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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp27
1 files changed, 8 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4f9865230..64639ed26 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -476,20 +476,14 @@ void RasterizerOpenGL::SetShader() {
std::unique_ptr<TEVShader> shader = Common::make_unique<TEVShader>();
shader->shader.Create(GLShader::GenerateVertexShader().c_str(), GLShader::GenerateFragmentShader(config).c_str());
- shader->uniform_alphatest_ref = glGetUniformLocation(shader->shader.handle, "alphatest_ref");
- shader->uniform_tex = glGetUniformLocation(shader->shader.handle, "tex");
- shader->uniform_tev_combiner_buffer_color = glGetUniformLocation(shader->shader.handle, "tev_combiner_buffer_color");
- shader->uniform_tev_const_colors = glGetUniformLocation(shader->shader.handle, "const_color");
state.draw.shader_program = shader->shader.handle;
state.Apply();
// Set the texture samplers to correspond to different texture units
- if (shader->uniform_tex != -1) {
- glUniform1i(shader->uniform_tex, 0);
- glUniform1i(shader->uniform_tex + 1, 1);
- glUniform1i(shader->uniform_tex + 2, 2);
- }
+ glUniform1i(PicaShader::Uniform::Texture0, 0);
+ glUniform1i(PicaShader::Uniform::Texture1, 1);
+ glUniform1i(PicaShader::Uniform::Texture2, 2);
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
}
@@ -622,8 +616,7 @@ void RasterizerOpenGL::SyncBlendColor() {
void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = Pica::g_state.regs;
- if (current_shader->uniform_alphatest_ref != -1)
- glUniform1i(current_shader->uniform_alphatest_ref, regs.output_merger.alpha_test.ref);
+ glUniform1i(PicaShader::Uniform::AlphaTestRef, regs.output_merger.alpha_test.ref);
}
void RasterizerOpenGL::SyncLogicOp() {
@@ -654,17 +647,13 @@ void RasterizerOpenGL::SyncDepthTest() {
}
void RasterizerOpenGL::SyncCombinerColor() {
- if (current_shader->uniform_tev_combiner_buffer_color != -1) {
- auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
- glUniform4fv(current_shader->uniform_tev_combiner_buffer_color, 1, combiner_color.data());
- }
+ auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
+ glUniform4fv(PicaShader::Uniform::TevCombinerBufferColor, 1, combiner_color.data());
}
void RasterizerOpenGL::SyncTevConstColor(int stage_index, const Pica::Regs::TevStageConfig& tev_stage) {
- if (current_shader->uniform_tev_const_colors != -1) {
- auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
- glUniform4fv(current_shader->uniform_tev_const_colors + stage_index, 1, const_color.data());
- }
+ auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
+ glUniform4fv(PicaShader::Uniform::TevConstColors + stage_index, 1, const_color.data());
}
void RasterizerOpenGL::SyncDrawState() {