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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h126
1 files changed, 68 insertions, 58 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 2817f65c9..9c10ebda3 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -17,19 +17,22 @@
#include <glad/glad.h>
#include "common/common_types.h"
+#include "video_core/engines/const_buffer_info.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
-#include "video_core/renderer_opengl/gl_global_cache.h"
-#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_sampler_cache.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/utils.h"
+#include "video_core/textures/texture.h"
namespace Core {
class System;
@@ -39,11 +42,14 @@ namespace Core::Frontend {
class EmuWindow;
}
+namespace Tegra {
+class MemoryManager;
+}
+
namespace OpenGL {
struct ScreenInfo;
struct DrawParameters;
-struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
@@ -51,71 +57,75 @@ public:
ScreenInfo& info);
~RasterizerOpenGL() override;
- void DrawArrays() override;
+ bool DrawBatch(bool is_indexed) override;
+ bool DrawMultiBatch(bool is_indexed) override;
void Clear() override;
+ void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
+ void FlushCommands() override;
+ void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const Common::Rectangle<u32>& src_rect,
- const Common::Rectangle<u32>& dst_rect) override;
+ const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
- bool AccelerateDrawBatch(bool is_indexed) override;
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
- /// Maximum supported size that a constbuffer can have in bytes.
- static constexpr std::size_t MaxConstbufferSize = 0x10000;
- static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
- "The maximum size of a constbuffer must be a multiple of the size of GLvec4");
-
private:
- struct FramebufferConfigState {
- bool using_color_fb{};
- bool using_depth_fb{};
- bool preserve_contents{};
- std::optional<std::size_t> single_color_target;
-
- bool operator==(const FramebufferConfigState& rhs) const {
- return std::tie(using_color_fb, using_depth_fb, preserve_contents,
- single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb,
- rhs.preserve_contents,
- rhs.single_color_target);
- }
- bool operator!=(const FramebufferConfigState& rhs) const {
- return !operator==(rhs);
- }
- };
-
- /**
- * Configures the color and depth framebuffer states.
- * @param use_color_fb If true, configure color framebuffers.
- * @param using_depth_fb If true, configure the depth/stencil framebuffer.
- * @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
- * @param single_color_target Specifies if a single color buffer target should be used.
- * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
- * (requires using_depth_fb to be true)
- */
- std::pair<bool, bool> ConfigureFramebuffers(
- OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true,
- bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
+ /// Configures the color and depth framebuffer states.
+ void ConfigureFramebuffers();
+
+ void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
+ bool using_depth_fb, bool using_stencil_fb);
/// Configures the current constbuffers to use for the draw command.
- void SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
- GLuint program_handle, BaseBindings base_bindings);
+ void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
+ const Shader& shader);
+
+ /// Configures the current constbuffers to use for the kernel invocation.
+ void SetupComputeConstBuffers(const Shader& kernel);
+
+ /// Configures a constant buffer.
+ void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
+ const GLShader::ConstBufferEntry& entry);
/// Configures the current global memory entries to use for the draw command.
- void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader, GLenum primitive_mode,
- BaseBindings base_bindings);
+ void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
+ const Shader& shader);
+
+ /// Configures the current global memory entries to use for the kernel invocation.
+ void SetupComputeGlobalMemory(const Shader& kernel);
+
+ /// Configures a constant buffer.
+ void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
+ std::size_t size);
+
+ /// Syncs all the state, shaders, render targets and textures setting before a draw call.
+ void DrawPrelude();
- /// Configures the current textures to use for the draw command.
- void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
- GLuint program_handle, BaseBindings base_bindings);
+ /// Configures the current textures to use for the draw command. Returns shaders texture buffer
+ /// usage.
+ TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
+ const Shader& shader, BaseBindings base_bindings);
+
+ /// Configures the textures used in a compute shader. Returns texture buffer usage.
+ TextureBufferUsage SetupComputeTextures(const Shader& kernel);
+
+ /// Configures a texture. Returns true when the texture is a texture buffer.
+ bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
+ const GLShader::SamplerEntry& entry);
+
+ /// Configures images in a compute shader.
+ void SetupComputeImages(const Shader& shader);
+
+ /// Configures an image.
+ void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
+ const GLShader::ImageEntry& entry);
/// Syncs the viewport and depth range to match the guest state
void SyncViewport(OpenGLState& current_state);
@@ -176,10 +186,10 @@ private:
const Device device;
OpenGLState state;
- RasterizerCacheOpenGL res_cache;
+ TextureCacheOpenGL texture_cache;
ShaderCacheOpenGL shader_cache;
- GlobalRegionCacheOpenGL global_cache;
SamplerCacheOpenGL sampler_cache;
+ FramebufferCacheOpenGL framebuffer_cache;
Core::System& system;
ScreenInfo& screen_info;
@@ -190,13 +200,10 @@ private:
OGLVertexArray>
vertex_array_cache;
- std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
- FramebufferConfigState current_framebuffer_config_state;
- std::pair<bool, bool> current_depth_stencil_usage{};
-
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
+ VertexArrayPushBuffer vertex_array_pushbuffer;
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
@@ -208,16 +215,19 @@ private:
GLuint SetupVertexFormat();
void SetupVertexBuffer(GLuint vao);
+ void SetupVertexInstances(GLuint vao);
- DrawParameters SetupDraw();
+ GLintptr SetupIndexBuffer();
- void SetupShaders(GLenum primitive_mode);
+ GLintptr index_buffer_offset;
- void SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, OpenGLState& current_state);
+ void SetupShaders(GLenum primitive_mode);
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled;
+ OGLFramebuffer clear_framebuffer;
+
using CachedPageMap = boost::icl::interval_map<u64, int>;
CachedPageMap cached_pages;
};