diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 78 |
1 files changed, 58 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index b0eb14c8b..e1965fb21 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -25,6 +25,7 @@ #include "video_core/engines/maxwell_3d.h" #include "video_core/engines/shader_type.h" #include "video_core/memory_manager.h" +#include "video_core/renderer_opengl/gl_query_cache.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_gen.h" @@ -92,8 +93,8 @@ std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer, RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, ScreenInfo& info) : RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device}, - shader_cache{*this, system, emu_window, device}, system{system}, screen_info{info}, - buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} { + shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system}, + screen_info{info}, buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} { shader_program_manager = std::make_unique<GLShader::ProgramManager>(); state.draw.shader_program = 0; state.Apply(); @@ -541,11 +542,16 @@ void RasterizerOpenGL::Clear() { } else if (use_stencil) { glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil); } + + ++num_queued_commands; } void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { MICROPROFILE_SCOPE(OpenGL_Drawing); auto& gpu = system.GPU().Maxwell3D(); + const auto& regs = gpu.regs; + + query_cache.UpdateCounters(); SyncRasterizeEnable(state); SyncColorMask(); @@ -611,7 +617,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { // Setup shaders and their used resources. texture_cache.GuardSamplers(true); - const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology); + const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology); SetupShaders(primitive_mode); texture_cache.GuardSamplers(false); @@ -638,35 +644,47 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { glTextureBarrier(); } + ++num_queued_commands; + const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance); const GLsizei num_instances = static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1); if (is_indexed) { - const GLenum index_format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format); const GLint base_vertex = static_cast<GLint>(gpu.regs.vb_element_base); const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.index_array.count); - glDrawElementsInstancedBaseVertexBaseInstance( - primitive_mode, num_vertices, index_format, - reinterpret_cast<const void*>(index_buffer_offset), num_instances, base_vertex, - base_instance); + const GLvoid* offset = reinterpret_cast<const GLvoid*>(index_buffer_offset); + const GLenum format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format); + if (num_instances == 1 && base_instance == 0 && base_vertex == 0) { + glDrawElements(primitive_mode, num_vertices, format, offset); + } else if (num_instances == 1 && base_instance == 0) { + glDrawElementsBaseVertex(primitive_mode, num_vertices, format, offset, base_vertex); + } else if (base_vertex == 0 && base_instance == 0) { + glDrawElementsInstanced(primitive_mode, num_vertices, format, offset, num_instances); + } else if (base_vertex == 0) { + glDrawElementsInstancedBaseInstance(primitive_mode, num_vertices, format, offset, + num_instances, base_instance); + } else if (base_instance == 0) { + glDrawElementsInstancedBaseVertex(primitive_mode, num_vertices, format, offset, + num_instances, base_vertex); + } else { + glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, num_vertices, format, + offset, num_instances, base_vertex, + base_instance); + } } else { const GLint base_vertex = static_cast<GLint>(gpu.regs.vertex_buffer.first); const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.vertex_buffer.count); - glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices, num_instances, - base_instance); + if (num_instances == 1 && base_instance == 0) { + glDrawArrays(primitive_mode, base_vertex, num_vertices); + } else if (base_instance == 0) { + glDrawArraysInstanced(primitive_mode, base_vertex, num_vertices, num_instances); + } else { + glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices, + num_instances, base_instance); + } } } -bool RasterizerOpenGL::DrawBatch(bool is_indexed) { - Draw(is_indexed, false); - return true; -} - -bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) { - Draw(is_indexed, true); - return true; -} - void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { if (device.HasBrokenCompute()) { return; @@ -707,6 +725,16 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { state.ApplyProgramPipeline(); glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z); + ++num_queued_commands; +} + +void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) { + query_cache.ResetCounter(type); +} + +void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCore::QueryType type, + std::optional<u64> timestamp) { + query_cache.Query(gpu_addr, type, timestamp); } void RasterizerOpenGL::FlushAll() {} @@ -718,6 +746,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) { } texture_cache.FlushRegion(addr, size); buffer_cache.FlushRegion(addr, size); + query_cache.FlushRegion(addr, size); } void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) { @@ -728,6 +757,7 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) { texture_cache.InvalidateRegion(addr, size); shader_cache.InvalidateRegion(addr, size); buffer_cache.InvalidateRegion(addr, size); + query_cache.InvalidateRegion(addr, size); } void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { @@ -738,10 +768,18 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { } void RasterizerOpenGL::FlushCommands() { + // Only flush when we have commands queued to OpenGL. + if (num_queued_commands == 0) { + return; + } + num_queued_commands = 0; glFlush(); } void RasterizerOpenGL::TickFrame() { + // Ticking a frame means that buffers will be swapped, calling glFlush implicitly. + num_queued_commands = 0; + buffer_cache.TickFrame(); } |