diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 52 |
1 files changed, 30 insertions, 22 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 32001e44b..86682d7cb 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -75,7 +75,7 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { return params; } -/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(size_t index) { +/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(std::size_t index) { const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]}; SurfaceParams params{}; params.addr = TryGetCpuAddr(config.Address()); @@ -167,6 +167,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8 // Depth formats {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F @@ -203,7 +204,7 @@ static GLenum SurfaceTargetToGL(SurfaceParams::SurfaceTarget target) { } static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { - ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size()); + ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size()); auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)]; ASSERT(component_type == format.component_type); @@ -213,6 +214,7 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType static bool IsPixelFormatASTC(PixelFormat format) { switch (format) { case PixelFormat::ASTC_2D_4X4: + case PixelFormat::ASTC_2D_8X8: return true; default: return false; @@ -223,6 +225,8 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) { switch (format) { case PixelFormat::ASTC_2D_4X4: return {4, 4}; + case PixelFormat::ASTC_2D_8X8: + return {8, 8}; default: LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format)); UNREACHABLE(); @@ -256,7 +260,7 @@ static bool IsFormatBCn(PixelFormat format) { } template <bool morton_to_gl, PixelFormat format> -void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, size_t gl_buffer_size, +void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::size_t gl_buffer_size, VAddr addr) { constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); @@ -267,7 +271,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, size_t const u32 tile_size{IsFormatBCn(format) ? 4U : 1U}; const std::vector<u8> data = Tegra::Texture::UnswizzleTexture( addr, tile_size, bytes_per_pixel, stride, height, block_height); - const size_t size_to_copy{std::min(gl_buffer_size, data.size())}; + const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())}; memcpy(gl_buffer, data.data(), size_to_copy); } else { // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should @@ -278,7 +282,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, size_t } } -static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr), +static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr), SurfaceParams::MaxPixelFormat> morton_to_gl_fns = { // clang-format off @@ -327,6 +331,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr), MortonCopy<true, PixelFormat::RG8S>, MortonCopy<true, PixelFormat::RG32UI>, MortonCopy<true, PixelFormat::R32UI>, + MortonCopy<true, PixelFormat::ASTC_2D_8X8>, MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z24S8>, @@ -335,7 +340,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr), // clang-format on }; -static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr), +static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr), SurfaceParams::MaxPixelFormat> gl_to_morton_fns = { // clang-format off @@ -386,6 +391,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr), MortonCopy<false, PixelFormat::RG8S>, MortonCopy<false, PixelFormat::RG32UI>, MortonCopy<false, PixelFormat::R32UI>, + nullptr, MortonCopy<false, PixelFormat::Z32F>, MortonCopy<false, PixelFormat::Z16>, MortonCopy<false, PixelFormat::Z24S8>, @@ -513,9 +519,9 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) { S8Z24 input_pixel{}; Z24S8 output_pixel{}; constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)}; - for (size_t y = 0; y < height; ++y) { - for (size_t x = 0; x < width; ++x) { - const size_t offset{bpp * (y * width + x)}; + for (std::size_t y = 0; y < height; ++y) { + for (std::size_t x = 0; x < width; ++x) { + const std::size_t offset{bpp * (y * width + x)}; std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24)); output_pixel.s8.Assign(input_pixel.s8); output_pixel.z24.Assign(input_pixel.z24); @@ -526,9 +532,9 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) { static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) { constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)}; - for (size_t y = 0; y < height; ++y) { - for (size_t x = 0; x < width; ++x) { - const size_t offset{bpp * (y * width + x)}; + for (std::size_t y = 0; y < height; ++y) { + for (std::size_t x = 0; x < width; ++x) { + const std::size_t offset{bpp * (y * width + x)}; const u8 temp{data[offset]}; data[offset] = data[offset + 1]; data[offset + 1] = temp; @@ -544,7 +550,8 @@ static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) { static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, u32 width, u32 height) { switch (pixel_format) { - case PixelFormat::ASTC_2D_4X4: { + case PixelFormat::ASTC_2D_4X4: + case PixelFormat::ASTC_2D_8X8: { // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC. u32 block_width{}; u32 block_height{}; @@ -591,13 +598,13 @@ void CachedSurface::LoadGLBuffer() { UNREACHABLE(); } - gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size); - morton_to_gl_fns[static_cast<size_t>(params.pixel_format)]( + gl_buffer.resize(static_cast<std::size_t>(params.depth) * copy_size); + morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)]( params.width, params.block_height, params.height, gl_buffer.data(), copy_size, params.addr); } else { const u8* const texture_src_data_end{texture_src_data + - (static_cast<size_t>(params.depth) * copy_size)}; + (static_cast<std::size_t>(params.depth) * copy_size)}; gl_buffer.assign(texture_src_data, texture_src_data_end); } @@ -616,7 +623,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle MICROPROFILE_SCOPE(OpenGL_TextureUL); - ASSERT(gl_buffer.size() == static_cast<size_t>(params.width) * params.height * + ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height * GetGLBytesPerPixel(params.pixel_format) * params.depth); const auto& rect{params.GetRect()}; @@ -624,8 +631,9 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle // Load data from memory to the surface const GLint x0 = static_cast<GLint>(rect.left); const GLint y0 = static_cast<GLint>(rect.bottom); - const size_t buffer_offset = - static_cast<size_t>(static_cast<size_t>(y0) * params.width + static_cast<size_t>(x0)) * + const std::size_t buffer_offset = + static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width + + static_cast<std::size_t>(x0)) * GetGLBytesPerPixel(params.pixel_format); const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); @@ -727,7 +735,7 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) { return GetSurface(depth_params, preserve_contents); } -Surface RasterizerCacheOpenGL::GetColorBufferSurface(size_t index, bool preserve_contents) { +Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) { const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs}; ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); @@ -825,7 +833,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, auto source_format = GetFormatTuple(params.pixel_format, params.component_type); auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type); - size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes()); + std::size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes()); glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo.handle); glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB); @@ -849,7 +857,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during " "reinterpretation but the texture is tiled."); } - size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes(); + std::size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes(); std::vector<u8> data(remaining_size); Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size()); glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, |