diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 28 |
1 files changed, 20 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 7cb378a71..362457ffe 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -61,7 +61,8 @@ constexpr std::size_t NUM_CONST_BUFFERS_BYTES_PER_STAGE = constexpr std::size_t TOTAL_CONST_BUFFER_BYTES = NUM_CONST_BUFFERS_BYTES_PER_STAGE * Maxwell::MaxShaderStage; -constexpr std::size_t NumSupportedVertexAttributes = 16; +constexpr std::size_t NUM_SUPPORTED_VERTEX_ATTRIBUTES = 16; +constexpr std::size_t NUM_SUPPORTED_VERTEX_BINDINGS = 16; template <typename Engine, typename Entry> Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry, @@ -193,7 +194,7 @@ void RasterizerOpenGL::SetupVertexFormat() { // avoid OpenGL errors. // TODO(Subv): Analyze the shader to identify which attributes are actually used and don't // assume every shader uses them all. - for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) { + for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) { if (!flags[Dirty::VertexFormat0 + index]) { continue; } @@ -231,9 +232,11 @@ void RasterizerOpenGL::SetupVertexBuffer() { MICROPROFILE_SCOPE(OpenGL_VB); + const bool use_unified_memory = device.HasVertexBufferUnifiedMemory(); + // Upload all guest vertex arrays sequentially to our buffer const auto& regs = gpu.regs; - for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) { + for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_BINDINGS; ++index) { if (!flags[Dirty::VertexBuffer0 + index]) { continue; } @@ -246,16 +249,25 @@ void RasterizerOpenGL::SetupVertexBuffer() { const GPUVAddr start = vertex_array.StartAddress(); const GPUVAddr end = regs.vertex_array_limit[index].LimitAddress(); - ASSERT(end >= start); + + const GLuint gl_index = static_cast<GLuint>(index); const u64 size = end - start; if (size == 0) { - glBindVertexBuffer(static_cast<GLuint>(index), 0, 0, vertex_array.stride); + glBindVertexBuffer(gl_index, 0, 0, vertex_array.stride); + if (use_unified_memory) { + glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, gl_index, 0, 0); + } continue; } const auto info = buffer_cache.UploadMemory(start, size); - glBindVertexBuffer(static_cast<GLuint>(index), info.handle, info.offset, - vertex_array.stride); + if (use_unified_memory) { + glBindVertexBuffer(gl_index, 0, 0, vertex_array.stride); + glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, gl_index, + info.address + info.offset, size); + } else { + glBindVertexBuffer(gl_index, info.handle, info.offset, vertex_array.stride); + } } } @@ -268,7 +280,7 @@ void RasterizerOpenGL::SetupVertexInstances() { flags[Dirty::VertexInstances] = false; const auto& regs = gpu.regs; - for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) { + for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) { if (!flags[Dirty::VertexInstance0 + index]) { continue; } |