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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp199
1 files changed, 142 insertions, 57 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 038b25c75..90eda7814 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -2,17 +2,23 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <boost/functional/hash.hpp>
#include "common/assert.h"
+#include "common/hash.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/utils.h"
+#include "video_core/shader/shader_ir.h"
namespace OpenGL {
+using VideoCommon::Shader::ProgramCode;
+
/// Gets the address for the specified shader stage program
static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
@@ -22,42 +28,31 @@ static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
}
/// Gets the shader program code from memory for the specified address
-static GLShader::ProgramCode GetShaderCode(VAddr addr) {
- GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
+static ProgramCode GetShaderCode(VAddr addr) {
+ ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
return program_code;
}
-/// Helper function to set shader uniform block bindings for a single shader stage
-static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
- Maxwell::ShaderStage binding, std::size_t expected_size) {
- const GLuint ub_index = glGetUniformBlockIndex(shader, name);
- if (ub_index == GL_INVALID_INDEX) {
- return;
+/// Gets the shader type from a Maxwell program type
+constexpr GLenum GetShaderType(Maxwell::ShaderProgram program_type) {
+ switch (program_type) {
+ case Maxwell::ShaderProgram::VertexA:
+ case Maxwell::ShaderProgram::VertexB:
+ return GL_VERTEX_SHADER;
+ case Maxwell::ShaderProgram::Geometry:
+ return GL_GEOMETRY_SHADER;
+ case Maxwell::ShaderProgram::Fragment:
+ return GL_FRAGMENT_SHADER;
+ default:
+ return GL_NONE;
}
-
- GLint ub_size = 0;
- glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
- ASSERT_MSG(static_cast<std::size_t>(ub_size) == expected_size,
- "Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
- glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
-}
-
-/// Sets shader uniform block bindings for an entire shader program
-static void SetShaderUniformBlockBindings(GLuint shader) {
- SetShaderUniformBlockBinding(shader, "vs_config", Maxwell::ShaderStage::Vertex,
- sizeof(GLShader::MaxwellUniformData));
- SetShaderUniformBlockBinding(shader, "gs_config", Maxwell::ShaderStage::Geometry,
- sizeof(GLShader::MaxwellUniformData));
- SetShaderUniformBlockBinding(shader, "fs_config", Maxwell::ShaderStage::Fragment,
- sizeof(GLShader::MaxwellUniformData));
}
CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
: addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
GLShader::ProgramResult program_result;
- GLenum gl_type{};
switch (program_type) {
case Maxwell::ShaderProgram::VertexA:
@@ -66,16 +61,16 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
// stage here.
setup.SetProgramB(GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
case Maxwell::ShaderProgram::VertexB:
+ CalculateProperties();
program_result = GLShader::GenerateVertexShader(setup);
- gl_type = GL_VERTEX_SHADER;
break;
case Maxwell::ShaderProgram::Geometry:
+ CalculateProperties();
program_result = GLShader::GenerateGeometryShader(setup);
- gl_type = GL_GEOMETRY_SHADER;
break;
case Maxwell::ShaderProgram::Fragment:
+ CalculateProperties();
program_result = GLShader::GenerateFragmentShader(setup);
- gl_type = GL_FRAGMENT_SHADER;
break;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
@@ -83,66 +78,156 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
return;
}
+ code = program_result.first;
entries = program_result.second;
shader_length = entries.shader_length;
+}
- if (program_type != Maxwell::ShaderProgram::Geometry) {
- OGLShader shader;
- shader.Create(program_result.first.c_str(), gl_type);
- program.Create(true, shader.handle);
- SetShaderUniformBlockBindings(program.handle);
- LabelGLObject(GL_PROGRAM, program.handle, addr);
+std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
+ BaseBindings base_bindings) {
+ GLuint handle{};
+ if (program_type == Maxwell::ShaderProgram::Geometry) {
+ handle = GetGeometryShader(primitive_mode, base_bindings);
} else {
- // Store shader's code to lazily build it on draw
- geometry_programs.code = program_result.first;
+ const auto [entry, is_cache_miss] = programs.try_emplace(base_bindings);
+ auto& program = entry->second;
+ if (is_cache_miss) {
+ std::string source = AllocateBindings(base_bindings);
+ source += code;
+
+ OGLShader shader;
+ shader.Create(source.c_str(), GetShaderType(program_type));
+ program.Create(true, shader.handle);
+ LabelGLObject(GL_PROGRAM, program.handle, addr);
+ }
+
+ handle = program.handle;
}
+
+ // Add const buffer and samplers offset reserved by this shader. One UBO binding is reserved for
+ // emulation values
+ base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + 1;
+ base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
+ base_bindings.sampler += static_cast<u32>(entries.samplers.size());
+
+ return {handle, base_bindings};
}
-GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
- const auto search{resource_cache.find(buffer.GetHash())};
- if (search == resource_cache.end()) {
- const GLuint index{
- glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, buffer.GetName().c_str())};
- resource_cache[buffer.GetHash()] = index;
- return index;
+std::string CachedShader::AllocateBindings(BaseBindings base_bindings) {
+ std::string code = "#version 430 core\n";
+ code += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
+
+ for (const auto& cbuf : entries.const_buffers) {
+ code += fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
}
- return search->second;
-}
+ for (const auto& gmem : entries.global_memory_entries) {
+ code += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(),
+ gmem.GetCbufOffset(), base_bindings.gmem++);
+ }
-GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) {
- const auto search{uniform_cache.find(sampler.GetHash())};
- if (search == uniform_cache.end()) {
- const GLint index{glGetUniformLocation(program.handle, sampler.GetName().c_str())};
- uniform_cache[sampler.GetHash()] = index;
- return index;
+ for (const auto& sampler : entries.samplers) {
+ code += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
+ base_bindings.sampler++);
}
- return search->second;
+ return code;
+}
+
+GLuint CachedShader::GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings) {
+ const auto [entry, is_cache_miss] = geometry_programs.try_emplace(base_bindings);
+ auto& programs = entry->second;
+
+ switch (primitive_mode) {
+ case GL_POINTS:
+ return LazyGeometryProgram(programs.points, base_bindings, "points", 1, "ShaderPoints");
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ return LazyGeometryProgram(programs.lines, base_bindings, "lines", 2, "ShaderLines");
+ case GL_LINES_ADJACENCY:
+ case GL_LINE_STRIP_ADJACENCY:
+ return LazyGeometryProgram(programs.lines_adjacency, base_bindings, "lines_adjacency", 4,
+ "ShaderLinesAdjacency");
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ return LazyGeometryProgram(programs.triangles, base_bindings, "triangles", 3,
+ "ShaderTriangles");
+ case GL_TRIANGLES_ADJACENCY:
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ return LazyGeometryProgram(programs.triangles_adjacency, base_bindings,
+ "triangles_adjacency", 6, "ShaderTrianglesAdjacency");
+ default:
+ UNREACHABLE_MSG("Unknown primitive mode.");
+ return LazyGeometryProgram(programs.points, base_bindings, "points", 1, "ShaderPoints");
+ }
}
-GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
+GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program, BaseBindings base_bindings,
const std::string& glsl_topology, u32 max_vertices,
const std::string& debug_name) {
if (target_program.handle != 0) {
return target_program.handle;
}
- std::string source = "#version 430 core\n";
+ std::string source = AllocateBindings(base_bindings);
source += "layout (" + glsl_topology + ") in;\n";
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
- source += geometry_programs.code;
+ source += code;
OGLShader shader;
shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
target_program.Create(true, shader.handle);
- SetShaderUniformBlockBindings(target_program.handle);
LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
return target_program.handle;
};
+static bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
+ // sched instructions appear once every 4 instructions.
+ static constexpr std::size_t SchedPeriod = 4;
+ const std::size_t absolute_offset = offset - main_offset;
+ return (absolute_offset % SchedPeriod) == 0;
+}
+
+static std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
+ constexpr std::size_t start_offset = 10;
+ std::size_t offset = start_offset;
+ std::size_t size = start_offset * sizeof(u64);
+ while (offset < program.size()) {
+ const u64 inst = program[offset];
+ if (!IsSchedInstruction(offset, start_offset)) {
+ if (inst == 0 || (inst >> 52) == 0x50b) {
+ break;
+ }
+ }
+ size += sizeof(inst);
+ offset++;
+ }
+ return size;
+}
+
+void CachedShader::CalculateProperties() {
+ setup.program.real_size = CalculateProgramSize(setup.program.code);
+ setup.program.real_size_b = 0;
+ setup.program.unique_identifier = Common::CityHash64(
+ reinterpret_cast<const char*>(setup.program.code.data()), setup.program.real_size);
+ if (program_type == Maxwell::ShaderProgram::VertexA) {
+ std::size_t seed = 0;
+ boost::hash_combine(seed, setup.program.unique_identifier);
+ setup.program.real_size_b = CalculateProgramSize(setup.program.code_b);
+ const u64 identifier_b = Common::CityHash64(
+ reinterpret_cast<const char*>(setup.program.code_b.data()), setup.program.real_size_b);
+ boost::hash_combine(seed, identifier_b);
+ setup.program.unique_identifier = static_cast<u64>(seed);
+ }
+}
+
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
+ if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) {
+ return last_shaders[static_cast<u32>(program)];
+ }
+
const VAddr program_addr{GetShaderAddress(program)};
// Look up shader in the cache based on address
@@ -154,7 +239,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
Register(shader);
}
- return shader;
+ return last_shaders[static_cast<u32>(program)] = shader;
}
} // namespace OpenGL