diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 180 |
1 files changed, 114 insertions, 66 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 28e490b3c..ef1a1995f 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -15,6 +15,7 @@ #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/shader/shader_ir.h" @@ -45,8 +46,6 @@ using TextureIR = std::variant<TextureAoffi, TextureArgument>; enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 }; constexpr u32 MAX_CONSTBUFFER_ELEMENTS = static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float)); -constexpr u32 MAX_GLOBALMEMORY_ELEMENTS = - static_cast<u32>(RasterizerOpenGL::MaxGlobalMemorySize) / sizeof(float); class ShaderWriter { public: @@ -121,14 +120,10 @@ std::string GetTopologyName(Tegra::Shader::OutputTopology topology) { /// Returns true if an object has to be treated as precise bool IsPrecise(Operation operand) { - const auto& meta = operand.GetMeta(); - + const auto& meta{operand.GetMeta()}; if (const auto arithmetic = std::get_if<MetaArithmetic>(&meta)) { return arithmetic->precise; } - if (const auto half_arithmetic = std::get_if<MetaHalfArithmetic>(&meta)) { - return half_arithmetic->precise; - } return false; } @@ -141,8 +136,9 @@ bool IsPrecise(Node node) { class GLSLDecompiler final { public: - explicit GLSLDecompiler(const ShaderIR& ir, ShaderStage stage, std::string suffix) - : ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {} + explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage, + std::string suffix) + : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {} void Decompile() { DeclareVertex(); @@ -208,8 +204,10 @@ public: for (const auto& sampler : ir.GetSamplers()) { entries.samplers.emplace_back(sampler); } - for (const auto& gmem : ir.GetGlobalMemoryBases()) { - entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset); + for (const auto& gmem_pair : ir.GetGlobalMemory()) { + const auto& [base, usage] = gmem_pair; + entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, + usage.is_read, usage.is_written); } entries.clip_distances = ir.GetClipDistances(); entries.shader_length = ir.GetLength(); @@ -380,12 +378,22 @@ private: } void DeclareGlobalMemory() { - for (const auto& entry : ir.GetGlobalMemoryBases()) { + for (const auto& gmem : ir.GetGlobalMemory()) { + const auto& [base, usage] = gmem; + + // Since we don't know how the shader will use the shader, hint the driver to disable as + // much optimizations as possible + std::string qualifier = "coherent volatile"; + if (usage.is_read && !usage.is_written) + qualifier += " readonly"; + else if (usage.is_written && !usage.is_read) + qualifier += " writeonly"; + const std::string binding = - fmt::format("GMEM_BINDING_{}_{}", entry.cbuf_index, entry.cbuf_offset); - code.AddLine("layout (std430, binding = " + binding + ") buffer " + - GetGlobalMemoryBlock(entry) + " {"); - code.AddLine(" float " + GetGlobalMemory(entry) + "[MAX_GLOBALMEMORY_ELEMENTS];"); + fmt::format("GMEM_BINDING_{}_{}", base.cbuf_index, base.cbuf_offset); + code.AddLine("layout (std430, binding = " + binding + ") " + qualifier + " buffer " + + GetGlobalMemoryBlock(base) + " {"); + code.AddLine(" float " + GetGlobalMemory(base) + "[];"); code.AddLine("};"); code.AddNewLine(); } @@ -617,28 +625,7 @@ private: } std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) { - std::string value = VisitOperand(operation, operand_index); - switch (type) { - case Type::HalfFloat: { - const auto half_meta = std::get_if<MetaHalfArithmetic>(&operation.GetMeta()); - if (!half_meta) { - value = "toHalf2(" + value + ')'; - } - - switch (half_meta->types.at(operand_index)) { - case Tegra::Shader::HalfType::H0_H1: - return "toHalf2(" + value + ')'; - case Tegra::Shader::HalfType::F32: - return "vec2(" + value + ')'; - case Tegra::Shader::HalfType::H0_H0: - return "vec2(toHalf2(" + value + ")[0])"; - case Tegra::Shader::HalfType::H1_H1: - return "vec2(toHalf2(" + value + ")[1])"; - } - } - default: - return CastOperand(value, type); - } + return CastOperand(VisitOperand(operation, operand_index), type); } std::string CastOperand(const std::string& value, Type type) const { @@ -652,9 +639,7 @@ private: case Type::Uint: return "ftou(" + value + ')'; case Type::HalfFloat: - // Can't be handled as a stand-alone value - UNREACHABLE(); - return value; + return "toHalf2(" + value + ')'; } UNREACHABLE(); return value; @@ -819,8 +804,12 @@ private: // Inline the string as an immediate integer in GLSL (AOFFI arguments are required // to be constant by the standard). expr += std::to_string(static_cast<s32>(immediate->GetValue())); - } else { + } else if (device.HasVariableAoffi()) { + // Avoid using variable AOFFI on unsupported devices. expr += "ftoi(" + Visit(operand) + ')'; + } else { + // Insert 0 on devices not supporting variable AOFFI. + expr += '0'; } if (index + 1 < aoffi.size()) { expr += ", "; @@ -868,6 +857,12 @@ private: } else if (const auto lmem = std::get_if<LmemNode>(dest)) { target = GetLocalMemory() + "[ftou(" + Visit(lmem->GetAddress()) + ") / 4]"; + } else if (const auto gmem = std::get_if<GmemNode>(dest)) { + const std::string real = Visit(gmem->GetRealAddress()); + const std::string base = Visit(gmem->GetBaseAddress()); + const std::string final_offset = "(ftou(" + real + ") - ftou(" + base + ")) / 4"; + target = fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset); + } else { UNREACHABLE_MSG("Assign called without a proper target"); } @@ -1067,13 +1062,40 @@ private: return BitwiseCastResult(value, Type::HalfFloat); } + std::string HClamp(Operation operation) { + const std::string value = VisitOperand(operation, 0, Type::HalfFloat); + const std::string min = VisitOperand(operation, 1, Type::Float); + const std::string max = VisitOperand(operation, 2, Type::Float); + const std::string clamped = "clamp(" + value + ", vec2(" + min + "), vec2(" + max + "))"; + return ApplyPrecise(operation, BitwiseCastResult(clamped, Type::HalfFloat)); + } + + std::string HUnpack(Operation operation) { + const std::string operand{VisitOperand(operation, 0, Type::HalfFloat)}; + const auto value = [&]() -> std::string { + switch (std::get<Tegra::Shader::HalfType>(operation.GetMeta())) { + case Tegra::Shader::HalfType::H0_H1: + return operand; + case Tegra::Shader::HalfType::F32: + return "vec2(fromHalf2(" + operand + "))"; + case Tegra::Shader::HalfType::H0_H0: + return "vec2(" + operand + "[0])"; + case Tegra::Shader::HalfType::H1_H1: + return "vec2(" + operand + "[1])"; + } + UNREACHABLE(); + return "0"; + }(); + return "fromHalf2(" + value + ')'; + } + std::string HMergeF32(Operation operation) { return "float(toHalf2(" + Visit(operation[0]) + ")[0])"; } std::string HMergeH0(Operation operation) { - return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[1], toHalf2(" + - Visit(operation[1]) + ")[0]))"; + return "fromHalf2(vec2(toHalf2(" + Visit(operation[1]) + ")[0], toHalf2(" + + Visit(operation[0]) + ")[1]))"; } std::string HMergeH1(Operation operation) { @@ -1173,34 +1195,46 @@ private: return GenerateUnary(operation, "any", Type::Bool, Type::Bool2); } + template <bool with_nan> + std::string GenerateHalfComparison(Operation operation, std::string compare_op) { + std::string comparison{GenerateBinaryCall(operation, compare_op, Type::Bool2, + Type::HalfFloat, Type::HalfFloat)}; + if constexpr (!with_nan) { + return comparison; + } + return "halfFloatNanComparison(" + comparison + ", " + + VisitOperand(operation, 0, Type::HalfFloat) + ", " + + VisitOperand(operation, 1, Type::HalfFloat) + ')'; + } + + template <bool with_nan> std::string Logical2HLessThan(Operation operation) { - return GenerateBinaryCall(operation, "lessThan", Type::Bool2, Type::HalfFloat, - Type::HalfFloat); + return GenerateHalfComparison<with_nan>(operation, "lessThan"); } + template <bool with_nan> std::string Logical2HEqual(Operation operation) { - return GenerateBinaryCall(operation, "equal", Type::Bool2, Type::HalfFloat, - Type::HalfFloat); + return GenerateHalfComparison<with_nan>(operation, "equal"); } + template <bool with_nan> std::string Logical2HLessEqual(Operation operation) { - return GenerateBinaryCall(operation, "lessThanEqual", Type::Bool2, Type::HalfFloat, - Type::HalfFloat); + return GenerateHalfComparison<with_nan>(operation, "lessThanEqual"); } + template <bool with_nan> std::string Logical2HGreaterThan(Operation operation) { - return GenerateBinaryCall(operation, "greaterThan", Type::Bool2, Type::HalfFloat, - Type::HalfFloat); + return GenerateHalfComparison<with_nan>(operation, "greaterThan"); } + template <bool with_nan> std::string Logical2HNotEqual(Operation operation) { - return GenerateBinaryCall(operation, "notEqual", Type::Bool2, Type::HalfFloat, - Type::HalfFloat); + return GenerateHalfComparison<with_nan>(operation, "notEqual"); } + template <bool with_nan> std::string Logical2HGreaterEqual(Operation operation) { - return GenerateBinaryCall(operation, "greaterThanEqual", Type::Bool2, Type::HalfFloat, - Type::HalfFloat); + return GenerateHalfComparison<with_nan>(operation, "greaterThanEqual"); } std::string Texture(Operation operation) { @@ -1489,6 +1523,8 @@ private: &GLSLDecompiler::Fma<Type::HalfFloat>, &GLSLDecompiler::Absolute<Type::HalfFloat>, &GLSLDecompiler::HNegate, + &GLSLDecompiler::HClamp, + &GLSLDecompiler::HUnpack, &GLSLDecompiler::HMergeF32, &GLSLDecompiler::HMergeH0, &GLSLDecompiler::HMergeH1, @@ -1525,12 +1561,18 @@ private: &GLSLDecompiler::LogicalNotEqual<Type::Uint>, &GLSLDecompiler::LogicalGreaterEqual<Type::Uint>, - &GLSLDecompiler::Logical2HLessThan, - &GLSLDecompiler::Logical2HEqual, - &GLSLDecompiler::Logical2HLessEqual, - &GLSLDecompiler::Logical2HGreaterThan, - &GLSLDecompiler::Logical2HNotEqual, - &GLSLDecompiler::Logical2HGreaterEqual, + &GLSLDecompiler::Logical2HLessThan<false>, + &GLSLDecompiler::Logical2HEqual<false>, + &GLSLDecompiler::Logical2HLessEqual<false>, + &GLSLDecompiler::Logical2HGreaterThan<false>, + &GLSLDecompiler::Logical2HNotEqual<false>, + &GLSLDecompiler::Logical2HGreaterEqual<false>, + &GLSLDecompiler::Logical2HLessThan<true>, + &GLSLDecompiler::Logical2HEqual<true>, + &GLSLDecompiler::Logical2HLessEqual<true>, + &GLSLDecompiler::Logical2HGreaterThan<true>, + &GLSLDecompiler::Logical2HNotEqual<true>, + &GLSLDecompiler::Logical2HGreaterEqual<true>, &GLSLDecompiler::Texture, &GLSLDecompiler::TextureLod, @@ -1609,6 +1651,7 @@ private: return name + '_' + std::to_string(index) + '_' + suffix; } + const Device& device; const ShaderIR& ir; const ShaderStage stage; const std::string suffix; @@ -1621,9 +1664,7 @@ private: std::string GetCommonDeclarations() { const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS); - const auto gmem = std::to_string(MAX_GLOBALMEMORY_ELEMENTS); return "#define MAX_CONSTBUFFER_ELEMENTS " + cbuf + "\n" + - "#define MAX_GLOBALMEMORY_ELEMENTS " + gmem + "\n" + "#define ftoi floatBitsToInt\n" "#define ftou floatBitsToUint\n" "#define itof intBitsToFloat\n" @@ -1633,11 +1674,18 @@ std::string GetCommonDeclarations() { "}\n\n" "vec2 toHalf2(float value) {\n" " return unpackHalf2x16(ftou(value));\n" + "}\n\n" + "bvec2 halfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {\n" + " bvec2 is_nan1 = isnan(pair1);\n" + " bvec2 is_nan2 = isnan(pair2);\n" + " return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || " + "is_nan2.y);\n" "}\n"; } -ProgramResult Decompile(const ShaderIR& ir, Maxwell::ShaderStage stage, const std::string& suffix) { - GLSLDecompiler decompiler(ir, stage, suffix); +ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage, + const std::string& suffix) { + GLSLDecompiler decompiler(device, ir, stage, suffix); decompiler.Decompile(); return {decompiler.GetResult(), decompiler.GetShaderEntries()}; } |