summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_shader_cache.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index b459397f5..b8b24dd3d 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -58,8 +58,15 @@ auto MakeSpan(Container& container) {
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
const Shader::IR::Program& program,
+ const Shader::IR::Program* previous_program,
bool glasm_use_storage_buffers, bool use_assembly_shaders) {
Shader::RuntimeInfo info;
+ if (previous_program) {
+ info.previous_stage_stores_generic = previous_program->info.stores_generics;
+ } else {
+ // Mark all stores as available
+ info.previous_stage_stores_generic.flip();
+ }
switch (program.stage) {
case Shader::Stage::VertexB:
case Shader::Stage::Geometry:
@@ -400,6 +407,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
OGLProgram source_program;
std::array<std::string, 5> sources;
Shader::Backend::Bindings binding;
+ Shader::IR::Program* previous_program{};
const bool use_glasm{device.UseAssemblyShaders()};
const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) {
@@ -413,12 +421,13 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
infos[stage_index] = &program.info;
const auto runtime_info{
- MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
+ MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
if (use_glasm) {
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
} else {
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
}
+ previous_program = &program;
}
auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};