diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 100 |
1 files changed, 70 insertions, 30 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index b909c387e..9b516c64f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -10,16 +10,14 @@ #include <string_view> #include <tuple> #include <utility> + #include <glad/glad.h> -#include "common/alignment.h" + #include "common/assert.h" #include "common/logging/log.h" #include "common/math_util.h" #include "common/microprofile.h" -#include "common/scope_exit.h" #include "common/settings.h" -#include "core/core.h" -#include "core/hle/kernel/k_process.h" #include "core/memory.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" @@ -186,6 +184,10 @@ void RasterizerOpenGL::Clear() { SyncRasterizeEnable(); SyncStencilTestState(); + std::scoped_lock lock{texture_cache.mutex}; + texture_cache.UpdateRenderTargets(true); + state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle()); + SyncViewport(); if (regs.clear_flags.scissor) { SyncScissorTest(); } else { @@ -194,10 +196,6 @@ void RasterizerOpenGL::Clear() { } UNIMPLEMENTED_IF(regs.clear_flags.viewport); - std::scoped_lock lock{texture_cache.mutex}; - texture_cache.UpdateRenderTargets(true); - state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle()); - if (use_color) { glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color); } @@ -216,8 +214,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { query_cache.UpdateCounters(); - SyncState(); - GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()}; if (!pipeline) { return; @@ -225,6 +221,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; pipeline->Configure(is_indexed); + SyncState(); + const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d.regs.draw.topology); BeginTransformFeedback(pipeline, primitive_mode); @@ -535,7 +533,8 @@ void RasterizerOpenGL::SyncViewport() { auto& flags = maxwell3d.dirty.flags; const auto& regs = maxwell3d.regs; - const bool dirty_viewport = flags[Dirty::Viewports]; + const bool rescale_viewports = flags[VideoCommon::Dirty::RescaleViewports]; + const bool dirty_viewport = flags[Dirty::Viewports] || rescale_viewports; const bool dirty_clip_control = flags[Dirty::ClipControl]; if (dirty_clip_control || flags[Dirty::FrontFace]) { @@ -555,8 +554,7 @@ void RasterizerOpenGL::SyncViewport() { } glFrontFace(mode); } - - if (dirty_viewport || flags[Dirty::ClipControl]) { + if (dirty_viewport || dirty_clip_control) { flags[Dirty::ClipControl] = false; bool flip_y = false; @@ -572,37 +570,58 @@ void RasterizerOpenGL::SyncViewport() { state_tracker.ClipControl(origin, depth); state_tracker.SetYNegate(regs.screen_y_control.y_negate != 0); } + const bool is_rescaling{texture_cache.IsRescaling()}; + const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f; + const auto conv = [scale](float value) -> GLfloat { + float new_value = value * scale; + if (scale < 1.0f) { + const bool sign = std::signbit(value); + new_value = std::round(std::abs(new_value)); + new_value = sign ? -new_value : new_value; + } + return static_cast<GLfloat>(new_value); + }; if (dirty_viewport) { flags[Dirty::Viewports] = false; - const bool force = flags[Dirty::ViewportTransform]; + const bool force = flags[Dirty::ViewportTransform] || rescale_viewports; flags[Dirty::ViewportTransform] = false; + flags[VideoCommon::Dirty::RescaleViewports] = false; - for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) { - if (!force && !flags[Dirty::Viewport0 + i]) { + for (size_t index = 0; index < Maxwell::NumViewports; ++index) { + if (!force && !flags[Dirty::Viewport0 + index]) { continue; } - flags[Dirty::Viewport0 + i] = false; + flags[Dirty::Viewport0 + index] = false; + + const auto& src = regs.viewport_transform[index]; + GLfloat x = conv(src.translate_x - src.scale_x); + GLfloat y = conv(src.translate_y - src.scale_y); + GLfloat width = conv(src.scale_x * 2.0f); + GLfloat height = conv(src.scale_y * 2.0f); - const auto& src = regs.viewport_transform[i]; - const Common::Rectangle<f32> rect{src.GetRect()}; - glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(), - rect.GetHeight()); + if (height < 0) { + y += height; + height = -height; + } + glViewportIndexedf(static_cast<GLuint>(index), x, y, width != 0.0f ? width : 1.0f, + height != 0.0f ? height : 1.0f); const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne; const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z; const GLdouble far_depth = src.translate_z + src.scale_z; if (device.HasDepthBufferFloat()) { - glDepthRangeIndexeddNV(static_cast<GLuint>(i), near_depth, far_depth); + glDepthRangeIndexeddNV(static_cast<GLuint>(index), near_depth, far_depth); } else { - glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth); + glDepthRangeIndexed(static_cast<GLuint>(index), near_depth, far_depth); } if (!GLAD_GL_NV_viewport_swizzle) { continue; } - glViewportSwizzleNV(static_cast<GLuint>(i), MaxwellToGL::ViewportSwizzle(src.swizzle.x), + glViewportSwizzleNV(static_cast<GLuint>(index), + MaxwellToGL::ViewportSwizzle(src.swizzle.x), MaxwellToGL::ViewportSwizzle(src.swizzle.y), MaxwellToGL::ViewportSwizzle(src.swizzle.z), MaxwellToGL::ViewportSwizzle(src.swizzle.w)); @@ -905,14 +924,34 @@ void RasterizerOpenGL::SyncLogicOpState() { void RasterizerOpenGL::SyncScissorTest() { auto& flags = maxwell3d.dirty.flags; - if (!flags[Dirty::Scissors]) { + if (!flags[Dirty::Scissors] && !flags[VideoCommon::Dirty::RescaleScissors]) { return; } flags[Dirty::Scissors] = false; + const bool force = flags[VideoCommon::Dirty::RescaleScissors]; + flags[VideoCommon::Dirty::RescaleScissors] = false; + const auto& regs = maxwell3d.regs; + + const auto& resolution = Settings::values.resolution_info; + const bool is_rescaling{texture_cache.IsRescaling()}; + const u32 up_scale = is_rescaling ? resolution.up_scale : 1U; + const u32 down_shift = is_rescaling ? resolution.down_shift : 0U; + const auto scale_up = [up_scale, down_shift](u32 value) -> u32 { + if (value == 0) { + return 0U; + } + const u32 upset = value * up_scale; + u32 acumm{}; + if ((up_scale >> down_shift) == 0) { + acumm = upset % 2; + } + const u32 converted_value = upset >> down_shift; + return std::max<u32>(converted_value + acumm, 1U); + }; for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) { - if (!flags[Dirty::Scissor0 + index]) { + if (!force && !flags[Dirty::Scissor0 + index]) { continue; } flags[Dirty::Scissor0 + index] = false; @@ -920,8 +959,8 @@ void RasterizerOpenGL::SyncScissorTest() { const auto& src = regs.scissor_test[index]; if (src.enable) { glEnablei(GL_SCISSOR_TEST, static_cast<GLuint>(index)); - glScissorIndexed(static_cast<GLuint>(index), src.min_x, src.min_y, - src.max_x - src.min_x, src.max_y - src.min_y); + glScissorIndexed(static_cast<GLuint>(index), scale_up(src.min_x), scale_up(src.min_y), + scale_up(src.max_x - src.min_x), scale_up(src.max_y - src.min_y)); } else { glDisablei(GL_SCISSOR_TEST, static_cast<GLuint>(index)); } @@ -937,8 +976,9 @@ void RasterizerOpenGL::SyncPointState() { oglEnable(GL_POINT_SPRITE, maxwell3d.regs.point_sprite_enable); oglEnable(GL_PROGRAM_POINT_SIZE, maxwell3d.regs.vp_point_size.enable); - - glPointSize(std::max(1.0f, maxwell3d.regs.point_size)); + const bool is_rescaling{texture_cache.IsRescaling()}; + const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f; + glPointSize(std::max(1.0f, maxwell3d.regs.point_size * scale)); } void RasterizerOpenGL::SyncLineState() { |