diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 143 |
1 files changed, 32 insertions, 111 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index d250d5cbb..db73e746c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -99,22 +99,14 @@ struct FramebufferCacheKey { }; RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info) - : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system}, + : res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system}, screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { - // Create sampler objects - for (std::size_t i = 0; i < texture_samplers.size(); ++i) { - texture_samplers[i].Create(); - state.texture_units[i].sampler = texture_samplers[i].sampler.handle; - } - OpenGLState::ApplyDefaultState(); shader_program_manager = std::make_unique<GLShader::ProgramManager>(); state.draw.shader_program = 0; state.Apply(); - glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment); - LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here"); CheckExtensions(); } @@ -313,6 +305,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { case Maxwell::ShaderProgram::Geometry: shader_program_manager->UseTrivialGeometryShader(); break; + default: + break; } continue; } @@ -321,8 +315,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { GLShader::MaxwellUniformData ubo{}; ubo.SetFromRegs(gpu, stage); - const GLintptr offset = buffer_cache.UploadHostMemory( - &ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment)); + const GLintptr offset = + buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment()); // Bind the emulation info buffer bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset, @@ -582,9 +576,6 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers( } void RasterizerOpenGL::Clear() { - const auto prev_state{state}; - SCOPE_EXIT({ prev_state.Apply(); }); - const auto& regs = system.GPU().Maxwell3D().regs; bool use_color{}; bool use_depth{}; @@ -656,7 +647,10 @@ void RasterizerOpenGL::Clear() { clear_state.EmulateViewportWithScissor(); } - clear_state.Apply(); + clear_state.ApplyColorMask(); + clear_state.ApplyDepth(); + clear_state.ApplyStencilTest(); + clear_state.ApplyViewport(); if (use_color) { glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color); @@ -706,23 +700,24 @@ void RasterizerOpenGL::DrawArrays() { // Add space for index buffer (keeping in mind non-core primitives) switch (regs.draw.topology) { case Maxwell::PrimitiveTopology::Quads: - buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + + buffer_size = Common::AlignUp(buffer_size, 4) + primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count); break; default: if (is_indexed) { - buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + CalculateIndexBufferSize(); + buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize(); } break; } // Uniform space for the 5 shader stages - buffer_size = - Common::AlignUp<std::size_t>(buffer_size, 4) + - (sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage; + buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + + (sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) * + Maxwell::MaxShaderStage; // Add space for at least 18 constant buffers - buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment); + buffer_size += + Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment()); const bool invalidate = buffer_cache.Map(buffer_size); if (invalidate) { @@ -756,6 +751,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) { return; } res_cache.FlushRegion(addr, size); + global_cache.FlushRegion(addr, size); } void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) { @@ -812,92 +808,6 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, return true; } -void RasterizerOpenGL::SamplerInfo::Create() { - sampler.Create(); - mag_filter = Tegra::Texture::TextureFilter::Linear; - min_filter = Tegra::Texture::TextureFilter::Linear; - wrap_u = Tegra::Texture::WrapMode::Wrap; - wrap_v = Tegra::Texture::WrapMode::Wrap; - wrap_p = Tegra::Texture::WrapMode::Wrap; - use_depth_compare = false; - depth_compare_func = Tegra::Texture::DepthCompareFunc::Never; - - // OpenGL's default is GL_LINEAR_MIPMAP_LINEAR - glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER); - - // Other attributes have correct defaults -} - -void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) { - const GLuint sampler_id = sampler.handle; - if (mag_filter != config.mag_filter) { - mag_filter = config.mag_filter; - glSamplerParameteri( - sampler_id, GL_TEXTURE_MAG_FILTER, - MaxwellToGL::TextureFilterMode(mag_filter, Tegra::Texture::TextureMipmapFilter::None)); - } - if (min_filter != config.min_filter || mipmap_filter != config.mipmap_filter) { - min_filter = config.min_filter; - mipmap_filter = config.mipmap_filter; - glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, - MaxwellToGL::TextureFilterMode(min_filter, mipmap_filter)); - } - - if (wrap_u != config.wrap_u) { - wrap_u = config.wrap_u; - glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u)); - } - if (wrap_v != config.wrap_v) { - wrap_v = config.wrap_v; - glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v)); - } - if (wrap_p != config.wrap_p) { - wrap_p = config.wrap_p; - glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p)); - } - - if (const bool enabled = config.depth_compare_enabled == 1; use_depth_compare != enabled) { - use_depth_compare = enabled; - glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE, - use_depth_compare ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE); - } - - if (depth_compare_func != config.depth_compare_func) { - depth_compare_func = config.depth_compare_func; - glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC, - MaxwellToGL::DepthCompareFunc(depth_compare_func)); - } - - if (const auto new_border_color = config.GetBorderColor(); border_color != new_border_color) { - border_color = new_border_color; - glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, border_color.data()); - } - - if (const float anisotropic = config.GetMaxAnisotropy(); max_anisotropic != anisotropic) { - max_anisotropic = anisotropic; - if (GLAD_GL_ARB_texture_filter_anisotropic) { - glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic); - } else if (GLAD_GL_EXT_texture_filter_anisotropic) { - glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic); - } - } - - if (const float min = config.GetMinLod(); min_lod != min) { - min_lod = min; - glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, min_lod); - } - if (const float max = config.GetMaxLod(); max_lod != max) { - max_lod = max; - glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, max_lod); - } - - if (const float bias = config.GetLodBias(); lod_bias != bias) { - lod_bias = bias; - glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, lod_bias); - } -} - void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader, GLuint program_handle, BaseBindings base_bindings) { @@ -939,8 +849,8 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader size = Common::AlignUp(size, sizeof(GLvec4)); ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big"); - const GLintptr const_buffer_offset = buffer_cache.UploadMemory( - buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment)); + const GLintptr const_buffer_offset = + buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment()); bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), const_buffer_offset, size); } @@ -953,6 +863,9 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { const auto& entry{entries[bindpoint]}; const auto& region{global_cache.GetGlobalRegion(entry, stage)}; + if (entry.IsWritten()) { + region->MarkAsModified(true, global_cache); + } bind_ssbo_pushbuffer.Push(region->GetBufferHandle(), 0, static_cast<GLsizeiptr>(region->GetSizeInBytes())); } @@ -970,10 +883,18 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { const auto& entry = entries[bindpoint]; - const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset()); + Tegra::Texture::FullTextureInfo texture; + if (entry.IsBindless()) { + const auto cbuf = entry.GetBindlessCBuf(); + Tegra::Texture::TextureHandle tex_handle; + tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second); + texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset()); + } else { + texture = maxwell3d.GetStageTexture(stage, entry.GetOffset()); + } const u32 current_bindpoint = base_bindings.sampler + bindpoint; - texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); + state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc); if (Surface surface = res_cache.GetTextureSurface(texture, entry); surface) { state.texture_units[current_bindpoint].texture = |