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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp799
1 files changed, 0 insertions, 799 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
deleted file mode 100644
index f37894e7a..000000000
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ /dev/null
@@ -1,799 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <atomic>
-#include <cstring>
-#include <iterator>
-#include <unordered_set>
-#include <utility>
-#include <vector>
-#include <glad/glad.h>
-#include "common/bit_field.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
-#include "common/microprofile.h"
-#include "common/vector_math.h"
-#include "core/frontend/emu_window.h"
-#include "core/memory.h"
-#include "core/settings.h"
-#include "video_core/pica_state.h"
-#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
-#include "video_core/renderer_opengl/gl_state.h"
-#include "video_core/texture/texture_decode.h"
-#include "video_core/utils.h"
-#include "video_core/video_core.h"
-
-struct FormatTuple {
- GLint internal_format;
- GLenum format;
- GLenum type;
-};
-
-static const std::array<FormatTuple, 5> fb_format_tuples = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
- {GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
- {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
- {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
-}};
-
-static const std::array<FormatTuple, 4> depth_format_tuples = {{
- {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
- {},
- {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
-}};
-
-RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
- transfer_framebuffers[0].Create();
- transfer_framebuffers[1].Create();
-}
-
-RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
- FlushAll();
-}
-
-static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, u32 height,
- u32 bytes_per_pixel, u32 gl_bytes_per_pixel, u8* morton_data,
- u8* gl_data, bool morton_to_gl) {
- using PixelFormat = CachedSurface::PixelFormat;
-
- u8* data_ptrs[2];
- u32 depth_stencil_shifts[2] = {24, 8};
-
- if (morton_to_gl) {
- std::swap(depth_stencil_shifts[0], depth_stencil_shifts[1]);
- }
-
- if (pixel_format == PixelFormat::D24S8) {
- for (unsigned y = 0; y < height; ++y) {
- for (unsigned x = 0; x < width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
- coarse_y * width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
-
- data_ptrs[morton_to_gl] = morton_data + morton_offset;
- data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
-
- // Swap depth and stencil value ordering since 3DS does not match OpenGL
- u32 depth_stencil;
- memcpy(&depth_stencil, data_ptrs[1], sizeof(u32));
- depth_stencil = (depth_stencil << depth_stencil_shifts[0]) |
- (depth_stencil >> depth_stencil_shifts[1]);
-
- memcpy(data_ptrs[0], &depth_stencil, sizeof(u32));
- }
- }
- } else {
- for (unsigned y = 0; y < height; ++y) {
- for (unsigned x = 0; x < width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
- coarse_y * width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
-
- data_ptrs[morton_to_gl] = morton_data + morton_offset;
- data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
-
- memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
- }
- }
- }
-}
-
-void RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
- CachedSurface::SurfaceType type,
- const MathUtil::Rectangle<int>& src_rect,
- const MathUtil::Rectangle<int>& dst_rect) {
- using SurfaceType = CachedSurface::SurfaceType;
-
- OpenGLState cur_state = OpenGLState::GetCurState();
-
- // Make sure textures aren't bound to texture units, since going to bind them to framebuffer
- // components
- OpenGLState::ResetTexture(src_tex);
- OpenGLState::ResetTexture(dst_tex);
-
- // Keep track of previous framebuffer bindings
- GLuint old_fbs[2] = {cur_state.draw.read_framebuffer, cur_state.draw.draw_framebuffer};
- cur_state.draw.read_framebuffer = transfer_framebuffers[0].handle;
- cur_state.draw.draw_framebuffer = transfer_framebuffers[1].handle;
- cur_state.Apply();
-
- u32 buffers = 0;
-
- if (type == SurfaceType::Color || type == SurfaceType::Texture) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex,
- 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
- 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
- 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
- 0);
-
- buffers = GL_COLOR_BUFFER_BIT;
- } else if (type == SurfaceType::Depth) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
- buffers = GL_DEPTH_BUFFER_BIT;
- } else if (type == SurfaceType::DepthStencil) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- src_tex, 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- dst_tex, 0);
-
- buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
- }
-
- glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
- dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
- buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
-
- // Restore previous framebuffer bindings
- cur_state.draw.read_framebuffer = old_fbs[0];
- cur_state.draw.draw_framebuffer = old_fbs[1];
- cur_state.Apply();
-}
-
-bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
- const MathUtil::Rectangle<int>& src_rect,
- CachedSurface* dst_surface,
- const MathUtil::Rectangle<int>& dst_rect) {
-
- if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format,
- dst_surface->pixel_format)) {
- return false;
- }
-
- BlitTextures(src_surface->texture.handle, dst_surface->texture.handle,
- CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect);
- return true;
-}
-
-static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format,
- u32 width, u32 height) {
- // Allocate an uninitialized texture of appropriate size and format for the surface
- using SurfaceType = CachedSurface::SurfaceType;
-
- OpenGLState cur_state = OpenGLState::GetCurState();
-
- // Keep track of previous texture bindings
- GLuint old_tex = cur_state.texture_units[0].texture_2d;
- cur_state.texture_units[0].texture_2d = texture;
- cur_state.Apply();
- glActiveTexture(GL_TEXTURE0);
-
- SurfaceType type = CachedSurface::GetFormatType(pixel_format);
-
- FormatTuple tuple;
- if (type == SurfaceType::Color) {
- ASSERT((size_t)pixel_format < fb_format_tuples.size());
- tuple = fb_format_tuples[(unsigned int)pixel_format];
- } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
- size_t tuple_idx = (size_t)pixel_format - 14;
- ASSERT(tuple_idx < depth_format_tuples.size());
- tuple = depth_format_tuples[tuple_idx];
- } else {
- tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, width, height, 0, tuple.format,
- tuple.type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- // Restore previous texture bindings
- cur_state.texture_units[0].texture_2d = old_tex;
- cur_state.Apply();
-}
-
-MICROPROFILE_DEFINE(OpenGL_SurfaceUpload, "OpenGL", "Surface Upload", MP_RGB(128, 64, 192));
-CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bool match_res_scale,
- bool load_if_create) {
- using PixelFormat = CachedSurface::PixelFormat;
- using SurfaceType = CachedSurface::SurfaceType;
-
- if (params.addr == 0) {
- return nullptr;
- }
-
- u32 params_size =
- params.width * params.height * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
-
- // Check for an exact match in existing surfaces
- CachedSurface* best_exact_surface = nullptr;
- float exact_surface_goodness = -1.f;
-
- auto surface_interval =
- boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
- auto range = surface_cache.equal_range(surface_interval);
- for (auto it = range.first; it != range.second; ++it) {
- for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
- CachedSurface* surface = it2->get();
-
- // Check if the request matches the surface exactly
- if (params.addr == surface->addr && params.width == surface->width &&
- params.height == surface->height && params.pixel_format == surface->pixel_format) {
- // Make sure optional param-matching criteria are fulfilled
- bool tiling_match = (params.is_tiled == surface->is_tiled);
- bool res_scale_match = (params.res_scale_width == surface->res_scale_width &&
- params.res_scale_height == surface->res_scale_height);
- if (!match_res_scale || res_scale_match) {
- // Prioritize same-tiling and highest resolution surfaces
- float match_goodness =
- (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
- if (match_goodness > exact_surface_goodness || surface->dirty) {
- exact_surface_goodness = match_goodness;
- best_exact_surface = surface;
- }
- }
- }
- }
- }
-
- // Return the best exact surface if found
- if (best_exact_surface != nullptr) {
- return best_exact_surface;
- }
-
- // No matching surfaces found, so create a new one
- u8* texture_src_data = Memory::GetPhysicalPointer(params.addr);
- if (texture_src_data == nullptr) {
- return nullptr;
- }
-
- MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
-
- // Stride only applies to linear images.
- ASSERT(params.pixel_stride == 0 || !params.is_tiled);
-
- std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
-
- new_surface->addr = params.addr;
- new_surface->size = params_size;
-
- new_surface->texture.Create();
- new_surface->width = params.width;
- new_surface->height = params.height;
- new_surface->pixel_stride = params.pixel_stride;
- new_surface->res_scale_width = params.res_scale_width;
- new_surface->res_scale_height = params.res_scale_height;
-
- new_surface->is_tiled = params.is_tiled;
- new_surface->pixel_format = params.pixel_format;
- new_surface->dirty = false;
-
- if (!load_if_create) {
- // Don't load any data; just allocate the surface's texture
- AllocateSurfaceTexture(new_surface->texture.handle, new_surface->pixel_format,
- new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
- } else {
- // TODO: Consider attempting subrect match in existing surfaces and direct blit here instead
- // of memory upload below if that's a common scenario in some game
-
- Memory::RasterizerFlushRegion(params.addr, params_size);
-
- // Load data from memory to the new surface
- OpenGLState cur_state = OpenGLState::GetCurState();
-
- GLuint old_tex = cur_state.texture_units[0].texture_2d;
- cur_state.texture_units[0].texture_2d = new_surface->texture.handle;
- cur_state.Apply();
- glActiveTexture(GL_TEXTURE0);
-
- if (!new_surface->is_tiled) {
- // TODO: Ensure this will always be a color format, not a depth or other format
- ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
- const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride);
- glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
- tuple.format, tuple.type, texture_src_data);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- } else {
- SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
- if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
- FormatTuple tuple;
- if ((size_t)params.pixel_format < fb_format_tuples.size()) {
- tuple = fb_format_tuples[(unsigned int)params.pixel_format];
- } else {
- // Texture
- tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
- }
-
- std::vector<Math::Vec4<u8>> tex_buffer(params.width * params.height);
-
- Pica::Texture::TextureInfo tex_info;
- tex_info.width = params.width;
- tex_info.height = params.height;
- tex_info.format = (Pica::TexturingRegs::TextureFormat)params.pixel_format;
- tex_info.SetDefaultStride();
- tex_info.physical_address = params.addr;
-
- for (unsigned y = 0; y < params.height; ++y) {
- for (unsigned x = 0; x < params.width; ++x) {
- tex_buffer[x + params.width * y] = Pica::Texture::LookupTexture(
- texture_src_data, x, params.height - 1 - y, tex_info);
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer.data());
- } else {
- // Depth/Stencil formats need special treatment since they aren't sampleable using
- // LookupTexture and can't use RGBA format
- size_t tuple_idx = (size_t)params.pixel_format - 14;
- ASSERT(tuple_idx < depth_format_tuples.size());
- const FormatTuple& tuple = depth_format_tuples[tuple_idx];
-
- u32 bytes_per_pixel = CachedSurface::GetFormatBpp(params.pixel_format) / 8;
-
- // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
- bool use_4bpp = (params.pixel_format == PixelFormat::D24);
-
- u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel;
-
- std::vector<u8> temp_fb_depth_buffer(params.width * params.height *
- gl_bytes_per_pixel);
-
- u8* temp_fb_depth_buffer_ptr =
- use_4bpp ? temp_fb_depth_buffer.data() + 1 : temp_fb_depth_buffer.data();
-
- MortonCopyPixels(params.pixel_format, params.width, params.height, bytes_per_pixel,
- gl_bytes_per_pixel, texture_src_data, temp_fb_depth_buffer_ptr,
- true);
-
- glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height,
- 0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
- }
- }
-
- // If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
- if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
- OGLTexture scaled_texture;
- scaled_texture.Create();
-
- AllocateSurfaceTexture(scaled_texture.handle, new_surface->pixel_format,
- new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
- BlitTextures(new_surface->texture.handle, scaled_texture.handle,
- CachedSurface::GetFormatType(new_surface->pixel_format),
- MathUtil::Rectangle<int>(0, 0, new_surface->width, new_surface->height),
- MathUtil::Rectangle<int>(0, 0, new_surface->GetScaledWidth(),
- new_surface->GetScaledHeight()));
-
- new_surface->texture.Release();
- new_surface->texture.handle = scaled_texture.handle;
- scaled_texture.handle = 0;
- cur_state.texture_units[0].texture_2d = new_surface->texture.handle;
- cur_state.Apply();
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- cur_state.texture_units[0].texture_2d = old_tex;
- cur_state.Apply();
- }
-
- Memory::RasterizerMarkRegionCached(new_surface->addr, new_surface->size, 1);
- surface_cache.add(std::make_pair(boost::icl::interval<PAddr>::right_open(
- new_surface->addr, new_surface->addr + new_surface->size),
- std::set<std::shared_ptr<CachedSurface>>({new_surface})));
- return new_surface.get();
-}
-
-CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params,
- bool match_res_scale, bool load_if_create,
- MathUtil::Rectangle<int>& out_rect) {
- if (params.addr == 0) {
- return nullptr;
- }
-
- u32 total_pixels = params.width * params.height;
- u32 params_size = total_pixels * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
-
- // Attempt to find encompassing surfaces
- CachedSurface* best_subrect_surface = nullptr;
- float subrect_surface_goodness = -1.f;
-
- auto surface_interval =
- boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
- auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
- for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
- for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
- CachedSurface* surface = it2->get();
-
- // Check if the request is contained in the surface
- if (params.addr >= surface->addr &&
- params.addr + params_size - 1 <= surface->addr + surface->size - 1 &&
- params.pixel_format == surface->pixel_format) {
- // Make sure optional param-matching criteria are fulfilled
- bool tiling_match = (params.is_tiled == surface->is_tiled);
- bool res_scale_match = (params.res_scale_width == surface->res_scale_width &&
- params.res_scale_height == surface->res_scale_height);
- if (!match_res_scale || res_scale_match) {
- // Prioritize same-tiling and highest resolution surfaces
- float match_goodness =
- (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
- if (match_goodness > subrect_surface_goodness || surface->dirty) {
- subrect_surface_goodness = match_goodness;
- best_subrect_surface = surface;
- }
- }
- }
- }
- }
-
- // Return the best subrect surface if found
- if (best_subrect_surface != nullptr) {
- unsigned int bytes_per_pixel =
- (CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8);
-
- int x0, y0;
-
- if (!params.is_tiled) {
- u32 begin_pixel_index = (params.addr - best_subrect_surface->addr) / bytes_per_pixel;
- x0 = begin_pixel_index % best_subrect_surface->width;
- y0 = begin_pixel_index / best_subrect_surface->width;
-
- out_rect = MathUtil::Rectangle<int>(x0, y0, x0 + params.width, y0 + params.height);
- } else {
- u32 bytes_per_tile = 8 * 8 * bytes_per_pixel;
- u32 tiles_per_row = best_subrect_surface->width / 8;
-
- u32 begin_tile_index = (params.addr - best_subrect_surface->addr) / bytes_per_tile;
- x0 = begin_tile_index % tiles_per_row * 8;
- y0 = begin_tile_index / tiles_per_row * 8;
-
- // Tiled surfaces are flipped vertically in the rasterizer vs. 3DS memory.
- out_rect =
- MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width,
- best_subrect_surface->height - (y0 + params.height));
- }
-
- out_rect.left = (int)(out_rect.left * best_subrect_surface->res_scale_width);
- out_rect.right = (int)(out_rect.right * best_subrect_surface->res_scale_width);
- out_rect.top = (int)(out_rect.top * best_subrect_surface->res_scale_height);
- out_rect.bottom = (int)(out_rect.bottom * best_subrect_surface->res_scale_height);
-
- return best_subrect_surface;
- }
-
- // No subrect found - create and return a new surface
- if (!params.is_tiled) {
- out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width),
- (int)(params.height * params.res_scale_height));
- } else {
- out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height),
- (int)(params.width * params.res_scale_width), 0);
- }
-
- return GetSurface(params, match_res_scale, load_if_create);
-}
-
-CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
- const Pica::TexturingRegs::FullTextureConfig& config) {
-
- Pica::Texture::TextureInfo info =
- Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format);
-
- CachedSurface params;
- params.addr = info.physical_address;
- params.width = info.width;
- params.height = info.height;
- params.is_tiled = true;
- params.pixel_format = CachedSurface::PixelFormatFromTextureFormat(info.format);
- return GetSurface(params, false, true);
-}
-
-std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
-RasterizerCacheOpenGL::GetFramebufferSurfaces(
- const Pica::FramebufferRegs::FramebufferConfig& config) {
-
- const auto& regs = Pica::g_state.regs;
-
- // Make sur that framebuffers don't overlap if both color and depth are being used
- u32 fb_area = config.GetWidth() * config.GetHeight();
- bool framebuffers_overlap =
- config.GetColorBufferPhysicalAddress() != 0 &&
- config.GetDepthBufferPhysicalAddress() != 0 &&
- MathUtil::IntervalsIntersect(
- config.GetColorBufferPhysicalAddress(),
- fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
- config.GetDepthBufferPhysicalAddress(),
- fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
- bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
- bool depth_write_enable = regs.framebuffer.output_merger.depth_write_enable &&
- regs.framebuffer.framebuffer.allow_depth_stencil_write;
- bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
- (regs.framebuffer.output_merger.depth_test_enable || depth_write_enable ||
- !framebuffers_overlap);
-
- if (framebuffers_overlap && using_color_fb && using_depth_fb) {
- LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
- "overlapping framebuffers not supported!");
- using_depth_fb = false;
- }
-
- // get color and depth surfaces
- CachedSurface color_params;
- CachedSurface depth_params;
- color_params.width = depth_params.width = config.GetWidth();
- color_params.height = depth_params.height = config.GetHeight();
- color_params.is_tiled = depth_params.is_tiled = true;
-
- // Set the internal resolution, assume the same scaling factor for top and bottom screens
- float resolution_scale_factor = Settings::values.resolution_factor;
- if (resolution_scale_factor == 0.0f) {
- // Auto - scale resolution to the window size
- resolution_scale_factor = VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio();
- }
- // Scale the resolution by the specified factor
- color_params.res_scale_width = resolution_scale_factor;
- depth_params.res_scale_width = resolution_scale_factor;
- color_params.res_scale_height = resolution_scale_factor;
- depth_params.res_scale_height = resolution_scale_factor;
-
- color_params.addr = config.GetColorBufferPhysicalAddress();
- color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format);
-
- depth_params.addr = config.GetDepthBufferPhysicalAddress();
- depth_params.pixel_format = CachedSurface::PixelFormatFromDepthFormat(config.depth_format);
-
- MathUtil::Rectangle<int> color_rect;
- CachedSurface* color_surface =
- using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr;
-
- MathUtil::Rectangle<int> depth_rect;
- CachedSurface* depth_surface =
- using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr;
-
- // Sanity check to make sure found surfaces aren't the same
- if (using_depth_fb && using_color_fb && color_surface == depth_surface) {
- LOG_CRITICAL(
- Render_OpenGL,
- "Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!");
- using_depth_fb = false;
- depth_surface = nullptr;
- }
-
- MathUtil::Rectangle<int> rect;
-
- if (color_surface != nullptr && depth_surface != nullptr &&
- (depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) {
- // Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if
- // they don't match
- if (color_rect.left != 0 || color_rect.top != 0) {
- color_surface = GetSurface(color_params, true, true);
- }
-
- if (depth_rect.left != 0 || depth_rect.top != 0) {
- depth_surface = GetSurface(depth_params, true, true);
- }
-
- if (!color_surface->is_tiled) {
- rect = MathUtil::Rectangle<int>(
- 0, 0, (int)(color_params.width * color_params.res_scale_width),
- (int)(color_params.height * color_params.res_scale_height));
- } else {
- rect = MathUtil::Rectangle<int>(
- 0, (int)(color_params.height * color_params.res_scale_height),
- (int)(color_params.width * color_params.res_scale_width), 0);
- }
- } else if (color_surface != nullptr) {
- rect = color_rect;
- } else if (depth_surface != nullptr) {
- rect = depth_rect;
- } else {
- rect = MathUtil::Rectangle<int>(0, 0, 0, 0);
- }
-
- return std::make_tuple(color_surface, depth_surface, rect);
-}
-
-CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config) {
- auto surface_interval =
- boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress());
- auto range = surface_cache.equal_range(surface_interval);
- for (auto it = range.first; it != range.second; ++it) {
- for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
- int bits_per_value = 0;
- if (config.fill_24bit) {
- bits_per_value = 24;
- } else if (config.fill_32bit) {
- bits_per_value = 32;
- } else {
- bits_per_value = 16;
- }
-
- CachedSurface* surface = it2->get();
-
- if (surface->addr == config.GetStartAddress() &&
- CachedSurface::GetFormatBpp(surface->pixel_format) == bits_per_value &&
- (surface->width * surface->height *
- CachedSurface::GetFormatBpp(surface->pixel_format) / 8) ==
- (config.GetEndAddress() - config.GetStartAddress())) {
- return surface;
- }
- }
- }
-
- return nullptr;
-}
-
-MICROPROFILE_DEFINE(OpenGL_SurfaceDownload, "OpenGL", "Surface Download", MP_RGB(128, 192, 64));
-void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
- using PixelFormat = CachedSurface::PixelFormat;
- using SurfaceType = CachedSurface::SurfaceType;
-
- if (!surface->dirty) {
- return;
- }
-
- MICROPROFILE_SCOPE(OpenGL_SurfaceDownload);
-
- u8* dst_buffer = Memory::GetPhysicalPointer(surface->addr);
- if (dst_buffer == nullptr) {
- return;
- }
-
- OpenGLState cur_state = OpenGLState::GetCurState();
- GLuint old_tex = cur_state.texture_units[0].texture_2d;
-
- OGLTexture unscaled_tex;
- GLuint texture_to_flush = surface->texture.handle;
-
- // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush
- if (surface->res_scale_width != 1.f || surface->res_scale_height != 1.f) {
- unscaled_tex.Create();
-
- AllocateSurfaceTexture(unscaled_tex.handle, surface->pixel_format, surface->width,
- surface->height);
- BlitTextures(
- surface->texture.handle, unscaled_tex.handle,
- CachedSurface::GetFormatType(surface->pixel_format),
- MathUtil::Rectangle<int>(0, 0, surface->GetScaledWidth(), surface->GetScaledHeight()),
- MathUtil::Rectangle<int>(0, 0, surface->width, surface->height));
-
- texture_to_flush = unscaled_tex.handle;
- }
-
- cur_state.texture_units[0].texture_2d = texture_to_flush;
- cur_state.Apply();
- glActiveTexture(GL_TEXTURE0);
-
- if (!surface->is_tiled) {
- // TODO: Ensure this will always be a color format, not a depth or other format
- ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
- const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
-
- glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride);
- glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- } else {
- SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
- if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
- ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
- const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
-
- u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8;
-
- std::vector<u8> temp_gl_buffer(surface->width * surface->height * bytes_per_pixel);
-
- glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data());
-
- // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion
- // is necessary.
- MortonCopyPixels(surface->pixel_format, surface->width, surface->height,
- bytes_per_pixel, bytes_per_pixel, dst_buffer, temp_gl_buffer.data(),
- false);
- } else {
- // Depth/Stencil formats need special treatment since they aren't sampleable using
- // LookupTexture and can't use RGBA format
- size_t tuple_idx = (size_t)surface->pixel_format - 14;
- ASSERT(tuple_idx < depth_format_tuples.size());
- const FormatTuple& tuple = depth_format_tuples[tuple_idx];
-
- u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8;
-
- // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
- bool use_4bpp = (surface->pixel_format == PixelFormat::D24);
-
- u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel;
-
- std::vector<u8> temp_gl_buffer(surface->width * surface->height * gl_bytes_per_pixel);
-
- glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data());
-
- u8* temp_gl_buffer_ptr = use_4bpp ? temp_gl_buffer.data() + 1 : temp_gl_buffer.data();
-
- MortonCopyPixels(surface->pixel_format, surface->width, surface->height,
- bytes_per_pixel, gl_bytes_per_pixel, dst_buffer, temp_gl_buffer_ptr,
- false);
- }
- }
-
- surface->dirty = false;
-
- cur_state.texture_units[0].texture_2d = old_tex;
- cur_state.Apply();
-}
-
-void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface,
- bool invalidate) {
- if (size == 0) {
- return;
- }
-
- // Gather up unique surfaces that touch the region
- std::unordered_set<std::shared_ptr<CachedSurface>> touching_surfaces;
-
- auto surface_interval = boost::icl::interval<PAddr>::right_open(addr, addr + size);
- auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
- for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
- std::copy_if(it->second.begin(), it->second.end(),
- std::inserter(touching_surfaces, touching_surfaces.end()),
- [skip_surface](std::shared_ptr<CachedSurface> surface) {
- return (surface.get() != skip_surface);
- });
- }
-
- // Flush and invalidate surfaces
- for (auto surface : touching_surfaces) {
- FlushSurface(surface.get());
- if (invalidate) {
- Memory::RasterizerMarkRegionCached(surface->addr, surface->size, -1);
- surface_cache.subtract(
- std::make_pair(boost::icl::interval<PAddr>::right_open(
- surface->addr, surface->addr + surface->size),
- std::set<std::shared_ptr<CachedSurface>>({surface})));
- }
- }
-}
-
-void RasterizerCacheOpenGL::FlushAll() {
- for (auto& surfaces : surface_cache) {
- for (auto& surface : surfaces.second) {
- FlushSurface(surface.get());
- }
- }
-}