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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp37
1 files changed, 35 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 84582c777..3daccf82f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -286,7 +286,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
// Bind the buffer
- glBindBufferRange(GL_UNIFORM_BUFFER, stage, buffer_cache.GetHandle(), offset, sizeof(ubo));
+ glBindBufferRange(GL_UNIFORM_BUFFER, static_cast<GLuint>(stage), buffer_cache.GetHandle(),
+ offset, static_cast<GLsizeiptr>(sizeof(ubo)));
Shader shader{shader_cache.GetStageProgram(program)};
@@ -423,6 +424,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
Surface color_surface =
res_cache.GetColorBufferSurface(*single_color_target, preserve_contents);
+
+ if (color_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even if
+ // the shader doesn't actually write to it.
+ color_surface->MarkAsModified(true, res_cache);
+ }
+
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D,
@@ -433,6 +441,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
std::array<GLenum, Maxwell::NumRenderTargets> buffers;
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
+
+ if (color_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even
+ // if the shader doesn't actually write to it.
+ color_surface->MarkAsModified(true, res_cache);
+ }
+
buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
@@ -452,6 +467,10 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
}
if (depth_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even if
+ // the shader doesn't actually write to it.
+ depth_surface->MarkAsModified(true, res_cache);
+
if (regs.stencil_enable) {
// Attach both depth and stencil
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
@@ -616,7 +635,14 @@ void RasterizerOpenGL::DrawArrays() {
void RasterizerOpenGL::FlushAll() {}
-void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {}
+void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+
+ if (Settings::values.use_accurate_gpu_emulation) {
+ // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
+ res_cache.FlushRegion(addr, size);
+ }
+}
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
@@ -626,12 +652,19 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
}
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
+ FlushRegion(addr, size);
InvalidateRegion(addr, size);
}
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst) {
MICROPROFILE_SCOPE(OpenGL_Blits);
+
+ if (Settings::values.use_accurate_gpu_emulation) {
+ // Skip the accelerated copy and perform a slow but more accurate copy
+ return false;
+ }
+
res_cache.FermiCopySurface(src, dst);
return true;
}