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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h102
1 files changed, 2 insertions, 100 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index b30308b6f..ad3d15a76 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -19,10 +19,6 @@
#include "common/common_types.h"
#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
-#include "video_core/renderer_opengl/gl_shader_decompiler.h"
-#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-#include "video_core/shader/registry.h"
-#include "video_core/shader/shader_ir.h"
#include "video_core/shader_cache.h"
namespace Tegra {
@@ -33,10 +29,6 @@ namespace Core::Frontend {
class EmuWindow;
}
-namespace VideoCommon::Shader {
-class AsyncShaders;
-}
-
namespace OpenGL {
class Device;
@@ -44,77 +36,10 @@ class RasterizerOpenGL;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-struct ProgramHandle {
- OGLProgram source_program;
- OGLAssemblyProgram assembly_program;
-};
-using ProgramSharedPtr = std::shared_ptr<ProgramHandle>;
-
-struct PrecompiledShader {
- ProgramSharedPtr program;
- std::shared_ptr<VideoCommon::Shader::Registry> registry;
- ShaderEntries entries;
-};
-
-struct ShaderParameters {
- Tegra::GPU& gpu;
- Tegra::Engines::ConstBufferEngineInterface& engine;
- ShaderDiskCacheOpenGL& disk_cache;
- const Device& device;
- VAddr cpu_addr;
- const u8* host_ptr;
- u64 unique_identifier;
-};
-
-ProgramSharedPtr BuildShader(const Device& device, Tegra::Engines::ShaderType shader_type,
- u64 unique_identifier, const VideoCommon::Shader::ShaderIR& ir,
- const VideoCommon::Shader::Registry& registry,
- bool hint_retrievable = false);
-
-class Shader final {
+class Shader {
public:
+ explicit Shader();
~Shader();
-
- /// Gets the GL program handle for the shader
- GLuint GetHandle() const;
-
- bool IsBuilt() const;
-
- /// Gets the shader entries for the shader
- const ShaderEntries& GetEntries() const {
- return entries;
- }
-
- const VideoCommon::Shader::Registry& GetRegistry() const {
- return *registry;
- }
-
- /// Mark a OpenGL shader as built
- void AsyncOpenGLBuilt(OGLProgram new_program);
-
- /// Mark a GLASM shader as built
- void AsyncGLASMBuilt(OGLAssemblyProgram new_program);
-
- static std::unique_ptr<Shader> CreateStageFromMemory(
- const ShaderParameters& params, Maxwell::ShaderProgram program_type,
- ProgramCode program_code, ProgramCode program_code_b,
- VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr);
-
- static std::unique_ptr<Shader> CreateKernelFromMemory(const ShaderParameters& params,
- ProgramCode code);
-
- static std::unique_ptr<Shader> CreateFromCache(const ShaderParameters& params,
- const PrecompiledShader& precompiled_shader);
-
-private:
- explicit Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries,
- ProgramSharedPtr program, bool is_built_ = true);
-
- std::shared_ptr<VideoCommon::Shader::Registry> registry;
- ShaderEntries entries;
- ProgramSharedPtr program;
- GLuint handle = 0;
- bool is_built{};
};
class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
@@ -126,36 +51,13 @@ public:
Tegra::MemoryManager& gpu_memory_, const Device& device_);
~ShaderCacheOpenGL() override;
- /// Loads disk cache for the current game
- void LoadDiskCache(u64 title_id, std::stop_token stop_loading,
- const VideoCore::DiskResourceLoadCallback& callback);
-
- /// Gets the current specified shader stage program
- Shader* GetStageProgram(Maxwell::ShaderProgram program,
- VideoCommon::Shader::AsyncShaders& async_shaders);
-
- /// Gets a compute kernel in the passed address
- Shader* GetComputeKernel(GPUVAddr code_addr);
-
private:
- ProgramSharedPtr GeneratePrecompiledProgram(
- const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry,
- const std::unordered_set<GLenum>& supported_formats);
-
Core::Frontend::EmuWindow& emu_window;
Tegra::GPU& gpu;
Tegra::MemoryManager& gpu_memory;
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::Engines::KeplerCompute& kepler_compute;
const Device& device;
-
- ShaderDiskCacheOpenGL disk_cache;
- std::unordered_map<u64, PrecompiledShader> runtime_cache;
-
- std::unique_ptr<Shader> null_shader;
- std::unique_ptr<Shader> null_kernel;
-
- std::array<Shader*, Maxwell::MaxShaderProgram> last_shaders{};
};
} // namespace OpenGL