm = immediate->GetValue();
ASSERT_MSG(offset_imm % 4 == 0, "Unaligned cbuf direct access");
- return fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()),
- offset_imm / (4 * 4), (offset_imm / 4) % 4);
+ return {fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()),
+ offset_imm / (4 * 4), (offset_imm / 4) % 4),
+ Type::Uint};
}
if (std::holds_alternative<OperationNode>(*offset)) {
// Indirect access
const std::string final_offset = code.GenerateTemporary();
- code.AddLine("uint {} = ftou({}) >> 2;", final_offset, Visit(offset));
+ code.AddLine("uint {} = {} >> 2;", final_offset, Visit(offset).AsUint());
if (!device.HasComponentIndexingBug()) {
- return fmt::format("{}[{} >> 2][{} & 3]", GetConstBuffer(cbuf->GetIndex()),
- final_offset, final_offset);
+ return {fmt::format("{}[{} >> 2][{} & 3]", GetConstBuffer(cbuf->GetIndex()),
+ final_offset, final_offset),
+ Type::Uint};
}
// AMD's proprietary GLSL compiler emits ill code for variable component access.
// To bypass this driver bug generate 4 ifs, one per each component.
const std::string pack = code.GenerateTemporary();
- code.AddLine("vec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()),
+ code.AddLine("uvec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()),
final_offset);
const std::string result = code.GenerateTemporary();
- code.AddLine("float {};", result);
+ code.AddLine("uint {};", result);
for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
code.AddLine("if (({} & 3) == {}) {} = {}{};", final_offset, swizzle, result,
pack, GetSwizzle(swizzle));
}
- return result;
+ return {result, Type::Uint};
}
UNREACHABLE_MSG("Unmanaged offset node type");
}
if (const auto gmem = std::get_if<GmemNode>(&*node)) {
- const std::string real = Visit(gmem->GetRealAddress());
- const std::string base = Visit(gmem->GetBaseAddress());
- const std::string final_offset = fmt::format("(ftou({}) - ftou({})) / 4", real, base);
- return fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset);
+ const std::string real = Visit(gmem->GetRealAddress()).AsUint();
+ const std::string base = Visit(gmem->GetBaseAddress()).AsUint();
+ const std::string final_offset = fmt::format("({} - {}) >> 2", real, base);
+ return {fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset),
+ Type::Uint};
}
if (const auto lmem = std::get_if<LmemNode>(&*node)) {
- return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
+ if (stage == ProgramType::Compute) {
+ LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
+ }
+ return {
+ fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
+ Type::Uint};
+ }
+
+ if (const auto smem = std::get_if<SmemNode>(&*node)) {
+ return {
+ fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
+ Type::Uint};
}
if (const auto internal_flag = std::get_if<InternalFlagNode>(&*node)) {
- return GetInternalFlag(internal_flag->GetFlag());
+ return {GetInternalFlag(internal_flag->GetFlag()), Type::Bool};
}
if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
// It's invalid to call conditional on nested nodes, use an operation instead
- code.AddLine("if ({}) {{", Visit(conditional->GetCondition()));
+ code.AddLine("if ({}) {{", Visit(conditional->GetCondition()).AsBool());
++code.scope;
VisitBlock(conditional->GetCode());
@@ -629,20 +904,21 @@ private:
}
if (const auto comment = std::get_if<CommentNode>(&*node)) {
- return "// " + comment->GetText();
+ code.AddLine("// " + comment->GetText());
+ return {};
}
UNREACHABLE();
return {};
}
- std::string ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
+ Expression ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
const auto GeometryPass = [&](std::string_view name) {
- if (stage == ShaderStage::Geometry && buffer) {
+ if (stage == ProgramType::Geometry && buffer) {
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
// set an 0x80000000 index for those and the shader fails to build. Find out why
// this happens and what's its intent.
- return fmt::format("gs_{}[ftou({}) % MAX_VERTEX_INPUT]", name, Visit(buffer));
+ return fmt::format("gs_{}[{} % MAX_VERTEX_INPUT]", name, Visit(buffer).AsUint());
}
return std::string(name);
};
@@ -650,72 +926,79 @@ private:
switch (attribute) {
case Attribute::Index::Position:
switch (stage) {
- case ShaderStage::Geometry:
- return fmt::format("gl_in[ftou({})].gl_Position{}", Visit(buffer),
- GetSwizzle(element));
- case ShaderStage::Fragment:
- return element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element));
+ case ProgramType::Geometry:
+ return {fmt::format("gl_in[{}].gl_Position{}", Visit(buffer).AsUint(),
+ GetSwizzle(element)),
+ Type::Float};
+ case ProgramType::Fragment:
+ return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)),
+ Type::Float};
default:
UNREACHABLE();
}
case Attribute::Index::PointCoord:
switch (element) {
case 0:
- return "gl_PointCoord.x";
+ return {"gl_PointCoord.x", Type::Float};
case 1:
- return "gl_PointCoord.y";
+ return {"gl_PointCoord.y", Type::Float};
case 2:
case 3:
- return "0";
+ return {"0.0f", Type::Float};
}
UNREACHABLE();
- return "0";
+ return {"0", Type::Int};
case Attribute::Index::TessCoordInstanceIDVertexID:
// TODO(Subv): Find out what the values are for the first two elements when inside a
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
// shader.
- ASSERT(stage == ShaderStage::Vertex);
+ ASSERT(IsVertexShader(stage));
switch (element) {
case 2:
// Config pack's first value is instance_id.
- return "uintBitsToFloat(config_pack[0])";
+ return {"gl_InstanceID", Type::Int};
case 3:
- return "uintBitsToFloat(gl_VertexID)";
+ return {"gl_VertexID", Type::Int};
}
UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
- return "0";
+ return {"0", Type::Int};
case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements.
- ASSERT(stage == ShaderStage::Fragment);
+ ASSERT(stage == ProgramType::Fragment);
switch (element) {
case 3:
- return "itof(gl_FrontFacing ? -1 : 0)";
+ return {"(gl_FrontFacing ? -1 : 0)", Type::Int};
}
UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element);
- return "0";
+ return {"0", Type::Int};
default:
if (IsGenericAttribute(attribute)) {
- return GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element);
+ return {GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element),
+ Type::Float};
}
break;
}
UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
- return "0";
+ return {"0", Type::Int};
}
- std::string ApplyPrecise(Operation operation, const std::string& value) {
+ Expression ApplyPrecise(Operation operation, std::string value, Type type) {
if (!IsPrecise(operation)) {
- return value;
+ return {std::move(value), type};
}
- // There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders
- const std::string precise = stage != ShaderStage::Fragment ? "precise " : "";
+ // Old Nvidia drivers have a bug with precise and texture sampling. These are more likely to
+ // be found in fragment shaders, so we disable precise there. There are vertex shaders that
+ // also fail to build but nobody seems to care about those.
+ // Note: Only bugged drivers will skip precise.
+ const bool disable_precise = device.HasPreciseBug() && stage == ProgramType::Fragment;
- const std::string temporary = code.GenerateTemporary();
- code.AddLine("{}float {} = {};", precise, temporary, value);
- return temporary;
+ std::string temporary = code.GenerateTemporary();
+ code.AddLine("{}{} {} = {};", disable_precise ? "" : "precise ", GetTypeString(type),
+ temporary, value);
+ return {std::move(temporary), type};
}
- std::string VisitOperand(Operation operation, std::size_t operand_index) {
+ Expression VisitOperand(Operation operation, std::size_t operand_index) {
const auto& operand = operation[operand_index];
const bool parent_precise = IsPrecise(operation);
const bool child_precise = IsPrecise(operand);
@@ -724,102 +1007,98 @@ private:
return Visit(operand);
}
- const std::string temporary = code.GenerateTemporary();
- code.AddLine("float {} = {};", temporary, Visit(operand));
- return temporary;
- }
-
- std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) {
- return CastOperand(VisitOperand(operation, operand_index), type);
+ Expression value = Visit(operand);
+ std::string temporary = code.GenerateTemporary();
+ code.AddLine("{} {} = {};", GetTypeString(value.GetType()), temporary, value.GetCode());
+ return {std::move(temporary), value.GetType()};
}
- std::string CastOperand(const std::string& value, Type type) const {
- switch (type) {
- case Type::Bool:
- case Type::Bool2:
- case Type::Float:
- return value;
- case Type::Int:
- return fmt::format("ftoi({})", value);
- case Type::Uint:
- return fmt::format("ftou({})", value);
- case Type::HalfFloat:
- return fmt::format("toHalf2({})", value);
- }
- UNREACHABLE();
- return value;
- }
-
- std::string BitwiseCastResult(const std::string& value, Type type,
- bool needs_parenthesis = false) {
- switch (type) {
- case Type::Bool:
- case Type::Bool2:
- case Type::Float:
- if (needs_parenthesis) {
- return fmt::format("({})", value);
+ std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
+ switch (const auto attribute = abuf->GetIndex()) {
+ case Attribute::Index::Position:
+ return {{"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float}};
+ case Attribute::Index::LayerViewportPointSize:
+ switch (abuf->GetElement()) {
+ case 0:
+ UNIMPLEMENTED();
+ return {};
+ case 1:
+ if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
+ return {};
+ }
+ return {{"gl_Layer", Type::Int}};
+ case 2:
+ if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
+ return {};
+ }
+ return {{"gl_ViewportIndex", Type::Int}};
+ case 3:
+ UNIMPLEMENTED_MSG("Requires some state changes for gl_PointSize to work in shader");
+ return {{"gl_PointSize", Type::Float}};
}
- return value;
- case Type::Int:
- return fmt::format("itof({})", value);
- case Type::Uint:
- return fmt::format("utof({})", value);
- case Type::HalfFloat:
- return fmt::format("fromHalf2({})", value);
+ return {};
+ case Attribute::Index::ClipDistances0123:
+ return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float}};
+ case Attribute::Index::ClipDistances4567:
+ return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
+ default:
+ if (IsGenericAttribute(attribute)) {
+ return {
+ {GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), Type::Float}};
+ }
+ UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
+ return {};
}
- UNREACHABLE();
- return value;
}
- std::string GenerateUnary(Operation operation, const std::string& func, Type result_type,
- Type type_a, bool needs_parenthesis = true) {
- const std::string op_str = fmt::format("{}({})", func, VisitOperand(operation, 0, type_a));
-
- return ApplyPrecise(operation, BitwiseCastResult(op_str, result_type, needs_parenthesis));
+ Expression GenerateUnary(Operation operation, std::string_view func, Type result_type,
+ Type type_a) {
+ std::string op_str = fmt::format("{}({})", func, VisitOperand(operation, 0).As(type_a));
+ return ApplyPrecise(operation, std::move(op_str), result_type);
}
- std::string GenerateBinaryInfix(Operation operation, const std::string& func, Type result_type,
- Type type_a, Type type_b) {
- const std::string op_a = VisitOperand(operation, 0, type_a);
- const std::string op_b = VisitOperand(operation, 1, type_b);
- const std::string op_str = fmt::format("({} {} {})", op_a, func, op_b);
+ Expression GenerateBinaryInfix(Operation operation, std::string_view func, Type result_type,
+ Type type_a, Type type_b) {
+ const std::string op_a = VisitOperand(operation, 0).As(type_a);
+ const std::string op_b = VisitOperand(operation, 1).As(type_b);
+ std::string op_str = fmt::format("({} {} {})", op_a, func, op_b);
- return ApplyPrecise(operation, BitwiseCastResult(op_str, result_type));
+ return ApplyPrecise(operation, std::move(op_str), result_type);
}
- std::string GenerateBinaryCall(Operation operation, const std::string& func, Type result_type,
- Type type_a, Type type_b) {
- const std::string op_a = VisitOperand(operation, 0, type_a);
- const std::string op_b = VisitOperand(operation, 1, type_b);
- const std::string op_str = fmt::format("{}({}, {})", func, op_a, op_b);
+ Expression GenerateBinaryCall(Operation operation, std::string_view func, Type result_type,
+ Type type_a, Type type_b) {
+ const std::string op_a = VisitOperand(operation, 0).As(type_a);
+ const std::string op_b = VisitOperand(operation, 1).As(type_b);
+ std::string op_str = fmt::format("{}({}, {})", func, op_a, op_b);
- return ApplyPrecise(operation, BitwiseCastResult(op_str, result_type));
+ return ApplyPrecise(operation, std::move(op_str), result_type);
}
- std::string GenerateTernary(Operation operation, const std::string& func, Type result_type,
- Type type_a, Type type_b, Type type_c) {
- const std::string op_a = VisitOperand(operation, 0, type_a);
- const std::string op_b = VisitOperand(operation, 1, type_b);
- const std::string op_c = VisitOperand(operation, 2, type_c);
- const std::string op_str = fmt::format("{}({}, {}, {})", func, op_a, op_b, op_c);
+ Expression GenerateTernary(Operation operation, std::string_view func, Type result_type,
+ Type type_a, Type type_b, Type type_c) {
+ const std::string op_a = VisitOperand(operation, 0).As(type_a);
+ const std::string op_b = VisitOperand(operation, 1).As(type_b);
+ const std::string op_c = VisitOperand(operation, 2).As(type_c);
+ std::string op_str = fmt::format("{}({}, {}, {})", func, op_a, op_b, op_c);
- return ApplyPrecise(operation, BitwiseCastResult(op_str, result_type));
+ return ApplyPrecise(operation, std::move(op_str), result_type);
}
- std::string GenerateQuaternary(Operation operation, const std::string& func, Type result_type,
- Type type_a, Type type_b, Type type_c, Type type_d) {
- const std::string op_a = VisitOperand(operation, 0, type_a);
- const std::string op_b = VisitOperand(operation, 1, type_b);
- const std::string op_c = VisitOperand(operation, 2, type_c);
- const std::string op_d = VisitOperand(operation, 3, type_d);
- const std::string op_str = fmt::format("{}({}, {}, {}, {})", func, op_a, op_b, op_c, op_d);
+ Expression GenerateQuaternary(Operation operation, const std::string& func, Type result_type,
+ Type type_a, Type type_b, Type type_c, Type type_d) {
+ const std::string op_a = VisitOperand(operation, 0).As(type_a);
+ const std::string op_b = VisitOperand(operation, 1).As(type_b);
+ const std::string op_c = VisitOperand(operation, 2).As(type_c);
+ const std::string op_d = VisitOperand(operation, 3).As(type_d);
+ std::string op_str = fmt::format("{}({}, {}, {}, {})", func, op_a, op_b, op_c, op_d);
- return ApplyPrecise(operation, BitwiseCastResult(op_str, result_type));
+ return ApplyPrecise(operation, std::move(op_str), result_type);
}
std::string GenerateTexture(Operation operation, const std::string& function_suffix,
const std::vector<TextureIR>& extras) {
- constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"};
+ constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
@@ -836,17 +1115,17 @@ private:
expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1);
expr += '(';
for (std::size_t i = 0; i < count; ++i) {
- expr += Visit(operation[i]);
+ expr += Visit(operation[i]).AsFloat();
const std::size_t next = i + 1;
if (next < count)
expr += ", ";
}
if (has_array) {
- expr += ", float(ftoi(" + Visit(meta->array) + "))";
+ expr += ", float(" + Visit(meta->array).AsInt() + ')';
}
if (has_shadow) {
- expr += ", " + Visit(meta->depth_compare);
+ expr += ", " + Visit(meta->depth_compare).AsFloat();
}
expr += ')';
@@ -877,11 +1156,11 @@ private:
// required to be constant)
expr += std::to_string(static_cast<s32>(immediate->GetValue()));
} else {
- expr += fmt::format("ftoi({})", Visit(operand));
+ expr += Visit(operand).AsInt();
}
break;
case Type::Float:
- expr += Visit(operand);
+ expr += Visit(operand).AsFloat();
break;
default: {
const auto type_int = static_cast<u32>(type);
@@ -897,7 +1176,7 @@ private:
if (aoffi.empty()) {
return {};
}
- constexpr std::array<const char*, 3> coord_constructors = {"int", "ivec2", "ivec3"};
+ constexpr std::array coord_constructors = {"int", "ivec2", "ivec3"};
std::string expr = ", ";
expr += coord_constructors.at(aoffi.size() - 1);
expr += '(';
@@ -910,7 +1189,7 @@ private:
expr += std::to_string(static_cast<s32>(immediate->GetValue()));
} else if (device.HasVariableAoffi()) {
// Avoid using variable AOFFI on unsupported devices.
- expr += fmt::format("ftoi({})", Visit(operand));
+ expr += Visit(operand).AsInt();
} else {
// Insert 0 on devices not supporting variable AOFFI.
expr += '0';
@@ -924,318 +1203,355 @@ private:
return expr;
}
- std::string Assign(Operation operation) {
+ std::string BuildIntegerCoordinates(Operation operation) {
+ constexpr std::array constructors{"int(", "ivec2(", "ivec3(", "ivec4("};
+ const std::size_t coords_count{operation.GetOperandsCount()};
+ std::string expr = constructors.at(coords_count - 1);
+ for (std::size_t i = 0; i < coords_count; ++i) {
+ expr += VisitOperand(operation, i).AsInt();
+ if (i + 1 < coords_count) {
+ expr += ", ";
+ }
+ }
+ expr += ')';
+ return expr;
+ }
+
+ std::string BuildImageValues(Operation operation) {
+ constexpr std::array constructors{"uint", "uvec2", "uvec3", "uvec4"};
+ const auto meta{std::get<MetaImage>(operation.GetMeta())};
+
+ const std::size_t values_count{meta.values.size()};
+ std::string expr = fmt::format("{}(", constructors.at(values_count - 1));
+ for (std::size_t i = 0; i < values_count; ++i) {
+ expr += Visit(meta.values.at(i)).AsUint();
+ if (i + 1 < values_count) {
+ expr += ", ";
+ }
+ }
+ expr += ')';
+ return expr;
+ }
+
+ Expression Assign(Operation operation) {
const Node& dest = operation[0];
const Node& src = operation[1];
- std::string target;
+ Expression target;
if (const auto gpr = std::get_if<GprNode>(&*dest)) {
if (gpr->GetIndex() == Register::ZeroIndex) {
// Writing to Register::ZeroIndex is a no op
return {};
}
- target = GetRegister(gpr->GetIndex());
+ target = {GetRegister(gpr->GetIndex()), Type::Float};
} else if (const auto abuf = std::get_if<AbufNode>(&*dest)) {
UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer());
-
- target = [&]() -> std::string {
- switch (const auto attribute = abuf->GetIndex(); abuf->GetIndex()) {
- case Attribute::Index::Position:
- return "gl_Position"s + GetSwizzle(abuf->GetElement());
- case Attribute::Index::PointSize:
- return "gl_PointSize";
- case Attribute::Index::ClipDistances0123:
- return fmt::format("gl_ClipDistance[{}]", abuf->GetElement());
- case Attribute::Index::ClipDistances4567:
- return fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4);
- default:
- if (IsGenericAttribute(attribute)) {
- return GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement());
- }
- UNIMPLEMENTED_MSG("Unhandled output attribute: {}",
- static_cast<u32>(attribute));
- return "0";
- }
- }();
+ auto output = GetOutputAttribute(abuf);
+ if (!output) {
+ return {};
+ }
+ target = std::move(*output);
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
- target = fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
+ if (stage == ProgramType::Compute) {
+ LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
+ }
+ target = {
+ fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
+ Type::Uint};
+ } else if (const auto smem = std::get_if<SmemNode>(&*dest)) {
+ ASSERT(stage == ProgramType::Compute);
+ target = {
+ fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
+ Type::Uint};
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
- const std::string real = Visit(gmem->GetRealAddress());
- const std::string base = Visit(gmem->GetBaseAddress());
- const std::string final_offset = fmt::format("(ftou({}) - ftou({})) / 4", real, base);
- target = fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset);
+ const std::string real = Visit(gmem->GetRealAddress()).AsUint();
+ const std::string base = Visit(gmem->GetBaseAddress()).AsUint();
+ const std::string final_offset = fmt::format("({} - {}) >> 2", real, base);
+ target = {fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset),
+ Type::Uint};
} else {
UNREACHABLE_MSG("Assign called without a proper target");
}
- code.AddLine("{} = {};", target, Visit(src));
+ code.AddLine("{} = {};", target.GetCode(), Visit(src).As(target.GetType()));
return {};
}
template <Type type>
- std::string Add(Operation operation) {
+ Expression Add(Operation operation) {
return GenerateBinaryInfix(operation, "+", type, type, type);
}
template <Type type>
- std::string Mul(Operation operation) {
+ Expression Mul(Operation operation) {
return GenerateBinaryInfix(operation, "*", type, type, type);
}
template <Type type>
- std::string Div(Operation operation) {
+ Expression Div(Operation operation) {
return GenerateBinaryInfix(operation, "/", type, type, type);
}
template <Type type>
- std::string Fma(Operation operation) {
+ Expression Fma(Operation operation) {
return GenerateTernary(operation, "fma", type, type, type, type);
}
template <Type type>
- std::string Negate(Operation operation) {
- return GenerateUnary(operation, "-", type, type, true);
+ Expression Negate(Operation operation) {
+ return GenerateUnary(operation, "-", type, type);
}
template <Type type>
- std::string Absolute(Operation operation) {
- return GenerateUnary(operation, "abs", type, type, false);
+ Expression Absolute(Operation operation) {
+ return GenerateUnary(operation, "abs", type, type);
}
- std::string FClamp(Operation operation) {
+ Expression FClamp(Operation operation) {
return GenerateTernary(operation, "clamp", Type::Float, Type::Float, Type::Float,
Type::Float);
}
+ Expression FCastHalf0(Operation operation) {
+ return {fmt::format("({})[0]", VisitOperand(operation, 0).AsHalfFloat()), Type::Float};
+ }
+
+ Expression FCastHalf1(Operation operation) {
+ return {fmt::format("({})[1]", VisitOperand(operation, 0).AsHalfFloat()), Type::Float};
+ }
+
template <Type type>
- std::string Min(Operation operation) {
+ Expression Min(Operation operation) {
return GenerateBinaryCall(operation, "min", type, type, type);
}
template <Type type>
- std::string Max(Operation operation) {
+ Expression Max(Operation operation) {
return GenerateBinaryCall(operation, "max", type, type, type);
}
- std::string Select(Operation operation) {
- const std::string condition = Visit(operation[0]);
- const std::string true_case = Visit(operation[1]);
- const std::string false_case = Visit(operation[2]);
- const std::string op_str = fmt::format("({} ? {} : {})", condition, true_case, false_case);
+ Expression Select(Operation operation) {
+ const std::string condition = Visit(operation[0]).AsBool();
+ const std::string true_case = Visit(operation[1]).AsUint();
+ const std::string false_case = Visit(operation[2]).AsUint();
+ std::string op_str = fmt::format("({} ? {} : {})", condition, true_case, false_case);
- return ApplyPrecise(operation, op_str);
+ return ApplyPrecise(operation, std::move(op_str), Type::Uint);
}
- std::string FCos(Operation operation) {
- return GenerateUnary(operation, "cos", Type::Float, Type::Float, false);
+ Expression FCos(Operation operation) {
+ return GenerateUnary(operation, "cos", Type::Float, Type::Float);
}
- std::string FSin(Operation operation) {
- return GenerateUnary(operation, "sin", Type::Float, Type::Float, false);
+ Expression FSin(Operation operation) {
+ return GenerateUnary(operation, "sin", Type::Float, Type::Float);
}
- std::string FExp2(Operation operation) {
- return GenerateUnary(operation, "exp2", Type::Float, Type::Float, false);
+ Expression FExp2(Operation operation) {
+ return GenerateUnary(operation, "exp2", Type::Float, Type::Float);
}
- std::string FLog2(Operation operation) {
- return GenerateUnary(operation, "log2", Type::Float, Type::Float, false);
+ Expression FLog2(Operation operation) {
+ return GenerateUnary(operation, "log2", Type::Float, Type::Float);
}
- std::string FInverseSqrt(Operation operation) {
- return GenerateUnary(operation, "inversesqrt", Type::Float, Type::Float, false);
+ Expression FInverseSqrt(Operation operation) {
+ return GenerateUnary(operation, "inversesqrt", Type::Float, Type::Float);
}
- std::string FSqrt(Operation operation) {
- return GenerateUnary(operation, "sqrt", Type::Float, Type::Float, false);
+ Expression FSqrt(Operation operation) {
+ return GenerateUnary(operation, "sqrt", Type::Float, Type::Float);
}
- std::string FRoundEven(Operation operation) {
- return GenerateUnary(operation, "roundEven", Type::Float, Type::Float, false);
+ Expression FRoundEven(Operation operation) {
+ return GenerateUnary(operation, "roundEven", Type::Float, Type::Float);
}
- std::string FFloor(Operation operation) {
- return GenerateUnary(operation, "floor", Type::Float, Type::Float, false);
+ Expression FFloor(Operation operation) {
+ return GenerateUnary(operation, "floor", Type::Float, Type::Float);
}
- std::string FCeil(Operation operation) {
- return GenerateUnary(operation, "ceil", Type::Float, Type::Float, false);
+ Expression FCeil(Operation operation) {
+ return GenerateUnary(operation, "ceil", Type::Float, Type::Float);
}
- std::string FTrunc(Operation operation) {
- return GenerateUnary(operation, "trunc", Type::Float, Type::Float, false);
+ Expression FTrunc(Operation operation) {
+ return GenerateUnary(operation, "trunc", Type::Float, Type::Float);
}
template <Type type>
- std::string FCastInteger(Operation operation) {
- return GenerateUnary(operation, "float", Type::Float, type, false);
+ Expression FCastInteger(Operation operation) {
+ return GenerateUnary(operation, "float", Type::Float, type);
}
- std::string ICastFloat(Operation operation) {
- return GenerateUnary(operation, "int", Type::Int, Type::Float, false);
+ Expression ICastFloat(Operation operation) {
+ return GenerateUnary(operation, "int", Type::Int, Type::Float);
}
- std::string ICastUnsigned(Operation operation) {
- return GenerateUnary(operation, "int", Type::Int, Type::Uint, false);
+ Expression ICastUnsigned(Operation operation) {
+ return GenerateUnary(operation, "int", Type::Int, Type::Uint);
}
template <Type type>
- std::string LogicalShiftLeft(Operation operation) {
+ Expression LogicalShiftLeft(Operation operation) {
return GenerateBinaryInfix(operation, "<<", type, type, Type::Uint);
}
- std::string ILogicalShiftRight(Operation operation) {
- const std::string op_a = VisitOperand(operation, 0, Type::Uint);
- const std::string op_b = VisitOperand(operation, 1, Type::Uint);
- const std::string op_str = fmt::format("int({} >> {})", op_a, op_b);
+ Expression ILogicalShiftRight(Operation operation) {
+ const std::string op_a = VisitOperand(operation, 0).AsUint();
+ const std::string op_b = VisitOperand(operation, 1).AsUint();
+ std::string op_str = fmt::format("int({} >> {})", op_a, op_b);
- return ApplyPrecise(operation, BitwiseCastResult(op_str, Type::Int));
+ return ApplyPrecise(operation, std::move(op_str), Type::Int);
}
- std::string IArithmeticShiftRight(Operation operation) {
+ Expression IArithmeticShiftRight(Operation operation) {
return GenerateBinaryInfix(operation, ">>", Type::Int, Type::Int, Type::Uint);
}
template <Type type>
- std::string BitwiseAnd(Operation operation) {
+ Expression BitwiseAnd(Operation operation) {
return GenerateBinaryInfix(operation, "&", type, type, type);
}
template <Type type>
- std::string BitwiseOr(Operation operation) {
+ Expression BitwiseOr(Operation operation) {
return GenerateBinaryInfix(operation, "|", type, type, type);
}
template <Type type>
- std::string BitwiseXor(Operation operation) {
+ Expression BitwiseXor(Operation operation) {
return GenerateBinaryInfix(operation, "^", type, type, type);
}
template <Type type>
- std::string BitwiseNot(Operation operation) {
- return GenerateUnary(operation, "~", type, type, false);
+ Expression BitwiseNot(Operation operation) {
+ return GenerateUnary(operation, "~", type, type);
}
- std::string UCastFloat(Operation operation) {
- return GenerateUnary(operation, "uint", Type::Uint, Type::Float, false);
+ Expression UCastFloat(Operation operation) {
+ return GenerateUnary(operation, "uint", Type::Uint, Type::Float);
}
- std::string UCastSigned(Operation operation) {
- return GenerateUnary(operation, "uint", Type::Uint, Type::Int, false);
+ Expression UCastSigned(Operation operation) {
+ return GenerateUnary(operation, "uint", Type::Uint, Type::Int);
}
- std::string UShiftRight(Operation operation) {
+ Expression UShiftRight(Operation operation) {
return GenerateBinaryInfix(operation, ">>", Type::Uint, Type::Uint, Type::Uint);
}
template <Type type>
- std::string BitfieldInsert(Operation operation) {
+ Expression BitfieldInsert(Operation operation) {
return GenerateQuaternary(operation, "bitfieldInsert", type, type, type, Type::Int,
Type::Int);
}
template <Type type>
- std::string BitfieldExtract(Operation operation) {
+ Expression BitfieldExtract(Operation operation) {
return GenerateTernary(operation, "bitfieldExtract", type, type, Type::Int, Type::Int);
}
template <Type type>
- std::string BitCount(Operation operation) {
- return GenerateUnary(operation, "bitCount", type, type, false);
+ Expression BitCount(Operation operation) {
+ return GenerateUnary(operation, "bitCount", type, type);
}
- std::string HNegate(Operation operation) {
+ Expression HNegate(Operation operation) {
const auto GetNegate = [&](std::size_t index) {
- return VisitOperand(operation, index, Type::Bool) + " ? -1 : 1";
+ return VisitOperand(operation, index).AsBool() + " ? -1 : 1";
};
- const std::string value =
- fmt::format("({} * vec2({}, {}))", VisitOperand(operation, 0, Type::HalfFloat),
- GetNegate(1), GetNegate(2));
- return BitwiseCastResult(value, Type::HalfFloat);
- }
-
- std::string HClamp(Operation operation) {
- const std::string value = VisitOperand(operation, 0, Type::HalfFloat);
- const std::string min = VisitOperand(operation, 1, Type::Float);
- const std::string max = VisitOperand(operation, 2, Type::Float);
- const std::string clamped = fmt::format("clamp({}, vec2({}), vec2({}))", value, min, max);
-
- return ApplyPrecise(operation, BitwiseCastResult(clamped, Type::HalfFloat));
- }
-
- std::string HUnpack(Operation operation) {
- const std::string operand{VisitOperand(operation, 0, Type::HalfFloat)};
- const auto value = [&]() -> std::string {
- switch (std::get<Tegra::Shader::HalfType>(operation.GetMeta())) {
- case Tegra::Shader::HalfType::H0_H1:
- return operand;
- case Tegra::Shader::HalfType::F32:
- return fmt::format("vec2(fromHalf2({}))", operand);
- case Tegra::Shader::HalfType::H0_H0:
- return fmt::format("vec2({}[0])", operand);
- case Tegra::Shader::HalfType::H1_H1:
- return fmt::format("vec2({}[1])", operand);
- }
- UNREACHABLE();
- return "0";
- }();
- return fmt::format("fromHalf2({})", value);
+ return {fmt::format("({} * vec2({}, {}))", VisitOperand(operation, 0).AsHalfFloat(),
+ GetNegate(1), GetNegate(2)),
+ Type::HalfFloat};
+ }
+
+ Expression HClamp(Operation operation) {
+ const std::string value = VisitOperand(operation, 0).AsHalfFloat();
+ const std::string min = VisitOperand(operation, 1).AsFloat();
+ const std::string max = VisitOperand(operation, 2).AsFloat();
+ std::string clamped = fmt::format("clamp({}, vec2({}), vec2({}))", value, min, max);
+
+ return ApplyPrecise(operation, std::move(clamped), Type::HalfFloat);
}
- std::string HMergeF32(Operation operation) {
- return fmt::format("float(toHalf2({})[0])", Visit(operation[0]));
+ Expression HCastFloat(Operation operation) {
+ return {fmt::format("vec2({})", VisitOperand(operation, 0).AsFloat()), Type::HalfFloat};
}
- std::string HMergeH0(Operation operation) {
- return fmt::format("fromHalf2(vec2(toHalf2({})[0], toHalf2({})[1]))", Visit(operation[1]),
- Visit(operation[0]));
+ Expression HUnpack(Operation operation) {
+ Expression operand = VisitOperand(operation, 0);
+ switch (std::get<Tegra::Shader::HalfType>(operation.GetMeta())) {
+ case Tegra::Shader::HalfType::H0_H1:
+ return operand;
+ case Tegra::Shader::HalfType::F32:
+ return {fmt::format("vec2({})", operand.AsFloat()), Type::HalfFloat};
+ case Tegra::Shader::HalfType::H0_H0:
+ return {fmt::format("vec2({}[0])", operand.AsHalfFloat()), Type::HalfFloat};
+ case Tegra::Shader::HalfType::H1_H1:
+ return {fmt::format("vec2({}[1])", operand.AsHalfFloat()), Type::HalfFloat};
+ }
+ UNREACHABLE();
+ return {"0", Type::Int};
}
- std::string HMergeH1(Operation operation) {
- return fmt::format("fromHalf2(vec2(toHalf2({})[0], toHalf2({})[1]))", Visit(operation[0]),
- Visit(operation[1]));
+ Expression HMergeF32(Operation operation) {
+ return {fmt::format("float({}[0])", VisitOperand(operation, 0).AsHalfFloat()), Type::Float};
}
- std::string HPack2(Operation operation) {
- return fmt::format("utof(packHalf2x16(vec2({}, {})))", Visit(operation[0]),
- Visit(operation[1]));
+ Expression HMergeH0(Operation operation) {
+ std::string dest = VisitOperand(operation, 0).AsUint();
+ std::string src = VisitOperand(operation, 1).AsUint();
+ return {fmt::format("(({} & 0x0000FFFFU) | ({} & 0xFFFF0000U))", src, dest), Type::Uint};
+ }
+
+ Expression HMergeH1(Operation operation) {
+ std::string dest = VisitOperand(operation, 0).AsUint();
+ std::string src = VisitOperand(operation, 1).AsUint();
+ return {fmt::format("(({} & 0x0000FFFFU) | ({} & 0xFFFF0000U))", dest, src), Type::Uint};
+ }
+
+ Expression HPack2(Operation operation) {
+ return {fmt::format("vec2({}, {})", VisitOperand(operation, 0).AsFloat(),
+ VisitOperand(operation, 1).AsFloat()),
+ Type::HalfFloat};
}
template <Type type>
- std::string LogicalLessThan(Operation operation) {
+ Expression LogicalLessThan(Operation operation) {
return GenerateBinaryInfix(operation, "<", Type::Bool, type, type);
}
template <Type type>
- std::string LogicalEqual(Operation operation) {
+ Expression LogicalEqual(Operation operation) {
return GenerateBinaryInfix(operation, "==", Type::Bool, type, type);
}
template <Type type>
- std::string LogicalLessEqual(Operation operation) {
+ Expression LogicalLessEqual(Operation operation) {
return GenerateBinaryInfix(operation, "<=", Type::Bool, type, type);
}
template <Type type>
- std::string LogicalGreaterThan(Operation operation) {
+ Expression LogicalGreaterThan(Operation operation) {
return GenerateBinaryInfix(operation, ">", Type::Bool, type, type);
}
template <Type type>
- std::string LogicalNotEqual(Operation operation) {
+ Expression LogicalNotEqual(Operation operation) {
return GenerateBinaryInfix(operation, "!=", Type::Bool, type, type);
}
template <Type type>
- std::string LogicalGreaterEqual(Operation operation) {
+ Expression LogicalGreaterEqual(Operation operation) {
return GenerateBinaryInfix(operation, ">=", Type::Bool, type, type);
}
- std::string LogicalFIsNan(Operation operation) {
- return GenerateUnary(operation, "isnan", Type::Bool, Type::Float, false);
+ Expression LogicalFIsNan(Operation operation) {
+ return GenerateUnary(operation, "isnan", Type::Bool, Type::Float);
}
- std::string LogicalAssign(Operation operation) {
+ Expression LogicalAssign(Operation operation) {
const Node& dest = operation[0];
const Node& src = operation[1];
@@ -1256,82 +1572,80 @@ private:
target = GetInternalFlag(flag->GetFlag());
}
- code.AddLine("{} = {};", target, Visit(src));
+ code.AddLine("{} = {};", target, Visit(src).AsBool());
return {};
}
- std::string LogicalAnd(Operation operation) {
+ Expression LogicalAnd(Operation operation) {
return GenerateBinaryInfix(operation, "&&", Type::Bool, Type::Bool, Type::Bool);
}
- std::string LogicalOr(Operation operation) {
+ Expression LogicalOr(Operation operation) {
return GenerateBinaryInfix(operation, "||", Type::Bool, Type::Bool, Type::Bool);
}
- std::string LogicalXor(Operation operation) {
+ Expression LogicalXor(Operation operation) {
return GenerateBinaryInfix(operation, "^^", Type::Bool, Type::Bool, Type::Bool);
}
- std::string LogicalNegate(Operation operation) {
- return GenerateUnary(operation, "!", Type::Bool, Type::Bool, false);
+ Expression LogicalNegate(Operation operation) {
+ return GenerateUnary(operation, "!", Type::Bool, Type::Bool);
}
- std::string LogicalPick2(Operation operation) {
- const std::string pair = VisitOperand(operation, 0, Type::Bool2);
- return fmt::format("{}[{}]", pair, VisitOperand(operation, 1, Type::Uint));
+ Expression LogicalPick2(Operation operation) {
+ return {fmt::format("{}[{}]", VisitOperand(operation, 0).AsBool2(),
+ VisitOperand(operation, 1).AsUint()),
+ Type::Bool};
}
- std::string LogicalAll2(Operation operation) {
+ Expression LogicalAnd2(Operation operation) {
return GenerateUnary(operation, "all", Type::Bool, Type::Bool2);
}
- std::string LogicalAny2(Operation operation) {
- return GenerateUnary(operation, "any", Type::Bool, Type::Bool2);
- }
-
template <bool with_nan>
- std::string GenerateHalfComparison(Operation operation, const std::string& compare_op) {
- const std::string comparison{GenerateBinaryCall(operation, compare_op, Type::Bool2,
- Type::HalfFloat, Type::HalfFloat)};
+ Expression GenerateHalfComparison(Operation operation, std::string_view compare_op) {
+ Expression comparison = GenerateBinaryCall(operation, compare_op, Type::Bool2,
+ Type::HalfFloat, Type::HalfFloat);
if constexpr (!with_nan) {
return comparison;
}
- return fmt::format("halfFloatNanComparison({}, {}, {})", comparison,
- VisitOperand(operation, 0, Type::HalfFloat),
- VisitOperand(operation, 1, Type::HalfFloat));
+ return {fmt::format("HalfFloatNanComparison({}, {}, {})", comparison.AsBool2(),
+ VisitOperand(operation, 0).AsHalfFloat(),
+ VisitOperand(operation, 1).AsHalfFloat()),
+ Type::Bool2};
}
template <bool with_nan>
- std::string Logical2HLessThan(Operation operation) {
+ Expression Logical2HLessThan(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "lessThan");
}
template <bool with_nan>
- std::string Logical2HEqual(Operation operation) {
+ Expression Logical2HEqual(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "equal");
}
template <bool with_nan>
- std::string Logical2HLessEqual(Operation operation) {
+ Expression Logical2HLessEqual(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "lessThanEqual");
}
template <bool with_nan>
- std::string Logical2HGreaterThan(Operation operation) {
+ Expression Logical2HGreaterThan(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "greaterThan");
}
template <bool with_nan>
- std::string Logical2HNotEqual(Operation operation) {
+ Expression Logical2HNotEqual(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "notEqual");
}
template <bool with_nan>
- std::string Logical2HGreaterEqual(Operation operation) {
+ Expression Logical2HGreaterEqual(Operation operation) {
return GenerateHalfComparison<with_nan>(operation, "greaterThanEqual");
}
- std::string Texture(Operation operation) {
+ Expression Texture(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
@@ -1340,10 +1654,10 @@ private:
if (meta->sampler.IsShadow()) {
expr = "vec4(" + expr + ')';
}
- return expr + GetSwizzle(meta->element);
+ return {expr + GetSwizzle(meta->element), Type::Float};
}
- std::string TextureLod(Operation operation) {
+ Expression TextureLod(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
@@ -1352,54 +1666,54 @@ private:
if (meta->sampler.IsShadow()) {
expr = "vec4(" + expr + ')';
}
- return expr + GetSwizzle(meta->element);
+ return {expr + GetSwizzle(meta->element), Type::Float};
}
- std::string TextureGather(Operation operation) {
+ Expression TextureGather(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
- return GenerateTexture(operation, "Gather",
- {TextureArgument{type, meta->component}, TextureAoffi{}}) +
- GetSwizzle(meta->element);
+ return {GenerateTexture(operation, "Gather",
+ {TextureArgument{type, meta->component}, TextureAoffi{}}) +
+ GetSwizzle(meta->element),
+ Type::Float};
}
- std::string TextureQueryDimensions(Operation operation) {
+ Expression TextureQueryDimensions(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
const std::string sampler = GetSampler(meta->sampler);
- const std::string lod = VisitOperand(operation, 0, Type::Int);
+ const std::string lod = VisitOperand(operation, 0).AsInt();
switch (meta->element) {
case 0:
case 1:
- return fmt::format("itof(int(textureSize({}, {}){}))", sampler, lod,
- GetSwizzle(meta->element));
- case 2:
- return "0";
+ return {fmt::format("textureSize({}, {}){}", sampler, lod, GetSwizzle(meta->element)),
+ Type::Int};
case 3:
- return fmt::format("itof(textureQueryLevels({}))", sampler);
+ return {fmt::format("textureQueryLevels({})", sampler), Type::Int};
}
UNREACHABLE();
- return "0";
+ return {"0", Type::Int};
}
- std::string TextureQueryLod(Operation operation) {
+ Expression TextureQueryLod(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
if (meta->element < 2) {
- return fmt::format("itof(int(({} * vec2(256)){}))",
- GenerateTexture(operation, "QueryLod", {}),
- GetSwizzle(meta->element));
+ return {fmt::format("int(({} * vec2(256)){})",
+ GenerateTexture(operation, "QueryLod", {}),
+ GetSwizzle(meta->element)),
+ Type::Int};
}
- return "0";
+ return {"0", Type::Int};
}
- std::string TexelFetch(Operation operation) {
- constexpr std::array<const char*, 4> constructors = {"int", "ivec2", "ivec3", "ivec4"};
+ Expression TexelFetch(Operation operation) {
+ constexpr std::array constructors = {"int", "ivec2", "ivec3", "ivec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
UNIMPLEMENTED_IF(meta->sampler.IsArray());
@@ -1412,57 +1726,113 @@ private:
expr += constructors.at(operation.GetOperandsCount() - 1);
expr += '(';
for (std::size_t i = 0; i < count; ++i) {
- expr += VisitOperand(operation, i, Type::Int);
+ expr += VisitOperand(operation, i).AsInt();
const std::size_t next = i + 1;
if (next == count)
expr += ')';
else if (next < count)
expr += ", ";
}
+
+ // Store a copy of the expression without the lod to be used with texture buffers
+ std::string expr_buffer = expr;
+
if (meta->lod) {
expr += ", ";
- expr += CastOperand(Visit(meta->lod), Type::Int);
+ expr += Visit(meta->lod).AsInt();
}
expr += ')';
+ expr += GetSwizzle(meta->element);
+
+ expr_buffer += ')';
+ expr_buffer += GetSwizzle(meta->element);
- return expr + GetSwizzle(meta->element);
+ const std::string tmp{code.GenerateTemporary()};
+ EmitIfdefIsBuffer(meta->sampler);
+ code.AddLine("float {} = {};", tmp, expr_buffer);
+ code.AddLine("#else");
+ code.AddLine("float {} = {};", tmp, expr);
+ code.AddLine("#endif");
+
+ return {tmp, Type::Float};
}
- std::string Branch(Operation operation) {
+ Expression ImageLoad(Operation operation) {
+ if (!device.HasImageLoadFormatted()) {
+ LOG_ERROR(Render_OpenGL,
+ "Device lacks GL_EXT_shader_image_load_formatted, stubbing image load");
+ return {"0", Type::Int};
+ }
+
+ const auto meta{std::get<MetaImage>(operation.GetMeta())};
+ return {fmt::format("imageLoad({}, {}){}", GetImage(meta.image),
+ BuildIntegerCoordinates(operation), GetSwizzle(meta.element)),
+ Type::Uint};
+ }
+
+ Expression ImageStore(Operation operation) {
+ const auto meta{std::get<MetaImage>(operation.GetMeta())};
+ code.AddLine("imageStore({}, {}, {});", GetImage(meta.image),
+ BuildIntegerCoordinates(operation), BuildImageValues(operation));
+ return {};
+ }
+
+ template <const std::string_view& opname>
+ Expression AtomicImage(Operation operation) {
+ const auto meta{std::get<MetaImage>(operation.GetMeta())};
+ ASSERT(meta.values.size() == 1);
+
+ return {fmt::format("imageAtomic{}({}, {}, {})", opname, GetImage(meta.image),
+ BuildIntegerCoordinates(operation), Visit(meta.values[0]).AsUint()),
+ Type::Uint};
+ }
+
+ Expression Branch(Operation operation) {
const auto target = std::get_if<ImmediateNode>(&*operation[0]);
UNIMPLEMENTED_IF(!target);
- code.AddLine("jmp_to = 0x{:x}u;", target->GetValue());
+ code.AddLine("jmp_to = 0x{:X}U;", target->GetValue());
+ code.AddLine("break;");
+ return {};
+ }
+
+ Expression BranchIndirect(Operation operation) {
+ const std::string op_a = VisitOperand(operation, 0).AsUint();
+
+ code.AddLine("jmp_to = {};", op_a);
code.AddLine("break;");
return {};
}
- std::string PushFlowStack(Operation operation) {
+ Expression PushFlowStack(Operation operation) {
+ const auto stack = std::get<MetaStackClass>(operation.GetMeta());
const auto target = std::get_if<ImmediateNode>(&*operation[0]);
UNIMPLEMENTED_IF(!target);
- code.AddLine("flow_stack[flow_stack_top++] = 0x{:x}u;", target->GetValue());
+ code.AddLine("{}[{}++] = 0x{:X}U;", FlowStackName(stack), FlowStackTopName(stack),
+ target->GetValue());
return {};
}
- std::string PopFlowStack(Operation operation) {
- code.AddLine("jmp_to = flow_stack[--flow_stack_top];");
+ Expression PopFlowStack(Operation operation) {
+ const auto stack = std::get<MetaStackClass>(operation.GetMeta());
+ code.AddLine("jmp_to = {}[--{}];", FlowStackName(stack), FlowStackTopName(stack));
code.AddLine("break;");
return {};
}
- std::string Exit(Operation operation) {
- if (stage != ShaderStage::Fragment) {
+ Expression Exit(Operation operation) {
+ if (stage != ProgramType::Fragment) {
code.AddLine("return;");
return {};
}
const auto& used_registers = ir.GetRegisters();
- const auto SafeGetRegister = [&](u32 reg) -> std::string {
+ const auto SafeGetRegister = [&](u32 reg) -> Expression {
// TODO(Rodrigo): Replace with contains once C++20 releases
if (used_registers.find(reg) != used_registers.end()) {
- return GetRegister(reg);
+ return {GetRegister(reg), Type::Float};
}
- return "0.0f";
+ return {"0.0f", Type::Float};
};
UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented");
@@ -1475,7 +1845,7 @@ private:
for (u32 component = 0; component < 4; ++component) {
if (header.ps.IsColorComponentOutputEnabled(render_target, component)) {
code.AddLine("FragColor{}[{}] = {};", render_target, component,
- SafeGetRegister(current_reg));
+ SafeGetRegister(current_reg).AsFloat());
++current_reg;
}
}
@@ -1484,14 +1854,14 @@ private:
if (header.ps.omap.depth) {
// The depth output is always 2 registers after the last color output, and current_reg
// already contains one past the last color register.
- code.AddLine("gl_FragDepth = {};", SafeGetRegister(current_reg + 1));
+ code.AddLine("gl_FragDepth = {};", SafeGetRegister(current_reg + 1).AsFloat());
}
code.AddLine("return;");
return {};
}
- std::string Discard(Operation operation) {
+ Expression Discard(Operation operation) {
// Enclose "discard" in a conditional, so that GLSL compilation does not complain
// about unexecuted instructions that may follow this.
code.AddLine("if (true) {{");
@@ -1502,8 +1872,8 @@ private:
return {};
}
- std::string EmitVertex(Operation operation) {
- ASSERT_MSG(stage == ShaderStage::Geometry,
+ Expression EmitVertex(Operation operation) {
+ ASSERT_MSG(stage == ProgramType::Geometry,
"EmitVertex is expected to be used in a geometry shader.");
// If a geometry shader is attached, it will always flip (it's the last stage before
@@ -1513,30 +1883,115 @@ private:
return {};
}
- std::string EndPrimitive(Operation operation) {
- ASSERT_MSG(stage == ShaderStage::Geometry,
+ Expression EndPrimitive(Operation operation) {
+ ASSERT_MSG(stage == ProgramType::Geometry,
"EndPrimitive is expected to be used in a geometry shader.");
code.AddLine("EndPrimitive();");
return {};
}
- std::string YNegate(Operation operation) {
+ Expression YNegate(Operation operation) {
// Config pack's third value is Y_NEGATE's state.
- return "uintBitsToFloat(config_pack[2])";
+ return {"config_pack[2]", Type::Uint};
}
template <u32 element>
- std::string LocalInvocationId(Operation) {
- return "utof(gl_LocalInvocationID"s + GetSwizzle(element) + ')';
+ Expression LocalInvocationId(Operation) {
+ return {"gl_LocalInvocationID"s + GetSwizzle(element), Type::Uint};
}
template <u32 element>
- std::string WorkGroupId(Operation) {
- return "utof(gl_WorkGroupID"s + GetSwizzle(element) + ')';
+ Expression WorkGroupId(Operation) {
+ return {"gl_WorkGroupID"s + GetSwizzle(element), Type::Uint};
}
- static constexpr OperationDecompilersArray operation_decompilers = {
+ Expression BallotThread(Operation operation) {
+ const std::string value = VisitOperand(operation, 0).AsBool();
+ if (!device.HasWarpIntrinsics()) {
+ LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
+ // Stub on non-Nvidia devices by simulating all threads voting the same as the active
+ // one.
+ return {fmt::format("({} ? 0xFFFFFFFFU : 0U)", value), Type::Uint};
+ }
+ return {fmt::format("ballotThreadNV({})", value), Type::Uint};
+ }
+
+ Expression Vote(Operation operation, const char* func) {
+ const std::string value = VisitOperand(operation, 0).AsBool();
+ if (!device.HasWarpIntrinsics()) {
+ LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
+ // Stub with a warp size of one.
+ return {value, Type::Bool};
+ }
+ return {fmt::format("{}({})", func, value), Type::Bool};
+ }
+
+ Expression VoteAll(Operation operation) {
+ return Vote(operation, "allThreadsNV");
+ }
+
+ Expression VoteAny(Operation operation) {
+ return Vote(operation, "anyThreadNV");
+ }
+
+ Expression VoteEqual(Operation operation) {
+ if (!device.HasWarpIntrinsics()) {
+ LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
+ // We must return true here since a stub for a theoretical warp size of 1.
+ // This will always return an equal result across all votes.
+ return {"true", Type::Bool};
+ }
+ return Vote(operation, "allThreadsEqualNV");
+ }
+
+ template <const std::string_view& func>
+ Expression Shuffle(Operation operation) {
+ const std::string value = VisitOperand(operation, 0).AsFloat();
+ if (!device.HasWarpIntrinsics()) {
+ LOG_ERROR(Render_OpenGL, "Nvidia shuffle intrinsics are required by this shader");
+ // On a "single-thread" device we are either on the same thread or out of bounds. Both
+ // cases return the passed value.
+ return {value, Type::Float};
+ }
+
+ const std::string index = VisitOperand(operation, 1).AsUint();
+ const std::string width = VisitOperand(operation, 2).AsUint();
+ return {fmt::format("{}({}, {}, {})", func, value, index, width), Type::Float};
+ }
+
+ template <const std::string_view& func>
+ Expression InRangeShuffle(Operation operation) {
+ const std::string index = VisitOperand(operation, 0).AsUint();
+ const std::string width = VisitOperand(operation, 1).AsUint();
+ if (!device.HasWarpIntrinsics()) {
+ // On a "single-thread" device we are only in bounds when the requested index is 0.
+ return {fmt::format("({} == 0U)", index), Type::Bool};
+ }
+
+ const std::string in_range = code.GenerateTemporary();
+ code.AddLine("bool {};", in_range);
+ code.AddLine("{}(0U, {}, {}, {});", func, index, width, in_range);
+ return {in_range, Type::Bool};
+ }
+
+ struct Func final {
+ Func() = delete;
+ ~Func() = delete;
+
+ static constexpr std::string_view Add = "Add";
+ static constexpr std::string_view And = "And";
+ static constexpr std::string_view Or = "Or";
+ static constexpr std::string_view Xor = "Xor";
+ static constexpr std::string_view Exchange = "Exchange";
+
+ static constexpr std::string_view ShuffleIndexed = "shuffleNV";
+ static constexpr std::string_view ShuffleUp = "shuffleUpNV";
+ static constexpr std::string_view ShuffleDown = "shuffleDownNV";
+ static constexpr std::string_view ShuffleButterfly = "shuffleXorNV";
+ };
+
+ static constexpr std::array operation_decompilers = {
&GLSLDecompiler::Assign,
&GLSLDecompiler::Select,
@@ -1548,6 +2003,8 @@ private:
&GLSLDecompiler::Negate<Type::Float>,
&GLSLDecompiler::Absolute<Type::Float>,
&GLSLDecompiler::FClamp,
+ &GLSLDecompiler::FCastHalf0,
+ &GLSLDecompiler::FCastHalf1,
&GLSLDecompiler::Min<Type::Float>,
&GLSLDecompiler::Max<Type::Float>,
&GLSLDecompiler::FCos,
@@ -1608,6 +2065,7 @@ private:
&GLSLDecompiler::Absolute<Type::HalfFloat>,
&GLSLDecompiler::HNegate,
&GLSLDecompiler::HClamp,
+ &GLSLDecompiler::HCastFloat,
&GLSLDecompiler::HUnpack,
&GLSLDecompiler::HMergeF32,
&GLSLDecompiler::HMergeH0,
@@ -1620,8 +2078,7 @@ private:
&GLSLDecompiler::LogicalXor,
&GLSLDecompiler::LogicalNegate,
&GLSLDecompiler::LogicalPick2,
- &GLSLDecompiler::LogicalAll2,
- &GLSLDecompiler::LogicalAny2,
+ &GLSLDecompiler::LogicalAnd2,
&GLSLDecompiler::LogicalLessThan<Type::Float>,
&GLSLDecompiler::LogicalEqual<Type::Float>,
@@ -1665,7 +2122,17 @@ private:
&GLSLDecompiler::TextureQueryLod,
&GLSLDecompiler::TexelFetch,
+ &GLSLDecompiler::ImageLoad,
+ &GLSLDecompiler::ImageStore,
+
+ &GLSLDecompiler::AtomicImage<Func::Add>,
+ &GLSLDecompiler::AtomicImage<Func::And>,
+ &GLSLDecompiler::AtomicImage<Func::Or>,
+ &GLSLDecompiler::AtomicImage<Func::Xor>,
+ &GLSLDecompiler::AtomicImage<Func::Exchange>,
+
&GLSLDecompiler::Branch,
+ &GLSLDecompiler::BranchIndirect,
&GLSLDecompiler::PushFlowStack,
&GLSLDecompiler::PopFlowStack,
&GLSLDecompiler::Exit,
@@ -1681,7 +2148,23 @@ private:
&GLSLDecompiler::WorkGroupId<0>,
&GLSLDecompiler::WorkGroupId<1>,
&GLSLDecompiler::WorkGroupId<2>,
+
+ &GLSLDecompiler::BallotThread,
+ &GLSLDecompiler::VoteAll,
+ &GLSLDecompiler::VoteAny,
+ &GLSLDecompiler::VoteEqual,
+
+ &GLSLDecompiler::Shuffle<Func::ShuffleIndexed>,
+ &GLSLDecompiler::Shuffle<Func::ShuffleUp>,
+ &GLSLDecompiler::Shuffle<Func::ShuffleDown>,
+ &GLSLDecompiler::Shuffle<Func::ShuffleButterfly>,
+
+ &GLSLDecompiler::InRangeShuffle<Func::ShuffleIndexed>,
+ &GLSLDecompiler::InRangeShuffle<Func::ShuffleUp>,
+ &GLSLDecompiler::InRangeShuffle<Func::ShuffleDown>,
+ &GLSLDecompiler::InRangeShuffle<Func::ShuffleButterfly>,
};
+ static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
std::string GetRegister(u32 index) const {
return GetDeclarationWithSuffix(index, "gpr");
@@ -1720,9 +2203,13 @@ private:
return "lmem_" + suffix;
}
+ std::string GetSharedMemory() const {
+ return fmt::format("smem_{}", suffix);
+ }
+
std::string GetInternalFlag(InternalFlag flag) const {
- constexpr std::array<const char*, 4> InternalFlagNames = {"zero_flag", "sign_flag",
- "carry_flag", "overflow_flag"};
+ constexpr std::array InternalFlagNames = {"zero_flag", "sign_flag", "carry_flag",
+ "overflow_flag"};
const auto index = static_cast<u32>(flag);
ASSERT(index < static_cast<u32>(InternalFlag::Amount));
@@ -1733,12 +2220,20 @@ private:
return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
}
+ std::string GetImage(const Image& image) const {
+ return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
+ }
+
+ void EmitIfdefIsBuffer(const Sampler& sampler) {
+ code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
+ }
+
std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const {
return fmt::format("{}_{}_{}", name, index, suffix);
}
u32 GetNumPhysicalInputAttributes() const {
- return stage == ShaderStage::Vertex ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
+ return IsVertexShader(stage) ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
}
u32 GetNumPhysicalAttributes() const {
@@ -1751,7 +2246,7 @@ private:
const Device& device;
const ShaderIR& ir;
- const ShaderStage stage;
+ const ProgramType stage;
const std::string suffix;
const Header header;
@@ -1762,27 +2257,19 @@ private:
std::string GetCommonDeclarations() {
return fmt::format(
- "#define MAX_CONSTBUFFER_ELEMENTS {}\n"
"#define ftoi floatBitsToInt\n"
"#define ftou floatBitsToUint\n"
"#define itof intBitsToFloat\n"
"#define utof uintBitsToFloat\n\n"
- "float fromHalf2(vec2 pair) {{\n"
- " return utof(packHalf2x16(pair));\n"
- "}}\n\n"
- "vec2 toHalf2(float value) {{\n"
- " return unpackHalf2x16(ftou(value));\n"
- "}}\n\n"
- "bvec2 halfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {{\n"
+ "bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {{\n"
" bvec2 is_nan1 = isnan(pair1);\n"
" bvec2 is_nan2 = isnan(pair2);\n"
" return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || "
"is_nan2.y);\n"
- "}}\n",
- MAX_CONSTBUFFER_ELEMENTS);
+ "}}\n\n");
}
-ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage,
+ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
const std::string& suffix) {
GLSLDecompiler decompiler(device, ir, stage, suffix);
decompiler.Decompile();