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-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp
index 7992b82c4..c7f32feaa 100644
--- a/src/video_core/renderer_opengl/gl_global_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_global_cache.cpp
@@ -4,8 +4,13 @@
#include <glad/glad.h>
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/memory.h"
#include "video_core/renderer_opengl/gl_global_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
@@ -18,7 +23,72 @@ CachedGlobalRegion::CachedGlobalRegion(VAddr addr, u32 size) : addr{addr}, size{
LabelGLObject(GL_BUFFER, buffer.handle, addr, "GlobalMemory");
}
+void CachedGlobalRegion::Reload(u32 size_) {
+ constexpr auto max_size = static_cast<u32>(RasterizerOpenGL::MaxGlobalMemorySize);
+
+ size = size_;
+ if (size > max_size) {
+ size = max_size;
+ LOG_CRITICAL(HW_GPU, "Global region size {} exceeded the expected size {}!", size_,
+ max_size);
+ }
+
+ // TODO(Rodrigo): Get rid of Memory::GetPointer with a staging buffer
+ glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);
+ glBufferData(GL_SHADER_STORAGE_BUFFER, size, Memory::GetPointer(addr), GL_DYNAMIC_DRAW);
+}
+
+GlobalRegion GlobalRegionCacheOpenGL::TryGetReservedGlobalRegion(VAddr addr, u32 size) const {
+ const auto search{reserve.find(addr)};
+ if (search == reserve.end()) {
+ return {};
+ }
+ return search->second;
+}
+
+GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(VAddr addr, u32 size) {
+ GlobalRegion region{TryGetReservedGlobalRegion(addr, size)};
+ if (!region) {
+ // No reserved surface available, create a new one and reserve it
+ region = std::make_shared<CachedGlobalRegion>(addr, size);
+ ReserveGlobalRegion(region);
+ }
+ region->Reload(size);
+ return region;
+}
+
+void GlobalRegionCacheOpenGL::ReserveGlobalRegion(const GlobalRegion& region) {
+ reserve[region->GetAddr()] = region;
+}
+
GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
: RasterizerCache{rasterizer} {}
+GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion(
+ const GLShader::GlobalMemoryEntry& global_region,
+ Tegra::Engines::Maxwell3D::Regs::ShaderStage stage) {
+
+ auto& gpu{Core::System::GetInstance().GPU()};
+ const auto cbufs = gpu.Maxwell3D().state.shader_stages[static_cast<u64>(stage)];
+ const auto cbuf_addr = gpu.MemoryManager().GpuToCpuAddress(
+ cbufs.const_buffers[global_region.GetCbufIndex()].address + global_region.GetCbufOffset());
+ ASSERT(cbuf_addr);
+
+ const auto actual_addr_gpu = Memory::Read64(*cbuf_addr);
+ const auto size = Memory::Read32(*cbuf_addr + 8);
+ const auto actual_addr = gpu.MemoryManager().GpuToCpuAddress(actual_addr_gpu);
+ ASSERT(actual_addr);
+
+ // Look up global region in the cache based on address
+ GlobalRegion region = TryGet(*actual_addr);
+
+ if (!region) {
+ // No global region found - create a new one
+ region = GetUncachedGlobalRegion(*actual_addr, size);
+ Register(region);
+ }
+
+ return region;
+}
+
} // namespace OpenGL