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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp116
1 files changed, 76 insertions, 40 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index cfc0dae29..2b9c4628f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -44,6 +44,17 @@ struct FormatTuple {
bool compressed;
};
+static void ApplyTextureDefaults(GLenum target, u32 max_mip_level) {
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
+ if (max_mip_level == 1) {
+ glTexParameterf(target, GL_TEXTURE_LOD_BIAS, 1000.0);
+ }
+}
+
void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr_)};
@@ -101,8 +112,18 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
params.srgb_conversion);
+
+ if (params.pixel_format == PixelFormat::R16U && config.tsc.depth_compare_enabled) {
+ // Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled,
+ // then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also
+ // causes GetFormatType to properly return 'Depth' below).
+ params.pixel_format = PixelFormat::Z16;
+ }
+
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
+ UNIMPLEMENTED_IF(params.type == SurfaceType::ColorTexture && config.tsc.depth_compare_enabled);
+
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
params.unaligned_height = config.tic.Height();
@@ -147,6 +168,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
}
params.is_layered = SurfaceTargetIsLayered(params.target);
+ params.is_array = SurfaceTargetIsArray(params.target);
params.max_mip_level = config.tic.max_mip_level + 1;
params.rt = {};
@@ -261,7 +283,7 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
- {GL_RGBA16UI, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
+ {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
false}, // R11FG11FB10F
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
@@ -282,8 +304,6 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
true}, // BC6H_SF16
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
- {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U
- {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
@@ -437,7 +457,7 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
const std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
- glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW);
+ glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_COPY);
if (source_format.compressed) {
glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment,
static_cast<GLsizei>(src_params.size_in_bytes), nullptr);
@@ -526,6 +546,9 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
glActiveTexture(GL_TEXTURE0);
const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
+ gl_internal_format = format_tuple.internal_format;
+ gl_is_compressed = format_tuple.compressed;
+
if (!format_tuple.compressed) {
// Only pre-create the texture for non-compressed textures.
switch (params.target) {
@@ -554,15 +577,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
}
}
- glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL,
- params.max_mip_level - 1);
- if (params.max_mip_level == 1) {
- glTexParameterf(SurfaceTargetToGL(params.target), GL_TEXTURE_LOD_BIAS, 1000.0);
- }
+ ApplyTextureDefaults(SurfaceTargetToGL(params.target), params.max_mip_level);
OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, params.IdentityString());
@@ -613,18 +628,6 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo
}
}
-static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
- constexpr auto bpp{GetBytesPerPixel(PixelFormat::G8R8U)};
- for (std::size_t y = 0; y < height; ++y) {
- for (std::size_t x = 0; x < width; ++x) {
- const std::size_t offset{bpp * (y * width + x)};
- const u8 temp{data[offset]};
- data[offset] = data[offset + 1];
- data[offset + 1] = temp;
- }
- }
-}
-
/**
* Helper function to perform software conversion (as needed) when loading a buffer from Switch
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
@@ -657,12 +660,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
ConvertS8Z24ToZ24S8(data, width, height, false);
break;
-
- case PixelFormat::G8R8U:
- case PixelFormat::G8R8S:
- // Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8.
- ConvertG8R8ToR8G8(data, width, height);
- break;
}
}
@@ -674,8 +671,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
u32 width, u32 height) {
switch (pixel_format) {
- case PixelFormat::G8R8U:
- case PixelFormat::G8R8S:
case PixelFormat::ASTC_2D_4X4:
case PixelFormat::ASTC_2D_8X8:
case PixelFormat::ASTC_2D_4X4_SRGB:
@@ -879,6 +874,34 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
+void CachedSurface::EnsureTextureView() {
+ if (texture_view.handle != 0)
+ return;
+ // Compressed texture are not being created with immutable storage
+ UNIMPLEMENTED_IF(gl_is_compressed);
+
+ const GLenum target{TargetLayer()};
+ const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
+ constexpr GLuint min_layer = 0;
+ constexpr GLuint min_level = 0;
+
+ texture_view.Create();
+ glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, min_level,
+ params.max_mip_level, min_layer, num_layers);
+
+ OpenGLState cur_state = OpenGLState::GetCurState();
+ const auto& old_tex = cur_state.texture_units[0];
+ SCOPE_EXIT({
+ cur_state.texture_units[0] = old_tex;
+ cur_state.Apply();
+ });
+ cur_state.texture_units[0].texture = texture_view.handle;
+ cur_state.texture_units[0].target = target;
+ cur_state.Apply();
+
+ ApplyTextureDefaults(target, params.max_mip_level);
+}
+
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
if (params.type == SurfaceType::Fill)
@@ -903,9 +926,16 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
}
Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
- const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
+ auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
+ const auto& regs{gpu.regs};
+
+ if (!gpu.dirty_flags.zeta_buffer) {
+ return last_depth_buffer;
+ }
+ gpu.dirty_flags.zeta_buffer = false;
+
if (!regs.zeta.Address() || !regs.zeta_enable) {
- return {};
+ return last_depth_buffer = {};
}
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
@@ -913,25 +943,31 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
- return GetSurface(depth_params, preserve_contents);
+ return last_depth_buffer = GetSurface(depth_params, preserve_contents);
}
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
- const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
+ auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
+ const auto& regs{gpu.regs};
+
+ if ((gpu.dirty_flags.color_buffer & (1u << static_cast<u32>(index))) == 0) {
+ return last_color_buffers[index];
+ }
+ gpu.dirty_flags.color_buffer &= ~(1u << static_cast<u32>(index));
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
if (index >= regs.rt_control.count) {
- return {};
+ return last_color_buffers[index] = {};
}
if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
- return {};
+ return last_color_buffers[index] = {};
}
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
- return GetSurface(color_params, preserve_contents);
+ return last_color_buffers[index] = GetSurface(color_params, preserve_contents);
}
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {