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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp40
1 files changed, 26 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 209bdf181..b7215448c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -255,7 +255,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
return params;
}
-void RasterizerOpenGL::SetupShaders() {
+void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
@@ -270,6 +270,11 @@ void RasterizerOpenGL::SetupShaders() {
// Skip stages that are not enabled
if (!gpu.regs.IsShaderConfigEnabled(index)) {
+ switch (program) {
+ case Maxwell::ShaderProgram::Geometry:
+ shader_program_manager->UseTrivialGeometryShader();
+ break;
+ }
continue;
}
@@ -288,11 +293,18 @@ void RasterizerOpenGL::SetupShaders() {
switch (program) {
case Maxwell::ShaderProgram::VertexA:
case Maxwell::ShaderProgram::VertexB: {
- shader_program_manager->UseProgrammableVertexShader(shader->GetProgramHandle());
+ shader_program_manager->UseProgrammableVertexShader(
+ shader->GetProgramHandle(primitive_mode));
+ break;
+ }
+ case Maxwell::ShaderProgram::Geometry: {
+ shader_program_manager->UseProgrammableGeometryShader(
+ shader->GetProgramHandle(primitive_mode));
break;
}
case Maxwell::ShaderProgram::Fragment: {
- shader_program_manager->UseProgrammableFragmentShader(shader->GetProgramHandle());
+ shader_program_manager->UseProgrammableFragmentShader(
+ shader->GetProgramHandle(primitive_mode));
break;
}
default:
@@ -302,12 +314,13 @@ void RasterizerOpenGL::SetupShaders() {
}
// Configure the const buffers for this shader stage.
- current_constbuffer_bindpoint = SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage),
- shader, current_constbuffer_bindpoint);
+ current_constbuffer_bindpoint =
+ SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), shader, primitive_mode,
+ current_constbuffer_bindpoint);
// Configure the textures for this shader stage.
current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
- current_texture_bindpoint);
+ primitive_mode, current_texture_bindpoint);
// When VertexA is enabled, we have dual vertex shaders
if (program == Maxwell::ShaderProgram::VertexA) {
@@ -317,8 +330,6 @@ void RasterizerOpenGL::SetupShaders() {
}
state.Apply();
-
- shader_program_manager->UseTrivialGeometryShader();
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
@@ -580,7 +591,7 @@ void RasterizerOpenGL::DrawArrays() {
SetupVertexArrays();
DrawParameters params = SetupDraw();
- SetupShaders();
+ SetupShaders(params.primitive_mode);
buffer_cache.Unmap();
@@ -719,7 +730,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
}
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shader,
- u32 current_bindpoint) {
+ GLenum primitive_mode, u32 current_bindpoint) {
MICROPROFILE_SCOPE(OpenGL_UBO);
const auto& gpu = Core::System::GetInstance().GPU();
const auto& maxwell3d = gpu.Maxwell3D();
@@ -771,7 +782,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment));
// Now configure the bindpoint of the buffer inside the shader
- glUniformBlockBinding(shader->GetProgramHandle(),
+ glUniformBlockBinding(shader->GetProgramHandle(primitive_mode),
shader->GetProgramResourceIndex(used_buffer),
current_bindpoint + bindpoint);
@@ -787,7 +798,8 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
return current_bindpoint + static_cast<u32>(entries.size());
}
-u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, u32 current_unit) {
+u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
+ GLenum primitive_mode, u32 current_unit) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& gpu = Core::System::GetInstance().GPU();
const auto& maxwell3d = gpu.Maxwell3D();
@@ -802,8 +814,8 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
// Bind the uniform to the sampler.
- glProgramUniform1i(shader->GetProgramHandle(), shader->GetUniformLocation(entry),
- current_bindpoint);
+ glProgramUniform1i(shader->GetProgramHandle(primitive_mode),
+ shader->GetUniformLocation(entry), current_bindpoint);
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());