diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_graphics_pipeline.cpp | 123 |
1 files changed, 71 insertions, 52 deletions
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp index d64723d6b..d27a3cf46 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp @@ -6,11 +6,13 @@ #include <cstring> #include "common/cityhash.h" +#include "common/thread_worker.h" #include "shader_recompiler/shader_info.h" #include "video_core/renderer_opengl/gl_graphics_pipeline.h" #include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_state_tracker.h" +#include "video_core/shader_notify.h" #include "video_core/texture_cache/texture_cache.h" namespace OpenGL { @@ -117,74 +119,91 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_, Tegra::Engines::Maxwell3D& maxwell3d_, ProgramManager& program_manager_, StateTracker& state_tracker_, - std::array<std::string, 5> assembly_sources, - std::array<std::string, 5> glsl_sources, + ShaderWorker* thread_worker, + VideoCore::ShaderNotify* shader_notify, + std::array<std::string, 5> sources, const std::array<const Shader::Info*, 5>& infos, const VideoCommon::TransformFeedbackState* xfb_state) : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_}, state_tracker{state_tracker_} { + if (shader_notify) { + shader_notify->MarkShaderBuilding(); + } std::ranges::transform(infos, stage_infos.begin(), [](const Shader::Info* info) { return info ? *info : Shader::Info{}; }); - if (device.UseAssemblyShaders()) { - for (size_t stage = 0; stage < 5; ++stage) { - const auto code{assembly_sources[stage]}; - if (code.empty()) { - continue; + auto func{[this, device, sources, shader_notify, xfb_state](ShaderContext::Context*) mutable { + if (device.UseAssemblyShaders()) { + for (size_t stage = 0; stage < 5; ++stage) { + const auto code{sources[stage]}; + if (code.empty()) { + continue; + } + assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage)); + enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage; } - assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage)); - enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage; - } - } else { - program.handle = glCreateProgram(); - for (size_t stage = 0; stage < 5; ++stage) { - const auto code{glsl_sources[stage]}; - if (code.empty()) { - continue; + } else { + program.handle = glCreateProgram(); + for (size_t stage = 0; stage < 5; ++stage) { + const auto code{sources[stage]}; + if (code.empty()) { + continue; + } + AttachShader(Stage(stage), program.handle, code); } - AttachShader(Stage(stage), program.handle, code); + LinkProgram(program.handle); } - LinkProgram(program.handle); - } - u32 num_textures{}; - u32 num_images{}; - u32 num_storage_buffers{}; - for (size_t stage = 0; stage < base_uniform_bindings.size(); ++stage) { - const auto& info{stage_infos[stage]}; - if (stage < 4) { - base_uniform_bindings[stage + 1] = base_uniform_bindings[stage]; - base_storage_bindings[stage + 1] = base_storage_bindings[stage]; - - base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors); - base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors); + if (shader_notify) { + shader_notify->MarkShaderComplete(); } - enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask; - std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin()); + u32 num_textures{}; + u32 num_images{}; + u32 num_storage_buffers{}; + for (size_t stage = 0; stage < base_uniform_bindings.size(); ++stage) { + const auto& info{stage_infos[stage]}; + if (stage < 4) { + base_uniform_bindings[stage + 1] = base_uniform_bindings[stage]; + base_storage_bindings[stage + 1] = base_storage_bindings[stage]; + + base_uniform_bindings[stage + 1] += + AccumulateCount(info.constant_buffer_descriptors); + base_storage_bindings[stage + 1] += + AccumulateCount(info.storage_buffers_descriptors); + } + enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask; + std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin()); - const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)}; - num_texture_buffers[stage] += num_tex_buffer_bindings; - num_textures += num_tex_buffer_bindings; + const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)}; + num_texture_buffers[stage] += num_tex_buffer_bindings; + num_textures += num_tex_buffer_bindings; - const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)}; - num_image_buffers[stage] += num_img_buffers_bindings; - num_images += num_img_buffers_bindings; + const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)}; + num_image_buffers[stage] += num_img_buffers_bindings; + num_images += num_img_buffers_bindings; - num_textures += AccumulateCount(info.texture_descriptors); - num_images += AccumulateCount(info.image_descriptors); - num_storage_buffers += AccumulateCount(info.storage_buffers_descriptors); + num_textures += AccumulateCount(info.texture_descriptors); + num_images += AccumulateCount(info.image_descriptors); + num_storage_buffers += AccumulateCount(info.storage_buffers_descriptors); - writes_global_memory |= std::ranges::any_of( - info.storage_buffers_descriptors, [](const auto& desc) { return desc.is_written; }); - } - ASSERT(num_textures <= MAX_TEXTURES); - ASSERT(num_images <= MAX_IMAGES); + writes_global_memory |= std::ranges::any_of( + info.storage_buffers_descriptors, [](const auto& desc) { return desc.is_written; }); + } + ASSERT(num_textures <= MAX_TEXTURES); + ASSERT(num_images <= MAX_IMAGES); - const bool assembly_shaders{assembly_programs[0].handle != 0}; - use_storage_buffers = - !assembly_shaders || num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks(); - writes_global_memory &= !use_storage_buffers; + const bool assembly_shaders{assembly_programs[0].handle != 0}; + use_storage_buffers = + !assembly_shaders || num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks(); + writes_global_memory &= !use_storage_buffers; - if (assembly_shaders && xfb_state) { - GenerateTransformFeedbackState(*xfb_state); + if (assembly_shaders && xfb_state) { + GenerateTransformFeedbackState(*xfb_state); + } + is_built.store(true, std::memory_order_relaxed); + }}; + if (thread_worker) { + thread_worker->QueueWork(std::move(func)); + } else { + func(nullptr); } } |