diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 37 |
1 files changed, 35 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 84582c777..3daccf82f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -286,7 +286,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { &ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment)); // Bind the buffer - glBindBufferRange(GL_UNIFORM_BUFFER, stage, buffer_cache.GetHandle(), offset, sizeof(ubo)); + glBindBufferRange(GL_UNIFORM_BUFFER, static_cast<GLuint>(stage), buffer_cache.GetHandle(), + offset, static_cast<GLsizeiptr>(sizeof(ubo))); Shader shader{shader_cache.GetStageProgram(program)}; @@ -423,6 +424,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep // Used when just a single color attachment is enabled, e.g. for clearing a color buffer Surface color_surface = res_cache.GetColorBufferSurface(*single_color_target, preserve_contents); + + if (color_surface) { + // Assume that a surface will be written to if it is used as a framebuffer, even if + // the shader doesn't actually write to it. + color_surface->MarkAsModified(true, res_cache); + } + glFramebufferTexture2D( GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D, @@ -433,6 +441,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep std::array<GLenum, Maxwell::NumRenderTargets> buffers; for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents); + + if (color_surface) { + // Assume that a surface will be written to if it is used as a framebuffer, even + // if the shader doesn't actually write to it. + color_surface->MarkAsModified(true, res_cache); + } + buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index); glFramebufferTexture2D( GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index), @@ -452,6 +467,10 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep } if (depth_surface) { + // Assume that a surface will be written to if it is used as a framebuffer, even if + // the shader doesn't actually write to it. + depth_surface->MarkAsModified(true, res_cache); + if (regs.stencil_enable) { // Attach both depth and stencil glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, @@ -616,7 +635,14 @@ void RasterizerOpenGL::DrawArrays() { void RasterizerOpenGL::FlushAll() {} -void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {} +void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { + MICROPROFILE_SCOPE(OpenGL_CacheManagement); + + if (Settings::values.use_accurate_gpu_emulation) { + // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit + res_cache.FlushRegion(addr, size); + } +} void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); @@ -626,12 +652,19 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { } void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) { + FlushRegion(addr, size); InvalidateRegion(addr, size); } bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, const Tegra::Engines::Fermi2D::Regs::Surface& dst) { MICROPROFILE_SCOPE(OpenGL_Blits); + + if (Settings::values.use_accurate_gpu_emulation) { + // Skip the accelerated copy and perform a slow but more accurate copy + return false; + } + res_cache.FermiCopySurface(src, dst); return true; } |