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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp23
1 files changed, 8 insertions, 15 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 61f6e767f..85aa06cd5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -11,11 +11,11 @@
#include <vector>
#include <glad/glad.h>
#include "common/bit_field.h"
-#include "common/emu_window.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/microprofile.h"
#include "common/vector_math.h"
+#include "core/frontend/emu_window.h"
#include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica_state.h"
@@ -103,7 +103,7 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width,
}
}
-bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
+void RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
CachedSurface::SurfaceType type,
const MathUtil::Rectangle<int>& src_rect,
const MathUtil::Rectangle<int>& dst_rect) {
@@ -158,21 +158,14 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
- bool can_blit = OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE &&
- OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
-
- if (can_blit) {
- glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
- dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
- buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
- }
+ glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
+ dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
+ buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
// Restore previous framebuffer bindings
cur_state.draw.read_framebuffer = old_fbs[0];
cur_state.draw.draw_framebuffer = old_fbs[1];
cur_state.Apply();
-
- return can_blit;
}
bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
@@ -186,9 +179,9 @@ bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
return false;
}
- return BlitTextures(src_surface->texture.handle, dst_surface->texture.handle,
- CachedSurface::GetFormatType(src_surface->pixel_format), src_rect,
- dst_rect);
+ BlitTextures(src_surface->texture.handle, dst_surface->texture.handle,
+ CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect);
+ return true;
}
static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format,