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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp28
1 files changed, 20 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 7cb378a71..362457ffe 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -61,7 +61,8 @@ constexpr std::size_t NUM_CONST_BUFFERS_BYTES_PER_STAGE =
constexpr std::size_t TOTAL_CONST_BUFFER_BYTES =
NUM_CONST_BUFFERS_BYTES_PER_STAGE * Maxwell::MaxShaderStage;
-constexpr std::size_t NumSupportedVertexAttributes = 16;
+constexpr std::size_t NUM_SUPPORTED_VERTEX_ATTRIBUTES = 16;
+constexpr std::size_t NUM_SUPPORTED_VERTEX_BINDINGS = 16;
template <typename Engine, typename Entry>
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
@@ -193,7 +194,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
// avoid OpenGL errors.
// TODO(Subv): Analyze the shader to identify which attributes are actually used and don't
// assume every shader uses them all.
- for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) {
+ for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) {
if (!flags[Dirty::VertexFormat0 + index]) {
continue;
}
@@ -231,9 +232,11 @@ void RasterizerOpenGL::SetupVertexBuffer() {
MICROPROFILE_SCOPE(OpenGL_VB);
+ const bool use_unified_memory = device.HasVertexBufferUnifiedMemory();
+
// Upload all guest vertex arrays sequentially to our buffer
const auto& regs = gpu.regs;
- for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
+ for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_BINDINGS; ++index) {
if (!flags[Dirty::VertexBuffer0 + index]) {
continue;
}
@@ -246,16 +249,25 @@ void RasterizerOpenGL::SetupVertexBuffer() {
const GPUVAddr start = vertex_array.StartAddress();
const GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
-
ASSERT(end >= start);
+
+ const GLuint gl_index = static_cast<GLuint>(index);
const u64 size = end - start;
if (size == 0) {
- glBindVertexBuffer(static_cast<GLuint>(index), 0, 0, vertex_array.stride);
+ glBindVertexBuffer(gl_index, 0, 0, vertex_array.stride);
+ if (use_unified_memory) {
+ glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, gl_index, 0, 0);
+ }
continue;
}
const auto info = buffer_cache.UploadMemory(start, size);
- glBindVertexBuffer(static_cast<GLuint>(index), info.handle, info.offset,
- vertex_array.stride);
+ if (use_unified_memory) {
+ glBindVertexBuffer(gl_index, 0, 0, vertex_array.stride);
+ glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, gl_index,
+ info.address + info.offset, size);
+ } else {
+ glBindVertexBuffer(gl_index, info.handle, info.offset, vertex_array.stride);
+ }
}
}
@@ -268,7 +280,7 @@ void RasterizerOpenGL::SetupVertexInstances() {
flags[Dirty::VertexInstances] = false;
const auto& regs = gpu.regs;
- for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) {
+ for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) {
if (!flags[Dirty::VertexInstance0 + index]) {
continue;
}