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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp314
1 files changed, 4 insertions, 310 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index ceb3abcb2..3551dbdcc 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -54,40 +54,6 @@ namespace {
constexpr size_t NUM_SUPPORTED_VERTEX_ATTRIBUTES = 16;
-struct TextureHandle {
- constexpr TextureHandle(u32 data, bool via_header_index) {
- const Tegra::Texture::TextureHandle handle{data};
- image = handle.tic_id;
- sampler = via_header_index ? image : handle.tsc_id.Value();
- }
-
- u32 image;
- u32 sampler;
-};
-
-template <typename Engine, typename Entry>
-TextureHandle GetTextureInfo(const Engine& engine, bool via_header_index, const Entry& entry,
- ShaderType shader_type, size_t index = 0) {
- if constexpr (std::is_same_v<Entry, SamplerEntry>) {
- if (entry.is_separated) {
- const u32 buffer_1 = entry.buffer;
- const u32 buffer_2 = entry.secondary_buffer;
- const u32 offset_1 = entry.offset;
- const u32 offset_2 = entry.secondary_offset;
- const u32 handle_1 = engine.AccessConstBuffer32(shader_type, buffer_1, offset_1);
- const u32 handle_2 = engine.AccessConstBuffer32(shader_type, buffer_2, offset_2);
- return TextureHandle(handle_1 | handle_2, via_header_index);
- }
- }
- if (entry.is_bindless) {
- const u32 raw = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
- return TextureHandle(raw, via_header_index);
- }
- const u32 buffer = engine.GetBoundBuffer();
- const u64 offset = (entry.offset + index) * sizeof(u32);
- return TextureHandle(engine.AccessConstBuffer32(shader_type, buffer, offset), via_header_index);
-}
-
/// Translates hardware transform feedback indices
/// @param location Hardware location
/// @return Pair of ARB_transform_feedback3 token stream first and third arguments
@@ -119,44 +85,6 @@ std::pair<GLint, GLint> TransformFeedbackEnum(u8 location) {
void oglEnable(GLenum cap, bool state) {
(state ? glEnable : glDisable)(cap);
}
-
-ImageViewType ImageViewTypeFromEntry(const SamplerEntry& entry) {
- if (entry.is_buffer) {
- return ImageViewType::Buffer;
- }
- switch (entry.type) {
- case Tegra::Shader::TextureType::Texture1D:
- return entry.is_array ? ImageViewType::e1DArray : ImageViewType::e1D;
- case Tegra::Shader::TextureType::Texture2D:
- return entry.is_array ? ImageViewType::e2DArray : ImageViewType::e2D;
- case Tegra::Shader::TextureType::Texture3D:
- return ImageViewType::e3D;
- case Tegra::Shader::TextureType::TextureCube:
- return entry.is_array ? ImageViewType::CubeArray : ImageViewType::Cube;
- }
- UNREACHABLE();
- return ImageViewType::e2D;
-}
-
-ImageViewType ImageViewTypeFromEntry(const ImageEntry& entry) {
- switch (entry.type) {
- case Tegra::Shader::ImageType::Texture1D:
- return ImageViewType::e1D;
- case Tegra::Shader::ImageType::Texture1DArray:
- return ImageViewType::e1DArray;
- case Tegra::Shader::ImageType::Texture2D:
- return ImageViewType::e2D;
- case Tegra::Shader::ImageType::Texture2DArray:
- return ImageViewType::e2DArray;
- case Tegra::Shader::ImageType::Texture3D:
- return ImageViewType::e3D;
- case Tegra::Shader::ImageType::TextureBuffer:
- return ImageViewType::Buffer;
- }
- UNREACHABLE();
- return ImageViewType::e2D;
-}
-
} // Anonymous namespace
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
@@ -172,12 +100,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
shader_cache(*this, emu_window_, gpu, maxwell3d, kepler_compute, gpu_memory, device),
query_cache(*this, maxwell3d, gpu_memory), accelerate_dma(buffer_cache),
- fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
- async_shaders(emu_window_) {
- if (device.UseAsynchronousShaders()) {
- async_shaders.AllocateWorkers();
- }
-}
+ fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {}
RasterizerOpenGL::~RasterizerOpenGL() = default;
@@ -244,117 +167,8 @@ void RasterizerOpenGL::SyncVertexInstances() {
}
}
-void RasterizerOpenGL::SetupShaders(bool is_indexed) {
- u32 clip_distances = 0;
-
- std::array<Shader*, Maxwell::MaxShaderStage> shaders{};
- image_view_indices.clear();
- sampler_handles.clear();
-
- texture_cache.SynchronizeGraphicsDescriptors();
-
- for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
- const auto& shader_config = maxwell3d.regs.shader_config[index];
- const auto program{static_cast<Maxwell::ShaderProgram>(index)};
-
- // Skip stages that are not enabled
- if (!maxwell3d.regs.IsShaderConfigEnabled(index)) {
- switch (program) {
- case Maxwell::ShaderProgram::Geometry:
- program_manager.UseGeometryShader(0);
- break;
- case Maxwell::ShaderProgram::Fragment:
- program_manager.UseFragmentShader(0);
- break;
- default:
- break;
- }
- continue;
- }
- // Currently this stages are not supported in the OpenGL backend.
- // TODO(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
- if (program == Maxwell::ShaderProgram::TesselationControl ||
- program == Maxwell::ShaderProgram::TesselationEval) {
- continue;
- }
-
- Shader* const shader = shader_cache.GetStageProgram(program, async_shaders);
- const GLuint program_handle = shader->IsBuilt() ? shader->GetHandle() : 0;
- switch (program) {
- case Maxwell::ShaderProgram::VertexA:
- case Maxwell::ShaderProgram::VertexB:
- program_manager.UseVertexShader(program_handle);
- break;
- case Maxwell::ShaderProgram::Geometry:
- program_manager.UseGeometryShader(program_handle);
- break;
- case Maxwell::ShaderProgram::Fragment:
- program_manager.UseFragmentShader(program_handle);
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented shader index={}, enable={}, offset=0x{:08X}", index,
- shader_config.enable.Value(), shader_config.offset);
- break;
- }
-
- // Stage indices are 0 - 5
- const size_t stage = index == 0 ? 0 : index - 1;
- shaders[stage] = shader;
-
- SetupDrawTextures(shader, stage);
- SetupDrawImages(shader, stage);
-
- buffer_cache.SetEnabledUniformBuffers(stage, shader->GetEntries().enabled_uniform_buffers);
-
- buffer_cache.UnbindGraphicsStorageBuffers(stage);
- u32 ssbo_index = 0;
- for (const auto& buffer : shader->GetEntries().global_memory_entries) {
- buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, buffer.cbuf_index,
- buffer.cbuf_offset, buffer.is_written);
- ++ssbo_index;
- }
-
- // Workaround for Intel drivers.
- // When a clip distance is enabled but not set in the shader it crops parts of the screen
- // (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
- // clip distances only when it's written by a shader stage.
- clip_distances |= shader->GetEntries().clip_distances;
-
- // When VertexA is enabled, we have dual vertex shaders
- if (program == Maxwell::ShaderProgram::VertexA) {
- // VertexB was combined with VertexA, so we skip the VertexB iteration
- ++index;
- }
- }
- SyncClipEnabled(clip_distances);
- maxwell3d.dirty.flags[Dirty::Shaders] = false;
-
- buffer_cache.UpdateGraphicsBuffers(is_indexed);
-
- const std::span indices_span(image_view_indices.data(), image_view_indices.size());
- texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
-
- buffer_cache.BindHostGeometryBuffers(is_indexed);
-
- size_t image_view_index = 0;
- size_t texture_index = 0;
- size_t image_index = 0;
- for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
- const Shader* const shader = shaders[stage];
- if (!shader) {
- continue;
- }
- buffer_cache.BindHostStageBuffers(stage);
- const auto& base = device.GetBaseBindings(stage);
- BindTextures(shader->GetEntries(), base.sampler, base.image, image_view_index,
- texture_index, image_index);
- }
-}
-
void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
- const VideoCore::DiskResourceLoadCallback& callback) {
- shader_cache.LoadDiskCache(title_id, stop_loading, callback);
-}
+ const VideoCore::DiskResourceLoadCallback& callback) {}
void RasterizerOpenGL::Clear() {
MICROPROFILE_SCOPE(OpenGL_Clears);
@@ -434,7 +248,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
// Setup shaders and their used resources.
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
- SetupShaders(is_indexed);
texture_cache.UpdateRenderTargets(false);
state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
@@ -488,27 +301,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
gpu.TickWork();
}
-void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
- Shader* const kernel = shader_cache.GetComputeKernel(code_addr);
-
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
- BindComputeTextures(kernel);
-
- const auto& entries = kernel->GetEntries();
- buffer_cache.SetEnabledComputeUniformBuffers(entries.enabled_uniform_buffers);
- buffer_cache.UnbindComputeStorageBuffers();
- u32 ssbo_index = 0;
- for (const auto& buffer : entries.global_memory_entries) {
- buffer_cache.BindComputeStorageBuffer(ssbo_index, buffer.cbuf_index, buffer.cbuf_offset,
- buffer.is_written);
- ++ssbo_index;
- }
- buffer_cache.UpdateComputeBuffers();
- buffer_cache.BindHostComputeBuffers();
-
- const auto& launch_desc = kepler_compute.launch_description;
- glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
- ++num_queued_commands;
+void RasterizerOpenGL::DispatchCompute() {
+ UNREACHABLE_MSG("Not implemented");
}
void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) {
@@ -726,106 +520,6 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
return true;
}
-void RasterizerOpenGL::BindComputeTextures(Shader* kernel) {
- image_view_indices.clear();
- sampler_handles.clear();
-
- texture_cache.SynchronizeComputeDescriptors();
-
- SetupComputeTextures(kernel);
- SetupComputeImages(kernel);
-
- const std::span indices_span(image_view_indices.data(), image_view_indices.size());
- texture_cache.FillComputeImageViews(indices_span, image_view_ids);
-
- program_manager.BindCompute(kernel->GetHandle());
- size_t image_view_index = 0;
- size_t texture_index = 0;
- size_t image_index = 0;
- BindTextures(kernel->GetEntries(), 0, 0, image_view_index, texture_index, image_index);
-}
-
-void RasterizerOpenGL::BindTextures(const ShaderEntries& entries, GLuint base_texture,
- GLuint base_image, size_t& image_view_index,
- size_t& texture_index, size_t& image_index) {
- const GLuint* const samplers = sampler_handles.data() + texture_index;
- const GLuint* const textures = texture_handles.data() + texture_index;
- const GLuint* const images = image_handles.data() + image_index;
-
- const size_t num_samplers = entries.samplers.size();
- for (const auto& sampler : entries.samplers) {
- for (size_t i = 0; i < sampler.size; ++i) {
- const ImageViewId image_view_id = image_view_ids[image_view_index++];
- const ImageView& image_view = texture_cache.GetImageView(image_view_id);
- const GLuint handle = image_view.Handle(ImageViewTypeFromEntry(sampler));
- texture_handles[texture_index++] = handle;
- }
- }
- const size_t num_images = entries.images.size();
- for (size_t unit = 0; unit < num_images; ++unit) {
- // TODO: Mark as modified
- const ImageViewId image_view_id = image_view_ids[image_view_index++];
- const ImageView& image_view = texture_cache.GetImageView(image_view_id);
- const GLuint handle = image_view.Handle(ImageViewTypeFromEntry(entries.images[unit]));
- image_handles[image_index] = handle;
- ++image_index;
- }
- if (num_samplers > 0) {
- glBindSamplers(base_texture, static_cast<GLsizei>(num_samplers), samplers);
- glBindTextures(base_texture, static_cast<GLsizei>(num_samplers), textures);
- }
- if (num_images > 0) {
- glBindImageTextures(base_image, static_cast<GLsizei>(num_images), images);
- }
-}
-
-void RasterizerOpenGL::SetupDrawTextures(const Shader* shader, size_t stage_index) {
- const bool via_header_index =
- maxwell3d.regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
- for (const auto& entry : shader->GetEntries().samplers) {
- const auto shader_type = static_cast<ShaderType>(stage_index);
- for (size_t index = 0; index < entry.size; ++index) {
- const auto handle =
- GetTextureInfo(maxwell3d, via_header_index, entry, shader_type, index);
- const Sampler* const sampler = texture_cache.GetGraphicsSampler(handle.sampler);
- sampler_handles.push_back(sampler->Handle());
- image_view_indices.push_back(handle.image);
- }
- }
-}
-
-void RasterizerOpenGL::SetupComputeTextures(const Shader* kernel) {
- const bool via_header_index = kepler_compute.launch_description.linked_tsc;
- for (const auto& entry : kernel->GetEntries().samplers) {
- for (size_t i = 0; i < entry.size; ++i) {
- const auto handle =
- GetTextureInfo(kepler_compute, via_header_index, entry, ShaderType::Compute, i);
- const Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
- sampler_handles.push_back(sampler->Handle());
- image_view_indices.push_back(handle.image);
- }
- }
-}
-
-void RasterizerOpenGL::SetupDrawImages(const Shader* shader, size_t stage_index) {
- const bool via_header_index =
- maxwell3d.regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
- for (const auto& entry : shader->GetEntries().images) {
- const auto shader_type = static_cast<ShaderType>(stage_index);
- const auto handle = GetTextureInfo(maxwell3d, via_header_index, entry, shader_type);
- image_view_indices.push_back(handle.image);
- }
-}
-
-void RasterizerOpenGL::SetupComputeImages(const Shader* shader) {
- const bool via_header_index = kepler_compute.launch_description.linked_tsc;
- for (const auto& entry : shader->GetEntries().images) {
- const auto handle =
- GetTextureInfo(kepler_compute, via_header_index, entry, ShaderType::Compute);
- image_view_indices.push_back(handle.image);
- }
-}
-
void RasterizerOpenGL::SyncState() {
SyncViewport();
SyncRasterizeEnable();