diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 28 |
1 files changed, 16 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 65a2fd5e8..56d9c575b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -387,7 +387,7 @@ void RasterizerOpenGL::Clear() { } if (regs.clear_buffers.Z) { clear_mask |= GL_DEPTH_BUFFER_BIT; - use_depth_fb = true; + use_depth_fb = regs.zeta_enable != 0; // Always enable the depth write when clearing the depth buffer. The depth write mask is // ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true. @@ -413,11 +413,13 @@ void RasterizerOpenGL::Clear() { glClear(clear_mask); // Mark framebuffer surfaces as dirty - if (dirty_color_surface != nullptr) { - res_cache.MarkSurfaceAsDirty(dirty_color_surface); - } - if (dirty_depth_surface != nullptr) { - res_cache.MarkSurfaceAsDirty(dirty_depth_surface); + if (Settings::values.use_accurate_framebuffers) { + if (dirty_color_surface != nullptr) { + res_cache.FlushSurface(dirty_color_surface); + } + if (dirty_depth_surface != nullptr) { + res_cache.FlushSurface(dirty_depth_surface); + } } } @@ -431,7 +433,7 @@ void RasterizerOpenGL::DrawArrays() { ScopeAcquireGLContext acquire_context; auto [dirty_color_surface, dirty_depth_surface] = - ConfigureFramebuffers(true, regs.zeta.Address() != 0); + ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0); SyncDepthTestState(); SyncBlendState(); @@ -520,11 +522,13 @@ void RasterizerOpenGL::DrawArrays() { state.Apply(); // Mark framebuffer surfaces as dirty - if (dirty_color_surface != nullptr) { - res_cache.MarkSurfaceAsDirty(dirty_color_surface); - } - if (dirty_depth_surface != nullptr) { - res_cache.MarkSurfaceAsDirty(dirty_depth_surface); + if (Settings::values.use_accurate_framebuffers) { + if (dirty_color_surface != nullptr) { + res_cache.FlushSurface(dirty_color_surface); + } + if (dirty_depth_surface != nullptr) { + res_cache.FlushSurface(dirty_depth_surface); + } } } |