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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp59
1 files changed, 30 insertions, 29 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 65a220c41..801d45144 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -231,6 +231,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
@@ -277,7 +279,9 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
static bool IsPixelFormatASTC(PixelFormat format) {
switch (format) {
case PixelFormat::ASTC_2D_4X4:
+ case PixelFormat::ASTC_2D_5X4:
case PixelFormat::ASTC_2D_8X8:
+ case PixelFormat::ASTC_2D_8X5:
return true;
default:
return false;
@@ -288,8 +292,12 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
switch (format) {
case PixelFormat::ASTC_2D_4X4:
return {4, 4};
+ case PixelFormat::ASTC_2D_5X4:
+ return {5, 4};
case PixelFormat::ASTC_2D_8X8:
return {8, 8};
+ case PixelFormat::ASTC_2D_8X5:
+ return {8, 5};
default:
LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
UNREACHABLE();
@@ -323,8 +331,8 @@ static bool IsFormatBCn(PixelFormat format) {
}
template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::size_t gl_buffer_size,
- VAddr addr) {
+void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
+ std::size_t gl_buffer_size, VAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
@@ -333,7 +341,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::si
// pixel values.
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
- addr, tile_size, bytes_per_pixel, stride, height, block_height);
+ addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
memcpy(gl_buffer, data.data(), size_to_copy);
} else {
@@ -345,7 +353,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::si
}
}
-static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
+static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
// clang-format off
@@ -395,6 +403,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
MortonCopy<true, PixelFormat::RG32UI>,
MortonCopy<true, PixelFormat::R32UI>,
MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
+ MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>,
@@ -403,7 +413,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
// clang-format on
};
-static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
+static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = {
// clang-format off
@@ -455,6 +465,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
MortonCopy<false, PixelFormat::RG32UI>,
MortonCopy<false, PixelFormat::R32UI>,
nullptr,
+ nullptr,
+ nullptr,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>,
@@ -790,7 +802,9 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
u32 width, u32 height) {
switch (pixel_format) {
case PixelFormat::ASTC_2D_4X4:
- case PixelFormat::ASTC_2D_8X8: {
+ case PixelFormat::ASTC_2D_8X8:
+ case PixelFormat::ASTC_2D_8X5:
+ case PixelFormat::ASTC_2D_5X4: {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{};
u32 block_height{};
@@ -827,36 +841,23 @@ void CachedSurface::LoadGLBuffer() {
if (params.is_tiled) {
gl_buffer.resize(total_size);
+ u32 depth = params.depth;
+ u32 block_depth = params.block_depth;
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
- ASSERT_MSG(params.block_depth == 1, "Block depth is defined as {} on texture type {}",
- params.block_depth, static_cast<u32>(params.target));
- // TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
- // this for 3D textures, etc.
- switch (params.target) {
- case SurfaceParams::SurfaceTarget::Texture2D:
- // Pass impl. to the fallback code below
- break;
- case SurfaceParams::SurfaceTarget::Texture2DArray:
- case SurfaceParams::SurfaceTarget::TextureCubemap:
- for (std::size_t index = 0; index < params.depth; ++index) {
- const std::size_t offset{index * copy_size};
- morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, gl_buffer.data() + offset,
- copy_size, params.addr + offset);
- }
- break;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}",
- static_cast<u32>(params.target));
- UNREACHABLE();
+ if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
+ // TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
+ depth = 1U;
+ block_depth = 1U;
}
+ const std::size_t size = copy_size * depth;
+
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, gl_buffer.data(), copy_size,
- params.addr);
+ params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
+ size, params.addr);
} else {
const u8* const texture_src_data_end{texture_src_data + total_size};
gl_buffer.assign(texture_src_data, texture_src_data_end);