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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp63
1 files changed, 31 insertions, 32 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index a07d56ef0..bd56bed0c 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -239,12 +239,11 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
ProgramCode code_b, VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr) {
const auto shader_type = GetShaderType(program_type);
- auto& gpu = params.system.GPU();
+ auto& gpu = params.gpu;
gpu.ShaderNotify().MarkSharderBuilding();
auto registry = std::make_shared<Registry>(shader_type, gpu.Maxwell3D());
- if (!async_shaders.IsShaderAsync(params.system.GPU()) ||
- !params.device.UseAsynchronousShaders()) {
+ if (!async_shaders.IsShaderAsync(gpu) || !params.device.UseAsynchronousShaders()) {
const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
@@ -287,11 +286,10 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
ProgramCode code) {
- auto& gpu = params.system.GPU();
+ auto& gpu = params.gpu;
gpu.ShaderNotify().MarkSharderBuilding();
- auto& engine = gpu.KeplerCompute();
- auto registry = std::make_shared<Registry>(ShaderType::Compute, engine);
+ auto registry = std::make_shared<Registry>(ShaderType::Compute, params.engine);
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
const u64 uid = params.unique_identifier;
auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry);
@@ -320,15 +318,20 @@ std::unique_ptr<Shader> Shader::CreateFromCache(const ShaderParameters& params,
precompiled_shader.registry, precompiled_shader.entries, precompiled_shader.program));
}
-ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
- Core::Frontend::EmuWindow& emu_window, const Device& device)
- : VideoCommon::ShaderCache<Shader>{rasterizer}, system{system},
- emu_window{emu_window}, device{device}, disk_cache{system} {}
+ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer,
+ Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
+ Tegra::Engines::Maxwell3D& maxwell3d_,
+ Tegra::Engines::KeplerCompute& kepler_compute_,
+ Tegra::MemoryManager& gpu_memory_, const Device& device_)
+ : VideoCommon::ShaderCache<Shader>{rasterizer}, emu_window{emu_window_}, gpu{gpu_},
+ gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_},
+ kepler_compute{kepler_compute_}, device{device_} {}
ShaderCacheOpenGL::~ShaderCacheOpenGL() = default;
-void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
+void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
+ disk_cache.BindTitleID(title_id);
const std::optional transferable = disk_cache.LoadTransferable();
if (!transferable) {
return;
@@ -481,21 +484,19 @@ ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram(
Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
VideoCommon::Shader::AsyncShaders& async_shaders) {
- if (!system.GPU().Maxwell3D().dirty.flags[Dirty::Shaders]) {
+ if (!maxwell3d.dirty.flags[Dirty::Shaders]) {
auto* last_shader = last_shaders[static_cast<std::size_t>(program)];
if (last_shader->IsBuilt()) {
return last_shader;
}
}
- auto& memory_manager{system.GPU().MemoryManager()};
- const GPUVAddr address{GetShaderAddress(system, program)};
+ const GPUVAddr address{GetShaderAddress(maxwell3d, program)};
if (device.UseAsynchronousShaders() && async_shaders.HasCompletedWork()) {
auto completed_work = async_shaders.GetCompletedWork();
for (auto& work : completed_work) {
Shader* shader = TryGet(work.cpu_address);
- auto& gpu = system.GPU();
gpu.ShaderNotify().MarkShaderComplete();
if (shader == nullptr) {
continue;
@@ -507,14 +508,13 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
shader->AsyncGLASMBuilt(std::move(work.program.glasm));
}
+ auto& registry = shader->GetRegistry();
+
ShaderDiskCacheEntry entry;
entry.type = work.shader_type;
entry.code = std::move(work.code);
entry.code_b = std::move(work.code_b);
entry.unique_identifier = work.uid;
-
- auto& registry = shader->GetRegistry();
-
entry.bound_buffer = registry.GetBoundBuffer();
entry.graphics_info = registry.GetGraphicsInfo();
entry.keys = registry.GetKeys();
@@ -525,28 +525,28 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
}
// Look up shader in the cache based on address
- const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
+ const std::optional<VAddr> cpu_addr{gpu_memory.GpuToCpuAddress(address)};
if (Shader* const shader{cpu_addr ? TryGet(*cpu_addr) : null_shader.get()}) {
return last_shaders[static_cast<std::size_t>(program)] = shader;
}
- const auto host_ptr{memory_manager.GetPointer(address)};
+ const u8* const host_ptr{gpu_memory.GetPointer(address)};
// No shader found - create a new one
- ProgramCode code{GetShaderCode(memory_manager, address, host_ptr, false)};
+ ProgramCode code{GetShaderCode(gpu_memory, address, host_ptr, false)};
ProgramCode code_b;
if (program == Maxwell::ShaderProgram::VertexA) {
- const GPUVAddr address_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
- const u8* host_ptr_b = memory_manager.GetPointer(address_b);
- code_b = GetShaderCode(memory_manager, address_b, host_ptr_b, false);
+ const GPUVAddr address_b{GetShaderAddress(maxwell3d, Maxwell::ShaderProgram::VertexB)};
+ const u8* host_ptr_b = gpu_memory.GetPointer(address_b);
+ code_b = GetShaderCode(gpu_memory, address_b, host_ptr_b, false);
}
const std::size_t code_size = code.size() * sizeof(u64);
const u64 unique_identifier = GetUniqueIdentifier(
GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
- const ShaderParameters params{system, disk_cache, device,
- *cpu_addr, host_ptr, unique_identifier};
+ const ShaderParameters params{gpu, maxwell3d, disk_cache, device,
+ *cpu_addr, host_ptr, unique_identifier};
std::unique_ptr<Shader> shader;
const auto found = runtime_cache.find(unique_identifier);
@@ -568,21 +568,20 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
}
Shader* ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
- auto& memory_manager{system.GPU().MemoryManager()};
- const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)};
+ const std::optional<VAddr> cpu_addr{gpu_memory.GpuToCpuAddress(code_addr)};
if (Shader* const kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel.get()) {
return kernel;
}
- const auto host_ptr{memory_manager.GetPointer(code_addr)};
// No kernel found, create a new one
- ProgramCode code{GetShaderCode(memory_manager, code_addr, host_ptr, true)};
+ const u8* host_ptr{gpu_memory.GetPointer(code_addr)};
+ ProgramCode code{GetShaderCode(gpu_memory, code_addr, host_ptr, true)};
const std::size_t code_size{code.size() * sizeof(u64)};
const u64 unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
- const ShaderParameters params{system, disk_cache, device,
- *cpu_addr, host_ptr, unique_identifier};
+ const ShaderParameters params{gpu, kepler_compute, disk_cache, device,
+ *cpu_addr, host_ptr, unique_identifier};
std::unique_ptr<Shader> kernel;
const auto found = runtime_cache.find(unique_identifier);