diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 66 |
1 files changed, 54 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 630a58e49..82b7a0649 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -176,15 +176,25 @@ void RasterizerOpenGL::SetupVertexFormat() { } state.draw.vertex_array = VAO.handle; state.ApplyVertexBufferState(); + + // Rebinding the VAO invalidates the vertex buffer bindings. + gpu.dirty_flags.vertex_array = 0xFFFFFFFF; } void RasterizerOpenGL::SetupVertexBuffer() { - MICROPROFILE_SCOPE(OpenGL_VB); - const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); + auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& regs = gpu.regs; + if (!gpu.dirty_flags.vertex_array) + return; + + MICROPROFILE_SCOPE(OpenGL_VB); + // Upload all guest vertex arrays sequentially to our buffer for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { + if (~gpu.dirty_flags.vertex_array & (1u << index)) + continue; + const auto& vertex_array = regs.vertex_array[index]; if (!vertex_array.IsEnabled()) continue; @@ -211,6 +221,8 @@ void RasterizerOpenGL::SetupVertexBuffer() { // Implicit set by glBindVertexBuffer. Stupid glstate handling... state.draw.vertex_buffer = buffer_cache.GetHandle(); + + gpu.dirty_flags.vertex_array = 0; } DrawParameters RasterizerOpenGL::SetupDraw() { @@ -600,7 +612,7 @@ void RasterizerOpenGL::DrawArrays() { return; MICROPROFILE_SCOPE(OpenGL_Drawing); - const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); + auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& regs = gpu.regs; ScopeAcquireGLContext acquire_context{emu_window}; @@ -620,7 +632,7 @@ void RasterizerOpenGL::DrawArrays() { SyncTransformFeedback(); SyncPointState(); CheckAlphaTests(); - + SyncPolygonOffset(); // TODO(bunnei): Sync framebuffer_scale uniform here // TODO(bunnei): Sync scissorbox uniform(s) here @@ -653,7 +665,11 @@ void RasterizerOpenGL::DrawArrays() { // Add space for at least 18 constant buffers buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment); - buffer_cache.Map(buffer_size); + bool invalidate = buffer_cache.Map(buffer_size); + if (invalidate) { + // As all cached buffers are invalidated, we need to recheck their state. + gpu.dirty_flags.vertex_array = 0xFFFFFFFF; + } SetupVertexFormat(); SetupVertexBuffer(); @@ -969,13 +985,25 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) { - const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; + const bool geometry_shaders_enabled = + regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry)); + const std::size_t viewport_count = + geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1; + for (std::size_t i = 0; i < viewport_count; i++) { auto& viewport = current_state.viewports[i]; - viewport.x = viewport_rect.left; - viewport.y = viewport_rect.bottom; - viewport.width = viewport_rect.GetWidth(); - viewport.height = viewport_rect.GetHeight(); + const auto& src = regs.viewports[i]; + if (regs.viewport_transform_enabled) { + const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; + viewport.x = viewport_rect.left; + viewport.y = viewport_rect.bottom; + viewport.width = viewport_rect.GetWidth(); + viewport.height = viewport_rect.GetHeight(); + } else { + viewport.x = src.x; + viewport.y = src.y; + viewport.width = src.width; + viewport.height = src.height; + } viewport.depth_range_far = regs.viewports[i].depth_range_far; viewport.depth_range_near = regs.viewports[i].depth_range_near; } @@ -1149,7 +1177,11 @@ void RasterizerOpenGL::SyncLogicOpState() { void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) { + const bool geometry_shaders_enabled = + regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry)); + const std::size_t viewport_count = + geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1; + for (std::size_t i = 0; i < viewport_count; i++) { const auto& src = regs.scissor_test[i]; auto& dst = current_state.viewports[i].scissor; dst.enabled = (src.enable != 0); @@ -1179,6 +1211,16 @@ void RasterizerOpenGL::SyncPointState() { state.point.size = regs.point_size; } +void RasterizerOpenGL::SyncPolygonOffset() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0; + state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0; + state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0; + state.polygon_offset.units = regs.polygon_offset_units; + state.polygon_offset.factor = regs.polygon_offset_factor; + state.polygon_offset.clamp = regs.polygon_offset_clamp; +} + void RasterizerOpenGL::CheckAlphaTests() { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |