diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index ada2e3859..26711e6f7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -15,6 +15,7 @@ #include "core/memory.h" #include "core/settings.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/utils.h" @@ -313,6 +314,8 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5 {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8 + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB // Depth formats {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F @@ -455,6 +458,8 @@ static constexpr GLConversionArray morton_to_gl_fns = { MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>, MortonCopy<true, PixelFormat::ASTC_2D_5X5>, MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>, + MortonCopy<true, PixelFormat::ASTC_2D_10X8>, + MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>, MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z24S8>, @@ -525,6 +530,8 @@ static constexpr GLConversionArray gl_to_morton_fns = { nullptr, nullptr, nullptr, + nullptr, + nullptr, MortonCopy<false, PixelFormat::Z32F>, MortonCopy<false, PixelFormat::Z16>, MortonCopy<false, PixelFormat::Z24S8>, @@ -579,7 +586,7 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface, state.draw.draw_framebuffer = draw_fb_handle; // Set sRGB enabled if the destination surfaces need it state.framebuffer_srgb.enabled = dst_params.srgb_conversion; - state.Apply(); + state.ApplyFramebufferState(); u32 buffers{}; @@ -928,7 +935,9 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma case PixelFormat::ASTC_2D_8X8_SRGB: case PixelFormat::ASTC_2D_8X5_SRGB: case PixelFormat::ASTC_2D_5X4_SRGB: - case PixelFormat::ASTC_2D_5X5_SRGB: { + case PixelFormat::ASTC_2D_5X5_SRGB: + case PixelFormat::ASTC_2D_10X8: + case PixelFormat::ASTC_2D_10X8_SRGB: { // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC. u32 block_width{}; u32 block_height{}; @@ -963,7 +972,11 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm case PixelFormat::ASTC_2D_4X4: case PixelFormat::ASTC_2D_8X8: case PixelFormat::ASTC_2D_4X4_SRGB: - case PixelFormat::ASTC_2D_8X8_SRGB: { + case PixelFormat::ASTC_2D_8X8_SRGB: + case PixelFormat::ASTC_2D_5X5: + case PixelFormat::ASTC_2D_5X5_SRGB: + case PixelFormat::ASTC_2D_10X8: + case PixelFormat::ASTC_2D_10X8_SRGB: { LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented", static_cast<u32>(pixel_format)); UNREACHABLE(); @@ -1169,7 +1182,8 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle); } -RasterizerCacheOpenGL::RasterizerCacheOpenGL() { +RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer) + : RasterizerCache{rasterizer} { read_framebuffer.Create(); draw_framebuffer.Create(); copy_pbo.Create(); @@ -1331,6 +1345,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface, break; case SurfaceTarget::TextureCubemap: case SurfaceTarget::Texture3D: + case SurfaceTarget::Texture2DArray: case SurfaceTarget::TextureCubeArray: AccurateCopySurface(old_surface, new_surface); break; |