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-rw-r--r--src/video_core/renderer_opengl/gl_graphics_pipeline.cpp64
1 files changed, 42 insertions, 22 deletions
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
index a93b03cf7..1f19b5825 100644
--- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
@@ -3,7 +3,11 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <array>
+#include <string>
+#include <vector>
+#include "common/settings.h" // for enum class Settings::ShaderBackend
#include "common/thread_worker.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
@@ -179,7 +183,8 @@ GraphicsPipeline::GraphicsPipeline(
Tegra::MemoryManager& gpu_memory_, Tegra::Engines::Maxwell3D& maxwell3d_,
ProgramManager& program_manager_, StateTracker& state_tracker_, ShaderWorker* thread_worker,
VideoCore::ShaderNotify* shader_notify, std::array<std::string, 5> sources,
- const std::array<const Shader::Info*, 5>& infos, const GraphicsPipelineKey& key_)
+ std::array<std::vector<u32>, 5> sources_spirv, const std::array<const Shader::Info*, 5>& infos,
+ const GraphicsPipelineKey& key_)
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_},
state_tracker{state_tracker_}, key{key_} {
@@ -232,29 +237,44 @@ GraphicsPipeline::GraphicsPipeline(
if (key.xfb_enabled && device.UseAssemblyShaders()) {
GenerateTransformFeedbackState();
}
- auto func{[this, device, sources, shader_notify](ShaderContext::Context*) mutable {
- if (!device.UseAssemblyShaders()) {
- program.handle = glCreateProgram();
- }
- for (size_t stage = 0; stage < 5; ++stage) {
- const auto code{sources[stage]};
- if (code.empty()) {
- continue;
+ auto func{
+ [this, device, sources, sources_spirv, shader_notify](ShaderContext::Context*) mutable {
+ if (!device.UseAssemblyShaders()) {
+ program.handle = glCreateProgram();
}
- if (device.UseAssemblyShaders()) {
- assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage));
- } else {
- AttachShader(Stage(stage), program.handle, code);
+ for (size_t stage = 0; stage < 5; ++stage) {
+ switch (device.GetShaderBackend()) {
+ case Settings::ShaderBackend::GLSL: {
+ const auto code{sources[stage]};
+ if (code.empty()) {
+ continue;
+ }
+ AttachShader(Stage(stage), program.handle, code);
+ } break;
+ case Settings::ShaderBackend::GLASM: {
+ const auto code{sources[stage]};
+ if (code.empty()) {
+ continue;
+ }
+ assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage));
+ } break;
+ case Settings::ShaderBackend::SPIRV: {
+ const auto code{sources_spirv[stage]};
+ if (code.empty()) {
+ continue;
+ }
+ AttachShader(Stage(stage), program.handle, code);
+ } break;
+ }
}
- }
- if (!device.UseAssemblyShaders()) {
- LinkProgram(program.handle);
- }
- if (shader_notify) {
- shader_notify->MarkShaderComplete();
- }
- is_built.store(true, std::memory_order_relaxed);
- }};
+ if (!device.UseAssemblyShaders()) {
+ LinkProgram(program.handle);
+ }
+ if (shader_notify) {
+ shader_notify->MarkShaderComplete();
+ }
+ is_built.store(true, std::memory_order_relaxed);
+ }};
if (thread_worker) {
thread_worker->QueueWork(std::move(func));
} else {