diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 357 |
1 files changed, 153 insertions, 204 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 35e5214a5..370bdf052 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -8,12 +8,15 @@ #include <thread> #include <unordered_set> #include <boost/functional/hash.hpp> +#include "common/alignment.h" #include "common/assert.h" +#include "common/logging/log.h" #include "common/scope_exit.h" #include "core/core.h" #include "core/frontend/emu_window.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/memory_manager.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_cache.h" @@ -82,28 +85,26 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) { /// Gets the shader program code from memory for the specified address ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr, const u8* host_ptr) { - ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH); + ProgramCode code(VideoCommon::Shader::MAX_PROGRAM_LENGTH); ASSERT_OR_EXECUTE(host_ptr != nullptr, { - std::fill(program_code.begin(), program_code.end(), 0); - return program_code; + std::fill(code.begin(), code.end(), 0); + return code; }); - memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(), - program_code.size() * sizeof(u64)); - program_code.resize(CalculateProgramSize(program_code)); - return program_code; + memory_manager.ReadBlockUnsafe(gpu_addr, code.data(), code.size() * sizeof(u64)); + code.resize(CalculateProgramSize(code)); + return code; } /// Gets the shader type from a Maxwell program type -constexpr GLenum GetShaderType(ProgramType program_type) { - switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: +constexpr GLenum GetGLShaderType(ShaderType shader_type) { + switch (shader_type) { + case ShaderType::Vertex: return GL_VERTEX_SHADER; - case ProgramType::Geometry: + case ShaderType::Geometry: return GL_GEOMETRY_SHADER; - case ProgramType::Fragment: + case ShaderType::Fragment: return GL_FRAGMENT_SHADER; - case ProgramType::Compute: + case ShaderType::Compute: return GL_COMPUTE_SHADER; default: return GL_NONE; @@ -133,30 +134,11 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen } } -ProgramType GetProgramType(Maxwell::ShaderProgram program) { - switch (program) { - case Maxwell::ShaderProgram::VertexA: - return ProgramType::VertexA; - case Maxwell::ShaderProgram::VertexB: - return ProgramType::VertexB; - case Maxwell::ShaderProgram::TesselationControl: - return ProgramType::TessellationControl; - case Maxwell::ShaderProgram::TesselationEval: - return ProgramType::TessellationEval; - case Maxwell::ShaderProgram::Geometry: - return ProgramType::Geometry; - case Maxwell::ShaderProgram::Fragment: - return ProgramType::Fragment; - } - UNREACHABLE(); - return {}; -} - /// Hashes one (or two) program streams -u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code, +u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& code, const ProgramCode& code_b) { u64 unique_identifier = boost::hash_value(code); - if (program_type == ProgramType::VertexA) { + if (is_a) { // VertexA programs include two programs boost::hash_combine(unique_identifier, boost::hash_value(code_b)); } @@ -164,79 +146,74 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code, } /// Creates an unspecialized program from code streams -std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir, +std::string GenerateGLSL(const Device& device, ShaderType shader_type, const ShaderIR& ir, const std::optional<ShaderIR>& ir_b) { - switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: + switch (shader_type) { + case ShaderType::Vertex: return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr); - case ProgramType::Geometry: + case ShaderType::Geometry: return GLShader::GenerateGeometryShader(device, ir); - case ProgramType::Fragment: + case ShaderType::Fragment: return GLShader::GenerateFragmentShader(device, ir); - case ProgramType::Compute: + case ShaderType::Compute: return GLShader::GenerateComputeShader(device, ir); default: - UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type)); + UNIMPLEMENTED_MSG("Unimplemented shader_type={}", static_cast<u32>(shader_type)); return {}; } } -constexpr const char* GetProgramTypeName(ProgramType program_type) { - switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: +constexpr const char* GetShaderTypeName(ShaderType shader_type) { + switch (shader_type) { + case ShaderType::Vertex: return "VS"; - case ProgramType::TessellationControl: - return "TCS"; - case ProgramType::TessellationEval: - return "TES"; - case ProgramType::Geometry: + case ShaderType::TesselationControl: + return "HS"; + case ShaderType::TesselationEval: + return "DS"; + case ShaderType::Geometry: return "GS"; - case ProgramType::Fragment: + case ShaderType::Fragment: return "FS"; - case ProgramType::Compute: + case ShaderType::Compute: return "CS"; } return "UNK"; } -Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) { +constexpr ShaderType GetShaderType(Maxwell::ShaderProgram program_type) { switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: - return Tegra::Engines::ShaderType::Vertex; - case ProgramType::TessellationControl: - return Tegra::Engines::ShaderType::TesselationControl; - case ProgramType::TessellationEval: - return Tegra::Engines::ShaderType::TesselationEval; - case ProgramType::Geometry: - return Tegra::Engines::ShaderType::Geometry; - case ProgramType::Fragment: - return Tegra::Engines::ShaderType::Fragment; - case ProgramType::Compute: - return Tegra::Engines::ShaderType::Compute; - } - UNREACHABLE(); + case Maxwell::ShaderProgram::VertexA: + case Maxwell::ShaderProgram::VertexB: + return ShaderType::Vertex; + case Maxwell::ShaderProgram::TesselationControl: + return ShaderType::TesselationControl; + case Maxwell::ShaderProgram::TesselationEval: + return ShaderType::TesselationEval; + case Maxwell::ShaderProgram::Geometry: + return ShaderType::Geometry; + case Maxwell::ShaderProgram::Fragment: + return ShaderType::Fragment; + } return {}; } -std::string GetShaderId(u64 unique_identifier, ProgramType program_type) { - return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier); +std::string GetShaderId(u64 unique_identifier, ShaderType shader_type) { + return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier); } -Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface( - Core::System& system, ProgramType program_type) { - if (program_type == ProgramType::Compute) { +Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(Core::System& system, + ShaderType shader_type) { + if (shader_type == ShaderType::Compute) { return system.GPU().KeplerCompute(); } else { return system.GPU().Maxwell3D(); } } -std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ProgramType program_type) { - return std::make_unique<ConstBufferLocker>(GetEnginesShaderType(program_type), - GetConstBufferEngineInterface(system, program_type)); +std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ShaderType shader_type) { + return std::make_unique<ConstBufferLocker>(shader_type, + GetConstBufferEngineInterface(system, shader_type)); } void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) { @@ -253,88 +230,71 @@ void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) { } } -CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type, - const ProgramCode& program_code, const ProgramCode& program_code_b, - const ProgramVariant& variant, ConstBufferLocker& locker, +CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderType shader_type, + const ProgramCode& code, const ProgramCode& code_b, + ConstBufferLocker& locker, const ProgramVariant& variant, bool hint_retrievable = false) { - LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type)); + LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, shader_type)); - const bool is_compute = program_type == ProgramType::Compute; + const bool is_compute = shader_type == ShaderType::Compute; const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; - const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker); + const ShaderIR ir(code, main_offset, COMPILER_SETTINGS, locker); std::optional<ShaderIR> ir_b; - if (!program_code_b.empty()) { - ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker); + if (!code_b.empty()) { + ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker); } const auto entries = GLShader::GetEntries(ir); - auto base_bindings{variant.base_bindings}; - const auto primitive_mode{variant.primitive_mode}; - const auto texture_buffer_usage{variant.texture_buffer_usage}; - std::string source = fmt::format(R"(// {} #version 430 core #extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shader_viewport_layer_array : enable -#extension GL_EXT_shader_image_load_formatted : enable -#extension GL_NV_gpu_shader5 : enable -#extension GL_NV_shader_thread_group : enable -#extension GL_NV_shader_thread_shuffle : enable )", - GetShaderId(unique_identifier, program_type)); - if (is_compute) { - source += "#extension GL_ARB_compute_variable_group_size : require\n"; + GetShaderId(unique_identifier, shader_type)); + if (device.HasShaderBallot()) { + source += "#extension GL_ARB_shader_ballot : require\n"; } - source += '\n'; - - if (!is_compute) { - source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++); + if (device.HasVertexViewportLayer()) { + source += "#extension GL_ARB_shader_viewport_layer_array : require\n"; } - - for (const auto& cbuf : entries.const_buffers) { - source += - fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++); + if (device.HasImageLoadFormatted()) { + source += "#extension GL_EXT_shader_image_load_formatted : require\n"; } - for (const auto& gmem : entries.global_memory_entries) { - source += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(), - gmem.GetCbufOffset(), base_bindings.gmem++); + if (device.HasWarpIntrinsics()) { + source += "#extension GL_NV_gpu_shader5 : require\n" + "#extension GL_NV_shader_thread_group : require\n" + "#extension GL_NV_shader_thread_shuffle : require\n"; } - for (const auto& sampler : entries.samplers) { - source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(), - base_bindings.sampler++); + source += '\n'; + + if (shader_type == ShaderType::Geometry) { + const auto [glsl_topology, debug_name, max_vertices] = + GetPrimitiveDescription(variant.primitive_mode); + + source += fmt::format("layout ({}) in;\n\n", glsl_topology); + source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices); } - for (const auto& image : entries.images) { + if (shader_type == ShaderType::Compute) { source += - fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++); - } + fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n", + variant.block_x, variant.block_y, variant.block_z); - // Transform 1D textures to texture samplers by declaring its preprocessor macros. - for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) { - if (!texture_buffer_usage.test(i)) { - continue; + if (variant.shared_memory_size > 0) { + // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool + // avoids out of bound stores. Find out why shared memory size is being invalid. + source += fmt::format("shared uint smem[{}];", variant.shared_memory_size); } - source += fmt::format("#define SAMPLER_{}_IS_BUFFER\n", i); - } - if (texture_buffer_usage.any()) { - source += '\n'; - } - if (program_type == ProgramType::Geometry) { - const auto [glsl_topology, debug_name, max_vertices] = - GetPrimitiveDescription(primitive_mode); - - source += "layout (" + std::string(glsl_topology) + ") in;\n\n"; - source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n'; - } - if (program_type == ProgramType::Compute) { - source += "layout (local_size_variable) in;\n"; + if (variant.local_memory_size > 0) { + source += fmt::format("#define LOCAL_MEMORY_SIZE {}", + Common::AlignUp(variant.local_memory_size, 4) / 4); + } } source += '\n'; - source += GenerateGLSL(device, program_type, ir, ir_b); + source += GenerateGLSL(device, shader_type, ir, ir_b); OGLShader shader; - shader.Create(source.c_str(), GetShaderType(program_type)); + shader.Create(source.c_str(), GetGLShaderType(shader_type)); auto program = std::make_shared<OGLProgram>(); program->Create(true, hint_retrievable, shader.handle); @@ -357,18 +317,16 @@ std::unordered_set<GLenum> GetSupportedFormats() { } // Anonymous namespace -CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type, - GLShader::ShaderEntries entries, ProgramCode program_code, - ProgramCode program_code_b) - : RasterizerCacheObject{params.host_ptr}, system{params.system}, - disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr}, - unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries}, - program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} { +CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type, + GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b) + : RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache}, + device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier}, + shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} { if (!params.precompiled_variants) { return; } for (const auto& pair : *params.precompiled_variants) { - auto locker = MakeLocker(system, program_type); + auto locker = MakeLocker(system, shader_type); const auto& usage = pair->first; FillLocker(*locker, usage); @@ -389,94 +347,83 @@ CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_t } Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params, - Maxwell::ShaderProgram program_type, - ProgramCode program_code, ProgramCode program_code_b) { - params.disk_cache.SaveRaw(ShaderDiskCacheRaw( - params.unique_identifier, GetProgramType(program_type), program_code, program_code_b)); - - ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)), - params.system.GPU().Maxwell3D()); - const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker); + Maxwell::ShaderProgram program_type, ProgramCode code, + ProgramCode code_b) { + const auto shader_type = GetShaderType(program_type); + params.disk_cache.SaveRaw( + ShaderDiskCacheRaw(params.unique_identifier, shader_type, code, code_b)); + + ConstBufferLocker locker(shader_type, params.system.GPU().Maxwell3D()); + const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker); // TODO(Rodrigo): Handle VertexA shaders // std::optional<ShaderIR> ir_b; - // if (!program_code_b.empty()) { - // ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET); + // if (!code_b.empty()) { + // ir_b.emplace(code_b, STAGE_MAIN_OFFSET); // } - return std::shared_ptr<CachedShader>( - new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir), - std::move(program_code), std::move(program_code_b))); + return std::shared_ptr<CachedShader>(new CachedShader( + params, shader_type, GLShader::GetEntries(ir), std::move(code), std::move(code_b))); } Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) { params.disk_cache.SaveRaw( - ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code)); + ShaderDiskCacheRaw(params.unique_identifier, ShaderType::Compute, code)); ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute, params.system.GPU().KeplerCompute()); const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker); return std::shared_ptr<CachedShader>(new CachedShader( - params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {})); + params, ShaderType::Compute, GLShader::GetEntries(ir), std::move(code), {})); } Shader CachedShader::CreateFromCache(const ShaderParameters& params, const UnspecializedShader& unspecialized) { - return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.program_type, + return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.type, unspecialized.entries, unspecialized.code, unspecialized.code_b)); } -std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) { - UpdateVariant(); +GLuint CachedShader::GetHandle(const ProgramVariant& variant) { + EnsureValidLockerVariant(); - const auto [entry, is_cache_miss] = curr_variant->programs.try_emplace(variant); + const auto [entry, is_cache_miss] = curr_locker_variant->programs.try_emplace(variant); auto& program = entry->second; - if (is_cache_miss) { - program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b, - variant, *curr_variant->locker); - disk_cache.SaveUsage(GetUsage(variant, *curr_variant->locker)); - - LabelGLObject(GL_PROGRAM, program->handle, cpu_addr); + if (!is_cache_miss) { + return program->handle; } - auto base_bindings = variant.base_bindings; - base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()); - if (program_type != ProgramType::Compute) { - base_bindings.cbuf += STAGE_RESERVED_UBOS; - } - base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size()); - base_bindings.sampler += static_cast<u32>(entries.samplers.size()); + program = BuildShader(device, unique_identifier, shader_type, code, code_b, + *curr_locker_variant->locker, variant); + disk_cache.SaveUsage(GetUsage(variant, *curr_locker_variant->locker)); - return {program->handle, base_bindings}; + LabelGLObject(GL_PROGRAM, program->handle, cpu_addr); + return program->handle; } -void CachedShader::UpdateVariant() { - if (curr_variant && !curr_variant->locker->IsConsistent()) { - curr_variant = nullptr; +bool CachedShader::EnsureValidLockerVariant() { + const auto previous_variant = curr_locker_variant; + if (curr_locker_variant && !curr_locker_variant->locker->IsConsistent()) { + curr_locker_variant = nullptr; } - if (!curr_variant) { + if (!curr_locker_variant) { for (auto& variant : locker_variants) { if (variant->locker->IsConsistent()) { - curr_variant = variant.get(); + curr_locker_variant = variant.get(); } } } - if (!curr_variant) { + if (!curr_locker_variant) { auto& new_variant = locker_variants.emplace_back(); new_variant = std::make_unique<LockerVariant>(); - new_variant->locker = MakeLocker(system, program_type); - curr_variant = new_variant.get(); + new_variant->locker = MakeLocker(system, shader_type); + curr_locker_variant = new_variant.get(); } + return previous_variant == curr_locker_variant; } ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant, const ConstBufferLocker& locker) const { - ShaderDiskCacheUsage usage; - usage.unique_identifier = unique_identifier; - usage.variant = variant; - usage.keys = locker.GetKeys(); - usage.bound_samplers = locker.GetBoundSamplers(); - usage.bindless_samplers = locker.GetBindlessSamplers(); - return usage; + return ShaderDiskCacheUsage{unique_identifier, variant, locker.GetKeys(), + locker.GetBoundSamplers(), locker.GetBindlessSamplers()}; } ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, @@ -535,11 +482,12 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, } } if (!shader) { - auto locker{MakeLocker(system, unspecialized.program_type)}; + auto locker{MakeLocker(system, unspecialized.type)}; FillLocker(*locker, usage); - shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type, - unspecialized.code, unspecialized.code_b, usage.variant, - *locker, true); + + shader = BuildShader(device, usage.unique_identifier, unspecialized.type, + unspecialized.code, unspecialized.code_b, *locker, + usage.variant, true); } std::scoped_lock lock{mutex}; @@ -642,7 +590,7 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders( const auto& raw{raws[i]}; const u64 unique_identifier{raw.GetUniqueIdentifier()}; const u64 calculated_hash{ - GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())}; + GetUniqueIdentifier(raw.GetType(), raw.HasProgramA(), raw.GetCode(), raw.GetCodeB())}; if (unique_identifier != calculated_hash) { LOG_ERROR(Render_OpenGL, "Invalid hash in entry={:016x} (obtained hash={:016x}) - " @@ -653,9 +601,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders( } const u32 main_offset = - raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; - ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType())); - const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker); + raw.GetType() == ShaderType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; + ConstBufferLocker locker(raw.GetType()); + const ShaderIR ir(raw.GetCode(), main_offset, COMPILER_SETTINGS, locker); // TODO(Rodrigo): Handle VertexA shaders // std::optional<ShaderIR> ir_b; // if (raw.HasProgramA()) { @@ -664,9 +612,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders( UnspecializedShader unspecialized; unspecialized.entries = GLShader::GetEntries(ir); - unspecialized.program_type = raw.GetProgramType(); - unspecialized.code = raw.GetProgramCode(); - unspecialized.code_b = raw.GetProgramCodeB(); + unspecialized.type = raw.GetType(); + unspecialized.code = raw.GetCode(); + unspecialized.code_b = raw.GetCodeB(); unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized); if (callback) { @@ -699,7 +647,8 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b)); } - const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b); + const auto unique_identifier = GetUniqueIdentifier( + GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b); const auto precompiled_variants = GetPrecompiledVariants(unique_identifier); const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)}; const ShaderParameters params{system, disk_cache, precompiled_variants, device, @@ -727,7 +676,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) { // No kernel found - create a new one auto code{GetShaderCode(memory_manager, code_addr, host_ptr)}; - const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})}; + const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code, {})}; const auto precompiled_variants = GetPrecompiledVariants(unique_identifier); const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)}; const ShaderParameters params{system, disk_cache, precompiled_variants, device, |