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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 2d6c11320..7cb378a71 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -253,8 +253,8 @@ void RasterizerOpenGL::SetupVertexBuffer() {
glBindVertexBuffer(static_cast<GLuint>(index), 0, 0, vertex_array.stride);
continue;
}
- const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size);
- glBindVertexBuffer(static_cast<GLuint>(index), vertex_buffer, vertex_buffer_offset,
+ const auto info = buffer_cache.UploadMemory(start, size);
+ glBindVertexBuffer(static_cast<GLuint>(index), info.handle, info.offset,
vertex_array.stride);
}
}
@@ -285,9 +285,9 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
MICROPROFILE_SCOPE(OpenGL_Index);
const auto& regs = system.GPU().Maxwell3D().regs;
const std::size_t size = CalculateIndexBufferSize();
- const auto [buffer, offset] = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
- return offset;
+ const auto info = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, info.handle);
+ return info.offset;
}
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
@@ -643,9 +643,9 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
if (!device.UseAssemblyShaders()) {
MaxwellUniformData ubo;
ubo.SetFromRegs(gpu);
- const auto [buffer, offset] =
+ const auto info =
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
- glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, buffer, offset,
+ glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, info.handle, info.offset,
static_cast<GLsizeiptr>(sizeof(ubo)));
}
@@ -956,8 +956,7 @@ void RasterizerOpenGL::SetupConstBuffer(GLenum stage, u32 binding,
if (device.UseAssemblyShaders()) {
glBindBufferRangeNV(stage, entry.GetIndex(), 0, 0, 0);
} else {
- glBindBufferRange(GL_UNIFORM_BUFFER, binding,
- buffer_cache.GetEmptyBuffer(sizeof(float)), 0, sizeof(float));
+ glBindBufferRange(GL_UNIFORM_BUFFER, binding, 0, 0, sizeof(float));
}
return;
}
@@ -970,24 +969,25 @@ void RasterizerOpenGL::SetupConstBuffer(GLenum stage, u32 binding,
const std::size_t alignment = use_unified ? 4 : device.GetUniformBufferAlignment();
const GPUVAddr gpu_addr = buffer.address;
- auto [cbuf, offset] = buffer_cache.UploadMemory(gpu_addr, size, alignment, false, fast_upload);
+ auto info = buffer_cache.UploadMemory(gpu_addr, size, alignment, false, fast_upload);
if (device.UseAssemblyShaders()) {
UNIMPLEMENTED_IF(use_unified);
- if (offset != 0) {
+ if (info.offset != 0) {
const GLuint staging_cbuf = staging_cbufs[current_cbuf++];
- glCopyNamedBufferSubData(cbuf, staging_cbuf, offset, 0, size);
- cbuf = staging_cbuf;
- offset = 0;
+ glCopyNamedBufferSubData(info.handle, staging_cbuf, info.offset, 0, size);
+ info.handle = staging_cbuf;
+ info.offset = 0;
}
- glBindBufferRangeNV(stage, binding, cbuf, offset, size);
+ glBindBufferRangeNV(stage, binding, info.handle, info.offset, size);
return;
}
if (use_unified) {
- glCopyNamedBufferSubData(cbuf, unified_uniform_buffer.handle, offset, unified_offset, size);
+ glCopyNamedBufferSubData(info.handle, unified_uniform_buffer.handle, info.offset,
+ unified_offset, size);
} else {
- glBindBufferRange(GL_UNIFORM_BUFFER, binding, cbuf, offset, size);
+ glBindBufferRange(GL_UNIFORM_BUFFER, binding, info.handle, info.offset, size);
}
}
@@ -1023,9 +1023,8 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) {
void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry,
GPUVAddr gpu_addr, std::size_t size) {
const auto alignment{device.GetShaderStorageBufferAlignment()};
- const auto [ssbo, buffer_offset] =
- buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.is_written);
- glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, ssbo, buffer_offset,
+ const auto info = buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.is_written);
+ glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, info.handle, info.offset,
static_cast<GLsizeiptr>(size));
}
@@ -1712,8 +1711,9 @@ void RasterizerOpenGL::EndTransformFeedback() {
const GLuint handle = transform_feedback_buffers[index].handle;
const GPUVAddr gpu_addr = binding.Address();
const std::size_t size = binding.buffer_size;
- const auto [dest_buffer, offset] = buffer_cache.UploadMemory(gpu_addr, size, 4, true);
- glCopyNamedBufferSubData(handle, dest_buffer, 0, offset, static_cast<GLsizeiptr>(size));
+ const auto info = buffer_cache.UploadMemory(gpu_addr, size, 4, true);
+ glCopyNamedBufferSubData(handle, info.handle, 0, info.offset,
+ static_cast<GLsizeiptr>(size));
}
}