summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index bcd1ae78d..931c34a37 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -380,6 +380,17 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncCombinerColor();
break;
+ // Fragment lighting switches
+ case PICA_REG_INDEX(lighting.disable):
+ case PICA_REG_INDEX(lighting.num_lights):
+ case PICA_REG_INDEX(lighting.config0):
+ case PICA_REG_INDEX(lighting.config1):
+ case PICA_REG_INDEX(lighting.abs_lut_input):
+ case PICA_REG_INDEX(lighting.lut_input):
+ case PICA_REG_INDEX(lighting.lut_scale):
+ case PICA_REG_INDEX(lighting.light_enable):
+ break;
+
// Fragment lighting specular 0 color
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10):
SyncLightSpecular0(0);
@@ -518,6 +529,70 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncLightPosition(7);
break;
+ // Fragment lighting light source config
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10):
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10):
+ shader_dirty = true;
+ break;
+
+ // Fragment lighting distance attenuation bias
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10):
+ SyncLightDistanceAttenuationBias(0);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10):
+ SyncLightDistanceAttenuationBias(1);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10):
+ SyncLightDistanceAttenuationBias(2);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10):
+ SyncLightDistanceAttenuationBias(3);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10):
+ SyncLightDistanceAttenuationBias(4);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10):
+ SyncLightDistanceAttenuationBias(5);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10):
+ SyncLightDistanceAttenuationBias(6);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10):
+ SyncLightDistanceAttenuationBias(7);
+ break;
+
+ // Fragment lighting distance attenuation scale
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10):
+ SyncLightDistanceAttenuationScale(0);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10):
+ SyncLightDistanceAttenuationScale(1);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10):
+ SyncLightDistanceAttenuationScale(2);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10):
+ SyncLightDistanceAttenuationScale(3);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10):
+ SyncLightDistanceAttenuationScale(4);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10):
+ SyncLightDistanceAttenuationScale(5);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10):
+ SyncLightDistanceAttenuationScale(6);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10):
+ SyncLightDistanceAttenuationScale(7);
+ break;
+
// Fragment lighting global ambient color (emission + ambient * ambient)
case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0):
SyncGlobalAmbient();
@@ -896,6 +971,8 @@ void RasterizerOpenGL::SetShader() {
SyncLightDiffuse(light_index);
SyncLightAmbient(light_index);
SyncLightPosition(light_index);
+ SyncLightDistanceAttenuationBias(light_index);
+ SyncLightDistanceAttenuationScale(light_index);
}
}
}
@@ -1105,3 +1182,21 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
uniform_block_data.dirty = true;
}
}
+
+void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
+ GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias).ToFloat32();
+
+ if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) {
+ uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias;
+ uniform_block_data.dirty = true;
+ }
+}
+
+void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) {
+ GLfloat dist_atten_scale = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale).ToFloat32();
+
+ if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) {
+ uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale;
+ uniform_block_data.dirty = true;
+ }
+}